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125 lines
5.1 KiB
C++
125 lines
5.1 KiB
C++
#include "aiescort.hpp"
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#include <components/esm/aisequence.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "creaturestats.hpp"
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#include "movement.hpp"
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/*
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TODO: Different behavior for AIEscort a d x y z and AIEscortCell a c d x y z.
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TODO: Take account for actors being in different cells.
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*/
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namespace MWMechanics
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{
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AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
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: mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mTargetActorRefId = actorId;
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}
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AiEscort::AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z)
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: mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mTargetActorRefId = actorId;
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}
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AiEscort::AiEscort(const ESM::AiSequence::AiEscort *escort)
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: mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
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// mDuration isn't saved in the save file, so just giving it "1" for now if the package has a duration.
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// The exact value of mDuration only matters for repeating packages.
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// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
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, mDuration(escort->mRemainingDuration > 0)
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, mRemainingDuration(escort->mRemainingDuration)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mTargetActorRefId = escort->mTargetId;
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mTargetActorId = escort->mTargetActorId;
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}
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bool AiEscort::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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{
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// If AiEscort has ran for as long or longer then the duration specified
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// and the duration is not infinite, the package is complete.
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if (mDuration > 0)
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{
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mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);
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if (mRemainingDuration <= 0)
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{
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mRemainingDuration = mDuration;
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return true;
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}
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}
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if (!mCellId.empty() && mCellId != actor.getCell()->getCell()->getCellId().mWorldspace)
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return false; // Not in the correct cell, pause and rely on the player to go back through a teleport door
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actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
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actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
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const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->getPtr(mTargetActorRefId, false);
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const osg::Vec3f leaderPos = actor.getRefData().getPosition().asVec3();
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const osg::Vec3f followerPos = follower.getRefData().getPosition().asVec3();
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const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(actor);
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const float maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
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if ((leaderPos - followerPos).length2() <= mMaxDist * mMaxDist)
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{
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const osg::Vec3f dest(mX, mY, mZ);
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if (pathTo(actor, dest, duration, maxHalfExtent)) //Returns true on path complete
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{
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mRemainingDuration = mDuration;
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return true;
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}
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mMaxDist = maxHalfExtent + 450.0f;
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}
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else
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{
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// Stop moving if the player is too far away
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
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mMaxDist = maxHalfExtent + 250.0f;
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}
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return false;
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}
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void AiEscort::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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std::unique_ptr<ESM::AiSequence::AiEscort> escort(new ESM::AiSequence::AiEscort());
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escort->mData.mX = mX;
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escort->mData.mY = mY;
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escort->mData.mZ = mZ;
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escort->mTargetId = mTargetActorRefId;
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escort->mTargetActorId = mTargetActorId;
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escort->mRemainingDuration = mRemainingDuration;
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escort->mCellId = mCellId;
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Escort;
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package.mPackage = escort.release();
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sequence.mPackages.push_back(package);
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}
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void AiEscort::fastForward(const MWWorld::Ptr& actor, AiState &state)
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{
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// Update duration counter if this package has a duration
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if (mDuration > 0)
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mRemainingDuration--;
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}
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}
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