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54 lines
3.5 KiB
Markdown
54 lines
3.5 KiB
Markdown
*** PLEASE PUT YOUR ISSUE DESCRIPTION FOR DUMMIES HERE FOR REVIEW ***
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- I'm just a placeholder description (#1337)
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- I'm also just a placeholder description, but I'm a more recent one (#42)
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***
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0.47.0
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------
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The OpenMW team is proud to announce the release of version 0.47.0! Grab it from our Downloads Page for all operating systems. ***short summary: XXX ***
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Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes.
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Known Issues:
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- To use generic Linux binaries, Qt4 and libpng12 must be installed on your system
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- On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings
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New Features:
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- Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362)
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- Basics of Collada animations are now supported via osgAnimation plugin (#5456)
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New Editor Features:
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- Instance selection modes are now implemented (centred cube, corner-dragged cube, sphere) with four user-configurable actions (select only, add to selection, remove from selection, invert selection) (#3171)
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Bug Fixes:
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- NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676)
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- Targetting non-unique actors in scripts is now supported (#2311)
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- Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774)
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- Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358)
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- Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364)
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- Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367)
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- 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369)
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- Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370)
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Editor Bug Fixes:
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- Deleted and moved objects within a cell are now saved properly (#832)
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- Disabled record sorting in Topic and Journal Info tables, implemented drag-move for records (#4357)
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- Topic and Journal Info records can now be cloned with a different parent Topic/Journal Id (#4363)
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- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400)
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- Cell borders are now properly redrawn when undoing/redoing terrain changes (#5473)
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- Loading mods now keeps the master index (#5675)
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- Flicker and crashing on XFCE4 fixed (#5703)
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- Collada models render properly in the Editor (#5713)
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- Terrain-selection grid is now properly updated when undoing/redoing terrain changes (#6022)
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- Tool outline and select/edit actions in "Terrain land editing" mode now ignore references (#6023)
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- Primary-select and secondary-select actions in "Terrain land editing" mode now behave like in "Instance editing" mode (#6024)
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- Using the circle brush to select terrain in the "Terrain land editing" mode no longer selects vertices outside the circle (#6035)
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- Vertices at the NW and SE corners of a cell can now also be selected in "Terrain land editing" mode if the adjacent cells aren't loaded yet (#6036)
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Miscellaneous:
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- Prevent save-game bloating by using an appropriate fog texture format (#5108)
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- Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)
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