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openmw-tes3mp/apps/openmw/mwmechanics
Dave Corley cc78be5982 Fix(Client): Correctly play combat music (#29)
* Fix(Client): Correctly play combat music

* Cleanup(actors.cpp): Reformat conditionals
1 year ago
..
activespells.cpp [Client] Use correct stacking value when sending SpellsActive packets 3 years ago
activespells.hpp [Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean 3 years ago
actor.cpp Make greeting-related actor data temporary (bug #5397) 5 years ago
actor.hpp Separate engage combat timer for each actor 4 years ago
actors.cpp Fix(Client): Correctly play combat music (#29) 1 year ago
actors.hpp Add OpenMW commits up to 1 Jun 2021 4 years ago
actorutil.cpp Allow water walking actors to find path over water surface 4 years ago
actorutil.hpp Allow water walking actors to find path over water surface 4 years ago
aiactivate.cpp Add OpenMW commits up to 11 Jun 2020 5 years ago
aiactivate.hpp Add OpenMW commits up to 1 Nov 2020 4 years ago
aiavoiddoor.cpp Use conventional names for atan2 arguments 4 years ago
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 4 years ago
aibreathe.cpp Cast double constant to float explicitely 4 years ago
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aicast.cpp create constant and use constant in other parts of the code base 4 years ago
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aicombat.cpp Add OpenMW 0.47 commits up to 23 Sep 2021 3 years ago
aicombat.hpp Trim even more 4 years ago
aicombataction.cpp Separate functions that don't belong to CastSpell class 5 years ago
aicombataction.hpp Trim even more 4 years ago
aiescort.cpp Use half extents for destination distance tolerance in AiEscort 4 years ago
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aiface.cpp Replace AiPackage virtual methods by options 5 years ago
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aifollow.cpp Add OpenMW commits up to 4 Feb 2021 4 years ago
aifollow.hpp Add OpenMW commits up to 21 May 2021 4 years ago
aipackage.cpp Merge branch 'fix_door_freeze' into 'master' 4 years ago
aipackage.hpp Merge branch 'fix_new_game_guard' into 'master' 4 years ago
aipackagetypeid.hpp Store package type id as enum except ESM 5 years ago
aipursue.cpp Add OpenMW commits up to 21 May 2021 4 years ago
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aisequence.cpp Remove some useless headers in apps/openmw/mwmechanics 4 years ago
aisequence.hpp Store package type id as enum except ESM 5 years ago
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 5 years ago
aitimer.hpp Apply uniform random deviation to AI reaction timer 4 years ago
aitravel.cpp Don't stop and turn to the player while sneaking or jumping 4 years ago
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
aiwander.cpp Merge branch 'check_pathgrid' into 'master' 3 years ago
aiwander.hpp Remove unimplemented method declaration 4 years ago
alchemy.cpp [Client] Fix sending of inventory packets after certain alchemy failures 3 years ago
alchemy.hpp Add OpenMW commits up to 1 Apr 2020 5 years ago
autocalcspell.cpp Use more C++11 loops in game mechanics code 4 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp [Client] Fix rotation sync 3 years ago
character.hpp Add OpenMW commits up to 21 May 2021 4 years ago
combat.cpp Add OpenMW commits up to 20 Mar 2021 4 years ago
combat.hpp Reuse distance functions 5 years ago
creaturestats.cpp [Client] Track actor IDs in ActiveSpells 3 years ago
creaturestats.hpp Add OpenMW commits up to 13 Apr 2021 4 years ago
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 5 years ago
difficultyscaling.hpp
disease.hpp Add OpenMW commits up to 4 Aug 2020 4 years ago
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 30 Sep 2020 4 years ago
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
levelledlist.hpp Rework container resolution (#3006) 4 years ago
linkedeffects.cpp Support for multiple summons with same ID in the single spell 4 years ago
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 5 years ago
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp Support for multiple summons with same ID in the single spell 4 years ago
mechanicsmanagerimp.cpp Add OpenMW commits up to 13 Apr 2021 4 years ago
mechanicsmanagerimp.hpp Add OpenMW commits up to 4 Jan 2021 4 years ago
movement.hpp Merge branch 'movement_refactoring' into 'master' 4 years ago
npcstats.cpp Add OpenMW commits up to 4 Feb 2021 4 years ago
npcstats.hpp Add OpenMW commits up to 4 Feb 2021 4 years ago
objects.cpp Use more C++11 loops in game mechanics code 4 years ago
objects.hpp Report frame number, number of actors and objects to stats 5 years ago
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 4 years ago
obstacle.hpp "static const" -> "static constexpr" in headers 4 years ago
pathfinding.cpp Merge branch 'fix_pathgrid_path' into 'master' 3 years ago
pathfinding.hpp Merge branch 'fix_new_game_guard_3' into 'master' 4 years ago
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 5 years ago
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 5 years ago
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 5 years ago
pickpocket.hpp
recharge.cpp [General] Implement OnObjectSound packet 5 years ago
recharge.hpp Recharge items outside of player's inventory (bug #4077) 5 years ago
repair.cpp Add OpenMW commits up to 30 Sep 2020 4 years ago
repair.hpp
security.cpp Add OpenMW commits up to 15 Oct 2020 4 years ago
security.hpp
spellabsorption.cpp Absorb spells per effect 3 years ago
spellabsorption.hpp Absorb spells per effect 3 years ago
spellcasting.cpp [Client] Send ObjectSound packets with spellcasting sounds 3 years ago
spellcasting.hpp An another pass 4 years ago
spelllist.cpp Use const references when possible in for loops 4 years ago
spelllist.hpp Remove some useless headers in apps/openmw/mwmechanics 4 years ago
spellpriority.cpp An another pass 4 years ago
spellpriority.hpp Include cleanup 6 years ago
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 5 years ago
spellresistance.hpp Separate spell resistance 5 years ago
spells.cpp [General] Implement PlayerCooldowns packet 4 years ago
spells.hpp [General] Implement PlayerCooldowns packet 4 years ago
spellutil.cpp Don't check magicka when casting free spells 4 years ago
spellutil.hpp Separate functions that don't belong to CastSpell class 5 years ago
stat.cpp Allow negative values for ai stats 4 years ago
stat.hpp Allow negative values for ai stats 4 years ago
steering.cpp Smooth turning; smooth stopping; combat headtracking 4 years ago
steering.hpp Make angular velocity depending on actor speed 5 years ago
summoning.cpp Add OpenMW commits up to 17 Jun 2021 4 years ago
summoning.hpp Purge summon effects on dispose 4 years ago
tickableeffects.cpp Add OpenMW commits up to 14 Nov 2020 4 years ago
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 4 years ago
trading.cpp Remove deprecated GMST get* functions 6 years ago
trading.hpp Include cleanup 6 years ago
typedaipackage.hpp Mark overrided methods by override keyword 4 years ago
weaponpriority.cpp An another pass 4 years ago
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 4 years ago
weapontype.cpp Remove dead code 4 years ago
weapontype.hpp An another pass 4 years ago