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openmw-tes3mp/apps/openmw/mwmp/ObjectList.cpp

1707 lines
68 KiB
C++

#include "ObjectList.hpp"
#include "Main.hpp"
#include "Networking.hpp"
#include "MechanicsHelper.hpp"
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "CellController.hpp"
#include "RecordHelper.hpp"
#include <components/translation/translation.hpp>
#include <components/openmw-mp/TimedLog.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwgui/container.hpp"
#include "../mwgui/dialogue.hpp"
#include "../mwgui/inventorywindow.hpp"
#include "../mwgui/windowmanagerimp.hpp"
#include "../mwmechanics/aifollow.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/summoning.hpp"
#include "../mwrender/animation.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/timestamp.hpp"
using namespace mwmp;
ObjectList::ObjectList()
{
}
ObjectList::~ObjectList()
{
}
Networking *ObjectList::getNetworking()
{
return mwmp::Main::get().getNetworking();
}
void ObjectList::reset()
{
cell.blank();
baseObjects.clear();
guid = mwmp::Main::get().getNetworking()->getLocalPlayer()->guid;
action = -1;
containerSubAction = 0;
}
void ObjectList::addBaseObject(BaseObject baseObject)
{
baseObjects.push_back(baseObject);
}
mwmp::BaseObject ObjectList::getBaseObjectFromPtr(const MWWorld::Ptr& ptr)
{
mwmp::BaseObject baseObject;
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
baseObject.isPlayer = true;
baseObject.guid = mwmp::Main::get().getLocalPlayer()->guid;
}
else if (mwmp::PlayerList::isDedicatedPlayer(ptr))
{
baseObject.isPlayer = true;
baseObject.guid = mwmp::PlayerList::getPlayer(ptr)->guid;
}
else
{
baseObject.isPlayer = false;
baseObject.refId = ptr.getCellRef().getRefId();
baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
baseObject.mpNum = ptr.getCellRef().getMpNum();
}
return baseObject;
}
void ObjectList::addContainerItem(mwmp::BaseObject& baseObject, const MWWorld::Ptr& itemPtr, int itemCount, int actionCount)
{
mwmp::ContainerItem containerItem;
containerItem.refId = itemPtr.getCellRef().getRefId();
containerItem.count = itemCount;
containerItem.charge = itemPtr.getCellRef().getCharge();
containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
containerItem.soul = itemPtr.getCellRef().getSoul();
containerItem.actionCount = actionCount;
LOG_APPEND(TimedLog::LOG_VERBOSE, "--- Adding container item %s to packet with count %i and actionCount %i",
containerItem.refId.c_str(), itemCount, actionCount);
baseObject.containerItems.push_back(containerItem);
}
void ObjectList::addContainerItem(mwmp::BaseObject& baseObject, const MWGui::ItemStack& itemStack, int itemCount, int actionCount)
{
mwmp::ContainerItem containerItem;
containerItem.refId = itemStack.mBase.getCellRef().getRefId();
containerItem.count = itemCount;
containerItem.charge = itemStack.mBase.getCellRef().getCharge();
containerItem.enchantmentCharge = itemStack.mBase.getCellRef().getEnchantmentCharge();
containerItem.soul = itemStack.mBase.getCellRef().getSoul();
containerItem.actionCount = actionCount;
LOG_APPEND(TimedLog::LOG_VERBOSE, "--- Adding container item %s to packet with count %i and actionCount %i",
containerItem.refId.c_str(), itemCount, actionCount);
baseObject.containerItems.push_back(containerItem);
}
void ObjectList::addContainerItem(mwmp::BaseObject& baseObject, const std::string itemId, int itemCount, int actionCount)
{
mwmp::ContainerItem containerItem;
containerItem.refId = itemId;
containerItem.count = itemCount;
containerItem.charge = -1;
containerItem.enchantmentCharge = -1;
containerItem.soul = "";
containerItem.actionCount = actionCount;
LOG_APPEND(TimedLog::LOG_VERBOSE, "--- Adding container item %s to packet with count %i and actionCount %i",
containerItem.refId.c_str(), itemCount, actionCount);
baseObject.containerItems.push_back(containerItem);
}
void ObjectList::addEntireContainer(const MWWorld::Ptr& ptr)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Adding entire container %s %i-%i", ptr.getCellRef().getRefId().c_str(),
ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum());
MWWorld::ContainerStore& containerStore = ptr.getClass().getContainerStore(ptr);
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
// If the container store has not been populated with items yet, handle that now
if (!containerStore.isResolved())
containerStore.resolve();
for (const auto itemPtr : containerStore)
{
addContainerItem(baseObject, itemPtr, itemPtr.getRefData().getCount(), itemPtr.getRefData().getCount());
}
addBaseObject(baseObject);
}
void ObjectList::editContainers(MWWorld::CellStore* cellStore)
{
bool isLocalEvent = guid == Main::get().getLocalPlayer()->guid;
LOG_APPEND(TimedLog::LOG_VERBOSE, "- isLocalEvent? %s", isLocalEvent ? "true" : "false");
BaseObject baseObject;
for (unsigned int i = 0; i < baseObjectCount; i++)
{
baseObject = baseObjects.at(i);
