You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
#ifndef MWMECHANICS_SPELLCASTING_H
|
|
#define MWMECHANICS_SPELLCASTING_H
|
|
|
|
#include <components/esm/effectlist.hpp>
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
struct Spell;
|
|
struct Ingredient;
|
|
struct Potion;
|
|
struct EffectList;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
struct EffectKey;
|
|
|
|
class CastSpell
|
|
{
|
|
private:
|
|
MWWorld::Ptr mCaster; // May be empty
|
|
MWWorld::Ptr mTarget; // May be empty
|
|
|
|
void playSpellCastingEffects(const std::vector<ESM::ENAMstruct>& effects);
|
|
|
|
public:
|
|
bool mStack{false};
|
|
std::string mId; // ID of spell, potion, item etc
|
|
std::string mSourceName; // Display name for spell, potion, etc
|
|
osg::Vec3f mHitPosition{0,0,0}; // Used for spawning area orb
|
|
bool mAlwaysSucceed{false}; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false)
|
|
bool mFromProjectile; // True if spell is cast by enchantment of some projectile (arrow, bolt or thrown weapon)
|
|
bool mManualSpell; // True if spell is casted from script and ignores some checks (mana level, success chance, etc.)
|
|
|
|
public:
|
|
CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile=false, const bool manualSpell=false);
|
|
|
|
bool cast (const ESM::Spell* spell);
|
|
|
|
/// @note mCaster must be an actor
|
|
/// @param launchProjectile If set to false, "on target" effects are directly applied instead of being launched as projectile originating from the caster.
|
|
bool cast (const MWWorld::Ptr& item, bool launchProjectile=true);
|
|
|
|
/// @note mCaster must be an NPC
|
|
bool cast (const ESM::Ingredient* ingredient);
|
|
|
|
bool cast (const ESM::Potion* potion);
|
|
|
|
/// @note Auto detects if spell, ingredient or potion
|
|
bool cast (const std::string& id);
|
|
|
|
void playSpellCastingEffects(const std::string &spellid, bool enchantment);
|
|
|
|
/// Launch a bolt with the given effects.
|
|
void launchMagicBolt ();
|
|
|
|
/// @note \a target can be any type of object, not just actors.
|
|
/// @note \a caster can be any type of object, or even an empty object.
|
|
void inflict (const MWWorld::Ptr& target, const MWWorld::Ptr& caster,
|
|
const ESM::EffectList& effects, ESM::RangeType range, bool reflected=false, bool exploded=false);
|
|
|
|
/// @note \a caster can be any type of object, or even an empty object.
|
|
/// @return was the target suitable for the effect?
|
|
bool applyInstantEffect (const MWWorld::Ptr& target, const MWWorld::Ptr& caster, const MWMechanics::EffectKey& effect, float magnitude);
|
|
};
|
|
}
|
|
|
|
#endif
|