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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#ifndef OPENMW_MECHANICSHELPER_HPP
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#define OPENMW_MECHANICSHELPER_HPP
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#include <components/openmw-mp/Base/BaseStructs.hpp>
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#include "../mwworld/containerstore.hpp"
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#include <osg/Vec3f>
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namespace MechanicsHelper
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{
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osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
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ESM::Position getPositionFromVector(osg::Vec3f vector);
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void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
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bool isUsingRangedWeapon(const MWWorld::Ptr& ptr);
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mwmp::Attack *getLocalAttack(const MWWorld::Ptr& ptr);
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mwmp::Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
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MWWorld::Ptr getPlayerPtr(const mwmp::Target& target);
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mwmp::Item getItem(const MWWorld::Ptr& itemPtr, int count);
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mwmp::Target getTarget(const MWWorld::Ptr& ptr);
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void clearTarget(mwmp::Target& target);
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bool isEmptyTarget(const mwmp::Target& target);
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void assignAttackTarget(mwmp::Attack* attack, const MWWorld::Ptr& target);
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void resetAttack(mwmp::Attack* attack);
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bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
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void processAttack(mwmp::Attack attack, const MWWorld::Ptr& attacker);
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bool doesEffectListContainEffect(const ESM::EffectList& effectList, short effectId, short attributeId = -1, short skillId = -1);
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void unequipItemsByEffect(const MWWorld::Ptr& ptr, short enchantmentType, short effectId, short attributeId = -1, short skillId = -1);
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MWWorld::Ptr getItemPtrFromStore(const mwmp::Item& item, MWWorld::ContainerStore& store);
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}
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#endif //OPENMW_MECHANICSHELPER_HPP
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