.. |
activespells.cpp
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Savegame: store ActiveSpells
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11 years ago |
activespells.hpp
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Savegame: store ActiveSpells
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11 years ago |
aipackage.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
aipackage.hpp
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wrong rearrangement fixes
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10 years ago |
aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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11 years ago |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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11 years ago |
attr.cpp
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Handle werewolf stats
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12 years ago |
attr.hpp
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Handle werewolf stats
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12 years ago |
cellid.cpp
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various bits of cleanup
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11 years ago |
cellid.hpp
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various bits of cleanup
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11 years ago |
cellref.cpp
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Ignore FLTV from old savegames
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11 years ago |
cellref.hpp
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Remove unused FLTV and NAM0 from CellRef
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11 years ago |
cellstate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
cellstate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
containerstate.cpp
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store content of containers in saved game files
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11 years ago |
containerstate.hpp
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store content of containers in saved game files
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11 years ago |
creaturelevliststate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
creaturelevliststate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
creaturestate.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
creaturestate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
creaturestats.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
creaturestats.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
debugprofile.cpp
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renamed the script field in DebugProfile to improve consistency
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11 years ago |
debugprofile.hpp
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renamed the script field in DebugProfile to improve consistency
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11 years ago |
defs.hpp
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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10 years ago |
dialoguestate.cpp
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Implement modFactionReaction instruction (Closes #1347)
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11 years ago |
dialoguestate.hpp
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Implement modFactionReaction instruction (Closes #1347)
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11 years ago |
doorstate.cpp
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Savegame: store door movement state (Closes #747)
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11 years ago |
doorstate.hpp
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Savegame: store door movement state (Closes #747)
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11 years ago |
effectlist.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
effectlist.hpp
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added missing consts to record save functions
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11 years ago |
esmcommon.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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11 years ago |
esmreader.cpp
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Fix cppcheck issues
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10 years ago |
esmreader.hpp
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Fix cppcheck issues
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10 years ago |
esmwriter.cpp
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Fix cppcheck issues
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10 years ago |
esmwriter.hpp
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Fix some uninitialized data written to savegames
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11 years ago |
filter.cpp
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added project scope filter saving
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11 years ago |
filter.hpp
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added project scope filter saving
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11 years ago |
fogstate.cpp
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Savegame: store fog of war (Closes #1177)
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11 years ago |
fogstate.hpp
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Savegame: store fog of war (Closes #1177)
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11 years ago |
globalmap.cpp
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Fix global map markers being duplicated when cell is visited again
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10 years ago |
globalmap.hpp
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Fix global map markers being duplicated when cell is visited again
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10 years ago |
globalscript.cpp
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include targeted script data in saved games
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11 years ago |
globalscript.hpp
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include targeted script data in saved games
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11 years ago |
inventorystate.cpp
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Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
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11 years ago |
inventorystate.hpp
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Merge branch 'master' of https://github.com/OpenMW/openmw
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11 years ago |
journalentry.cpp
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
journalentry.hpp
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
lightstate.cpp
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store additional state of lights in saved game files
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11 years ago |
lightstate.hpp
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store additional state of lights in saved game files
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11 years ago |
loadacti.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadacti.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadalch.cpp
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Make MODL subrecord optional for potions (Fixes #1419)
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11 years ago |
loadalch.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadappa.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadappa.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadarmo.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
loadarmo.hpp
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wrong rearrangement fixes
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10 years ago |
loadbody.cpp
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added body part table
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11 years ago |
loadbody.hpp
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loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
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10 years ago |
loadbook.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadbook.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadbsgn.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadbsgn.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadcell.cpp
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Simplify skipping moved references (thanks scrawl)
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10 years ago |
loadcell.hpp
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Fix cppcheck issues
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10 years ago |
loadclas.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadclas.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadclot.cpp
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We use spaces, not tabs.
