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134 lines
4.6 KiB
C++
134 lines
4.6 KiB
C++
#ifndef OPENMW_LOCALPLAYER_HPP
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#define OPENMW_LOCALPLAYER_HPP
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "../mwmechanics/activespells.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/timestamp.hpp"
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#include <RakNetTypes.h>
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namespace mwmp
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{
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class Networking;
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class LocalPlayer : public BasePlayer
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{
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public:
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LocalPlayer();
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virtual ~LocalPlayer();
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time_t deathTime;
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bool receivedCharacter;
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bool isUsingBed;
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bool avoidSendingInventoryPackets;
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bool isReceivingQuickKeys;
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bool isPlayingAnimation;
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bool diedSinceArrestAttempt;
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unsigned int lastEnchantmentQuantity;
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void update();
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bool processCharGen();
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bool isLoggedIn();
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void updateStatsDynamic(bool forceUpdate = false);
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void updateAttributes(bool forceUpdate = false);
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void updateSkills(bool forceUpdate = false);
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void updateLevel(bool forceUpdate = false);
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void updateBounty(bool forceUpdate = false);
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void updateReputation(bool forceUpdate = false);
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void updatePosition(bool forceUpdate = false);
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void updateCell(bool forceUpdate = false);
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void updateEquipment(bool forceUpdate = false);
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void updateInventory(bool forceUpdate = false);
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void updateAttackOrCast();
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void updateAnimFlags(bool forceUpdate = false);
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void addItems();
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void addSpells();
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void addSpellsActive();
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void addJournalItems();
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void addTopics();
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void removeItems();
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void removeSpells();
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void removeSpellsActive();
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void die();
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void resurrect();
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void closeInventoryWindows();
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void updateInventoryWindow();
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void setCharacter();
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void setDynamicStats();
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void setAttributes();
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void setSkills();
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void setLevel();
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void setBounty();
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void setReputation();
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void setPosition();
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void setMomentum();
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void setCell();
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void setClass();
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void setEquipment();
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void setInventory();
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void setSpellbook();
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void setSpellsActive();
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void setCooldowns();
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void setQuickKeys();
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void setFactions();
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void setBooks();
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void setShapeshift();
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void setMarkLocation();
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void setSelectedSpell();
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void sendDeath(char newDeathState);
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void sendClass();
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void sendInventory();
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void sendItemChange(const mwmp::Item& item, unsigned int action);
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void sendItemChange(const MWWorld::Ptr& itemPtr, int count, unsigned int action);
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void sendItemChange(const std::string& refId, int count, unsigned int action);
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void sendStoredItemRemovals();
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void sendSpellbook();
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void sendSpellChange(std::string id, unsigned int action);
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void sendSpellsActive();
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void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, const MWMechanics::ActiveSpells::ActiveSpellParams& params);
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void sendSpellsActiveRemoval(const std::string id, bool isStackingSpell, MWWorld::TimeStamp timestamp);
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void sendCooldownChange(std::string id, int startTimestampDay, float startTimestampHour);
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void sendQuickKey(unsigned short slot, int type, const std::string& itemId = "");
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void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor);
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void sendJournalIndex(const std::string& quest, int index);
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void sendFactionRank(const std::string& factionId, int rank);
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void sendFactionExpulsionState(const std::string& factionId, bool isExpelled);
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void sendFactionReputation(const std::string& factionId, int reputation);
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void sendTopic(const std::string& topic);
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void sendBook(const std::string& bookId);
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void sendWerewolfState(bool isWerewolf);
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void sendMarkLocation(const ESM::Cell& newMarkCell, const ESM::Position& newMarkPosition);
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void sendSelectedSpell(const std::string& newSelectedSpellId);
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void sendItemUse(const MWWorld::Ptr& itemPtr, bool usingItemMagic = false, char currentDrawState = 0);
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void sendCellStates();
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void clearCellStates();
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void clearCurrentContainer();
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void storeCellState(const ESM::Cell& cell, int stateType);
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void storeCurrentContainer(const MWWorld::Ptr& container);
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void storeItemRemoval(const std::string& refId, int count);
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void storeLastEnchantmentQuantity(unsigned int quantity);
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void playAnimation();
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void playSpeech();
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MWWorld::Ptr getPlayerPtr();
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private:
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Networking *getNetworking();
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};
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}
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#endif //OPENMW_LOCALPLAYER_HPP
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