You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
#include "spelllist.hpp"
|
|
|
|
#include <algorithm>
|
|
|
|
#include <components/esm/loadspel.hpp>
|
|
|
|
#include "spells.hpp"
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwworld/esmstore.hpp"
|
|
|
|
namespace
|
|
{
|
|
template<class T>
|
|
const std::vector<std::string> getSpellList(const std::string& id)
|
|
{
|
|
return MWBase::Environment::get().getWorld()->getStore().get<T>().find(id)->mSpells.mList;
|
|
}
|
|
|
|
template<class T>
|
|
bool withBaseRecord(const std::string& id, const std::function<bool(std::vector<std::string>&)>& function)
|
|
{
|
|
T copy = *MWBase::Environment::get().getWorld()->getStore().get<T>().find(id);
|
|
bool changed = function(copy.mSpells.mList);
|
|
if(changed)
|
|
MWBase::Environment::get().getWorld()->createOverrideRecord(copy);
|
|
return changed;
|
|
}
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
SpellList::SpellList(const std::string& id, int type) : mId(id), mType(type) {}
|
|
|
|
bool SpellList::withBaseRecord(const std::function<bool(std::vector<std::string>&)>& function)
|
|
{
|
|
switch(mType)
|
|
{
|
|
case ESM::REC_CREA:
|
|
return ::withBaseRecord<ESM::Creature>(mId, function);
|
|
case ESM::REC_NPC_:
|
|
return ::withBaseRecord<ESM::NPC>(mId, function);
|
|
default:
|
|
throw std::logic_error("failed to update base record for " + mId);
|
|
}
|
|
}
|
|
|
|
const std::vector<std::string> SpellList::getSpells() const
|
|
{
|
|
switch(mType)
|
|
{
|
|
case ESM::REC_CREA:
|
|
return getSpellList<ESM::Creature>(mId);
|
|
case ESM::REC_NPC_:
|
|
return getSpellList<ESM::NPC>(mId);
|
|
default:
|
|
throw std::logic_error("failed to get spell list for " + mId);
|
|
}
|
|
}
|
|
|
|
const ESM::Spell* SpellList::getSpell(const std::string& id)
|
|
{
|
|
return MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(id);
|
|
}
|
|
|
|
void SpellList::add (const ESM::Spell* spell)
|
|
{
|
|
auto& id = spell->mId;
|
|
bool changed = withBaseRecord([&] (auto& spells)
|
|
{
|
|
for(const auto& it : spells)
|
|
{
|
|
if(Misc::StringUtils::ciEqual(id, it))
|
|
return false;
|
|
}
|
|
spells.push_back(id);
|
|
return true;
|
|
});
|
|
if(changed)
|
|
{
|
|
for(auto listener : mListeners)
|
|
listener->addSpell(spell);
|
|
}
|
|
}
|
|
|
|
void SpellList::remove (const ESM::Spell* spell)
|
|
{
|
|
auto& id = spell->mId;
|
|
bool changed = withBaseRecord([&] (auto& spells)
|
|
{
|
|
for(auto it = spells.begin(); it != spells.end(); it++)
|
|
{
|
|
if(Misc::StringUtils::ciEqual(id, *it))
|
|
{
|
|
spells.erase(it);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
});
|
|
if(changed)
|
|
{
|
|
for(auto listener : mListeners)
|
|
listener->removeSpell(spell);
|
|
}
|
|
}
|
|
|
|
void SpellList::removeAll (const std::vector<std::string>& ids)
|
|
{
|
|
bool changed = withBaseRecord([&] (auto& spells)
|
|
{
|
|
const auto it = std::remove_if(spells.begin(), spells.end(), [&] (const auto& spell)
|
|
{
|
|
const auto isSpell = [&] (const auto& id) { return Misc::StringUtils::ciEqual(spell, id); };
|
|
return ids.end() != std::find_if(ids.begin(), ids.end(), isSpell);
|
|
});
|
|
if (it == spells.end())
|
|
return false;
|
|
spells.erase(it, spells.end());
|
|
return true;
|
|
});
|
|
if(changed)
|
|
{
|
|
for(auto listener : mListeners)
|
|
{
|
|
for(auto& id : ids)
|
|
{
|
|
const auto spell = getSpell(id);
|
|
listener->removeSpell(spell);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpellList::clear()
|
|
{
|
|
bool changed = withBaseRecord([] (auto& spells)
|
|
{
|
|
if(spells.empty())
|
|
return false;
|
|
spells.clear();
|
|
return true;
|
|
});
|
|
if(changed)
|
|
{
|
|
for(auto listener : mListeners)
|
|
listener->removeAllSpells();
|
|
}
|
|
}
|
|
|
|
void SpellList::addListener(Spells* spells)
|
|
{
|
|
if (std::find(mListeners.begin(), mListeners.end(), spells) != mListeners.end())
|
|
return;
|
|
mListeners.push_back(spells);
|
|
}
|
|
|
|
void SpellList::removeListener(Spells* spells)
|
|
{
|
|
const auto it = std::find(mListeners.begin(), mListeners.end(), spells);
|
|
if (it != mListeners.end())
|
|
mListeners.erase(it);
|
|
}
|
|
|
|
void SpellList::updateListener(Spells* before, Spells* after)
|
|
{
|
|
const auto it = std::find(mListeners.begin(), mListeners.end(), before);
|
|
if (it == mListeners.end())
|
|
return mListeners.push_back(after);
|
|
*it = after;
|
|
}
|
|
}
|