LOG_APPEND(TimedLog::LOG_VERBOSE, "- container %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
bool isCurrentContainer = false;
bool hasActorEquipment = ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound);
// If we are in a container, and it happens to be this container, keep track of that
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
{
CurrentContainer *currentContainer = &mwmp::Main::get().getLocalPlayer()->currentContainer;
if (currentContainer->refNum == ptrFound.getCellRef().getRefNum().mIndex &&
currentContainer->mpNum == ptrFound.getCellRef().getMpNum())
{
isCurrentContainer = true;
}
}
MWWorld::ContainerStore& containerStore = ptrFound.getClass().getContainerStore(ptrFound);
// If we are setting the entire contents, clear the current ones
if (action == BaseObjectList::SET)
{
containerStore.setResolved(true);
containerStore.clear();
}
bool isLocalDrag = isLocalEvent && containerSubAction == BaseObjectList::DRAG;
bool isLocalTakeAll = isLocalEvent && containerSubAction == BaseObjectList::TAKE_ALL;
std::string takeAllSound = "";
MWWorld::Ptr ownerPtr = ptrFound.getClass().isActor() ? ptrFound : MWBase::Environment::get().getWorld()->getPlayerPtr();
for (const auto &containerItem : baseObject.containerItems)
{
//LOG_APPEND(TimedLog::LOG_VERBOSE, "-- containerItem %s, count: %i, actionCount: %i",
// containerItem.refId.c_str(), containerItem.count, containerItem.actionCount);
if (containerItem.refId.find("$dynamic") != std::string::npos)
continue;
if (action == BaseObjectList::SET || action == BaseObjectList::ADD)
{
// Create a ManualRef to be able to set item charge
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), containerItem.refId, 1);
MWWorld::Ptr newPtr = ref.getPtr();
if (containerItem.count > 1)
newPtr.getRefData().setCount(containerItem.count);
if (containerItem.charge > -1)
newPtr.getCellRef().setCharge(containerItem.charge);
if (containerItem.enchantmentCharge > -1)
newPtr.getCellRef().setEnchantmentCharge(containerItem.enchantmentCharge);
if (!containerItem.soul.empty())
newPtr.getCellRef().setSoul(containerItem.soul);
containerStore.add(newPtr, containerItem.count, ownerPtr);
}
else if (action == BaseObjectList::REMOVE && containerItem.actionCount > 0)
{
// We have to find the right item ourselves because ContainerStore has no method
// accounting for charge
for (const auto itemPtr : containerStore)
{
if (Misc::StringUtils::ciEqual(itemPtr.getCellRef().getRefId(), containerItem.refId))
{
if (itemPtr.getCellRef().getCharge() == containerItem.charge &&
itemPtr.getCellRef().getEnchantmentCharge() == containerItem.enchantmentCharge &&
Misc::StringUtils::ciEqual(itemPtr.getCellRef().getSoul(), containerItem.soul))
{
// Store the sound of the first item in a TAKE_ALL
if (isLocalTakeAll && takeAllSound.empty())
takeAllSound = itemPtr.getClass().getUpSoundId(itemPtr);
// Is this an actor's container? If so, unequip this item if it was equipped
if (hasActorEquipment)
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
if (invStore.isEquipped(itemPtr))
invStore.unequipItemQuantity(itemPtr, ptrFound, containerItem.count);
}
bool isDragResolved = false;
if (isLocalDrag && isCurrentContainer)
{
MWGui::ContainerWindow* containerWindow = MWBase::Environment::get().getWindowManager()->getContainerWindow();
if (!containerWindow->isOnDragAndDrop())
{
isDragResolved = containerWindow->dragItemByPtr(itemPtr, containerItem.actionCount);
}
}
if (!isLocalDrag || !isDragResolved)
{
containerStore.remove(itemPtr, containerItem.actionCount, ownerPtr);
if (isLocalDrag || isLocalTakeAll)
{
MWWorld::Ptr ptrPlayer = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore &playerStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
*playerStore.add(itemPtr, containerItem.actionCount, ownerPtr, false);
}
}
}
}
}
}
}
// Was this a SET or ADD action on an actor's container, and are we the authority
// over the actor? If so, autoequip the actor
if ((action == BaseObjectList::ADD || action == BaseObjectList::SET) && hasActorEquipment &&
mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
invStore.autoEquip(ptrFound);
mwmp::Main::get().getCellController()->getLocalActor(ptrFound)->updateEquipment(true, true);
}
// If this container can be harvested, disable and then enable it again to refresh its animation
if (ptrFound.getClass().canBeHarvested(ptrFound))
{
MWBase::Environment::get().getWorld()->disable(ptrFound);
MWBase::Environment::get().getWorld()->enable(ptrFound);
}
// If this container was open for us, update its view
if (isCurrentContainer)
{
if (isLocalTakeAll)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
MWBase::Environment::get().getWindowManager()->playSound(takeAllSound);
}
else
{
MWGui::ContainerWindow* containerWindow = MWBase::Environment::get().getWindowManager()->getContainerWindow();
containerWindow->setPtr(ptrFound);
}
}
}
}
}
void ObjectList::activateObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
