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openmw-tes3mp/apps/openmw/mwmp/MechanicsHelper.hpp

45 lines
1.5 KiB
C++

#ifndef OPENMW_MECHANICSHELPER_HPP
#define OPENMW_MECHANICSHELPER_HPP
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include "../mwworld/containerstore.hpp"
#include <osg/Vec3f>
namespace MechanicsHelper
{
osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
ESM::Position getPositionFromVector(osg::Vec3f vector);
void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
bool isUsingRangedWeapon(const MWWorld::Ptr& ptr);
mwmp::Attack *getLocalAttack(const MWWorld::Ptr& ptr);
mwmp::Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
MWWorld::Ptr getPlayerPtr(const mwmp::Target& target);
mwmp::Item getItem(const MWWorld::Ptr& itemPtr, int count);
mwmp::Target getTarget(const MWWorld::Ptr& ptr);
void clearTarget(mwmp::Target& target);
bool isEmptyTarget(const mwmp::Target& target);
void assignAttackTarget(mwmp::Attack* attack, const MWWorld::Ptr& target);
void resetAttack(mwmp::Attack* attack);
bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
void processAttack(mwmp::Attack attack, const MWWorld::Ptr& attacker);
bool doesEffectListContainEffect(const ESM::EffectList& effectList, short effectId, short attributeId = -1, short skillId = -1);
void unequipItemsByEffect(const MWWorld::Ptr& ptr, short enchantmentType, short effectId, short attributeId = -1, short skillId = -1);
MWWorld::Ptr getItemPtrFromStore(const mwmp::Item& item, MWWorld::ContainerStore& store);
}
#endif //OPENMW_MECHANICSHELPER_HPP