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openmw-tes3mp/components/esm/loadcrea.cpp

86 lines
2.0 KiB
C++

#include "loadcrea.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM {
unsigned int Creature::sRecordId = REC_CREA;
void Creature::load(ESMReader &esm)
{
mPersistent = esm.getRecordFlags() & 0x0400;
mModel = esm.getHNString("MODL");
mOriginal = esm.getHNOString("CNAM");
mName = esm.getHNOString("FNAM");
mScript = esm.getHNOString("SCRI");
esm.getHNT(mData, "NPDT", 96);
esm.getHNT(mFlags, "FLAG");
mScale = 1.0;
esm.getHNOT(mScale, "XSCL");
mInventory.load(esm);
mSpells.load(esm);
if (esm.isNextSub("AIDT"))
{
esm.getHExact(&mAiData, sizeof(mAiData));
mHasAI = true;
}
else
mHasAI = false;
mAiPackage.load(esm);
esm.skipRecord();
}
void Creature::save(ESMWriter &esm) const
{
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("CNAM", mOriginal);
esm.writeHNOCString("FNAM", mName);
esm.writeHNOCString("SCRI", mScript);
esm.writeHNT("NPDT", mData, 96);
esm.writeHNT("FLAG", mFlags);
if (mScale != 1.0) {
esm.writeHNT("XSCL", mScale);
}
mInventory.save(esm);
mSpells.save(esm);
if (mHasAI) {
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
}
mAiPackage.save(esm);
}
void Creature::blank()
{
mData.mType = 0;
mData.mLevel = 0;
mData.mStrength = mData.mIntelligence = mData.mWillpower = mData.mAgility =
mData.mSpeed = mData.mEndurance = mData.mPersonality = mData.mLuck = 0;
mData.mHealth = mData.mMana = mData.mFatigue = 0;
mData.mSoul = 0;
mData.mCombat = mData.mMagic = mData.mStealth = 0;
for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
mData.mGold = 0;
mFlags = 0;
mScale = 0;
mModel.clear();
mName.clear();
mScript.clear();
mOriginal.clear();
mInventory.mList.clear();
mSpells.mList.clear();
mHasAI = false;
mAiData.blank();
mAiData.mServices = 0;
mAiPackage.mList.clear();
}
}