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11 years ago |
loadclot.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadcont.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
loadcont.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadcrea.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadcrea.hpp
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Crime: improvement to arrest on sight for large bounties
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11 years ago |
loadcrec.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loaddial.cpp
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Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
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10 years ago |
loaddial.hpp
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Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
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10 years ago |
loaddoor.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loaddoor.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadench.cpp
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added enchantments table
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11 years ago |
loadench.hpp
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added enchantments table
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11 years ago |
loadfact.cpp
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Make ESM::Faction skills optional (Fixes #1508)
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11 years ago |
loadfact.hpp
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Make ESM::Faction skills optional (Fixes #1508)
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11 years ago |
loadglob.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadglob.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadgmst.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadgmst.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadinfo.cpp
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DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017)
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10 years ago |
loadinfo.hpp
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Don't complain about greetings with no sound
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11 years ago |
loadingr.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadingr.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadland.cpp
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Fix cppcheck issues
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10 years ago |
loadland.hpp
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Add comment to WNAM in ESM::Land
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10 years ago |
loadlevlist.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadlevlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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11 years ago |
loadligh.cpp
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Make MODL subrecord for light records optional (Fixes #2114)
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10 years ago |
loadligh.hpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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11 years ago |
loadlock.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadlock.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadltex.cpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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10 years ago |
loadltex.hpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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10 years ago |
loadmgef.cpp
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improved magic effect IDs
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10 years ago |
loadmgef.hpp
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improved magic effect IDs
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10 years ago |
loadmisc.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadmisc.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadnpc.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
loadnpc.hpp
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wrong rearrangement fixes
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10 years ago |
loadnpcc.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadpgrd.cpp
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load and save pathgrid records
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10 years ago |
loadpgrd.hpp
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load and save pathgrid records
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10 years ago |
loadprob.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadprob.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadrace.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadrace.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadregn.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
loadregn.hpp
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done with header files, unsure about mSkills and mReputation in
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10 years ago |
loadrepa.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadrepa.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadscpt.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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10 years ago |
loadscpt.hpp
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improved documentation of ESM::Script member variables
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11 years ago |
loadskil.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadskil.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadsndg.cpp
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load and save sound gen records
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10 years ago |
loadsndg.hpp
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load and save sound gen records
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10 years ago |
loadsoun.cpp
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make FNAM sub-record optional for all record types
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11 years ago |
loadsoun.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadspel.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadspel.hpp
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Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
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11 years ago |
loadsscr.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadsscr.hpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadstat.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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11 years ago |
loadstat.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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11 years ago |
loadtes3.cpp
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Merge branch 'master' into HEAD
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11 years ago |
loadtes3.hpp
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Fixes #1172: Added basic loading/saving progress bar
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11 years ago |
loadweap.cpp
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make 4 byte record type accessable from record struct
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11 years ago |
loadweap.hpp
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remove CreatureStats::mAttackType, set/getAttackType()
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11 years ago |
locals.cpp
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store global script state in saved game files
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11 years ago |
locals.hpp
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store global script state in saved game files
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11 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
npcstate.cpp
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store NPC state in saved game files
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11 years ago |
npcstate.hpp
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store NPC state in saved game files
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11 years ago |
npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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11 years ago |
npcstats.hpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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11 years ago |
objectstate.cpp
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store content of containers in saved game files
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11 years ago |
objectstate.hpp
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made object state polymorphic
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11 years ago |
player.cpp
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Fix some spelling mistakes.
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11 years ago |
player.hpp
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Fix some spelling mistakes.
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11 years ago |
projectilestate.cpp
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Savegame: store projectiles
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11 years ago |
projectilestate.hpp
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Savegame: store projectiles
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11 years ago |
queststate.cpp
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fixed QuestState::load/save
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11 years ago |
queststate.hpp
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added records for storing journals in saved game files
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11 years ago |
quickkeys.cpp
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Savegame: store most of CreatureStats
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11 years ago |
quickkeys.hpp
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Move to esm component
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11 years ago |
records.hpp
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Split up components/esm/loadlocks
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12 years ago |
savedgame.cpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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11 years ago |
savedgame.hpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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11 years ago |
spelllist.cpp
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Don't sell racial spells (Fixes #1961)
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10 years ago |
spelllist.hpp
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Don't sell racial spells (Fixes #1961)
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10 years ago |
spellstate.cpp
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Implement removal of corprus spells
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11 years ago |
spellstate.hpp
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Implement removal of corprus spells
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11 years ago |
statstate.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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10 years ago |
variant.cpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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11 years ago |
variant.hpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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11 years ago |
variantimp.cpp
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fixed write function for ESM variant type
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11 years ago |
variantimp.hpp
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added variant class
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12 years ago |
weatherstate.cpp
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Move weather state save/load to a new class
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11 years ago |
weatherstate.hpp
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Fixed header include guard to match filename
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11 years ago |