MWWorld::Ptr ptrFound;
if (baseObject.isPlayer)
{
if (baseObject.guid == Main::get().getLocalPlayer()->guid)
{
ptrFound = Main::get().getLocalPlayer()->getPlayerPtr();
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Activated object is local player");
}
else
{
DedicatedPlayer *player = PlayerList::getPlayer(baseObject.guid);
if (player != 0)
{
ptrFound = player->getPtr();
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Activated object is player %s", player->npc.mName.c_str());
}
else
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Could not find player to activate!");
}
}
}
else
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Activated object is %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
}
if (ptrFound)
{
MWWorld::Ptr activatingActorPtr;
if (baseObject.activatingActor.isPlayer)
{
activatingActorPtr = MechanicsHelper::getPlayerPtr(baseObject.activatingActor);
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Object has been activated by player %s",
activatingActorPtr.getClass().getName(activatingActorPtr).c_str());
}
else
{
activatingActorPtr = cellStore->searchExact(baseObject.activatingActor.refNum, baseObject.activatingActor.mpNum, baseObject.activatingActor.refId);
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Object has been activated by actor %s %i-%i", activatingActorPtr.getCellRef().getRefId().c_str(),
activatingActorPtr.getCellRef().getRefNum().mIndex, activatingActorPtr.getCellRef().getMpNum());
}
if (activatingActorPtr)
{
// Is an item that can be picked up being activated by the local player with their inventory open?
if (activatingActorPtr == MWBase::Environment::get().getWorld()->getPlayerPtr() &&
(MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Container ||
MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Inventory))
{
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(ptrFound);
}
else
{
MWBase::Environment::get().getWorld()->activate(ptrFound, activatingActorPtr);
}
}
}
}
}
void ObjectList::placeObjects(MWWorld::CellStore* cellStore)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i, count: %i, charge: %i, enchantmentCharge: %.2f, soul: %s",
baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum, baseObject.count, baseObject.charge,
baseObject.enchantmentCharge, baseObject.soul.c_str());
// Ignore generic dynamic refIds because they could be anything on other clients
if (baseObject.refId.find("$dynamic") != std::string::npos)
continue;
MWWorld::Ptr ptrFound = cellStore->searchExact(0, baseObject.mpNum);
// Only create this object if it doesn't already exist
if (!ptrFound)
{
try
{
MWWorld::ManualRef ref(world->getStore(), baseObject.refId, 1);
MWWorld::Ptr newPtr = ref.getPtr();
if (baseObject.count > 1)
newPtr.getRefData().setCount(baseObject.count);
if (baseObject.charge > -1)
newPtr.getCellRef().setCharge(baseObject.charge);
if (baseObject.enchantmentCharge > -1)
newPtr.getCellRef().setEnchantmentCharge(baseObject.enchantmentCharge);
if (!baseObject.soul.empty())
newPtr.getCellRef().setSoul(baseObject.soul);
newPtr.getCellRef().setGoldValue(baseObject.goldValue);
newPtr = world->placeObject(newPtr, cellStore, baseObject.position);
// Because gold automatically gets replaced with a new object, make sure we set the mpNum at the end
newPtr.getCellRef().setMpNum(baseObject.mpNum);
if (baseObject.droppedByPlayer)
{
MWBase::Environment::get().getSoundManager()->playSound3D(newPtr, newPtr.getClass().getDownSoundId(newPtr), 1.f, 1.f);
if (guid == Main::get().getLocalPlayer()->guid)
world->PCDropped(newPtr);
}
}
catch (std::exception&)
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Ignored placement of invalid object %s", baseObject.refId.c_str());
}
}
else
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Object already existed!");
}
}
void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(),
baseObject.refNum, baseObject.mpNum);
// Ignore generic dynamic refIds because they could be anything on other clients
if (baseObject.refId.find("$dynamic") != std::string::npos)
continue;
else if (!RecordHelper::doesRecordIdExist<ESM::Creature>(baseObject.refId) && !RecordHelper::doesRecordIdExist<ESM::NPC>(baseObject.refId))
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Ignored spawning of invalid object %s", baseObject.refId.c_str());
continue;
}
MWWorld::Ptr ptrFound = cellStore->searchExact(0, baseObject.mpNum);
// Only create this object if it doesn't already exist
if (!ptrFound)
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), baseObject.refId, 1);
MWWorld::Ptr newPtr = ref.getPtr();
newPtr.getCellRef().setMpNum(baseObject.mpNum);
newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, baseObject.position);
MWMechanics::CreatureStats& creatureStats = newPtr.getClass().getCreatureStats(newPtr);
if (baseObject.isSummon)
{
MWWorld::Ptr masterPtr;
if (baseObject.master.isPlayer)
masterPtr = MechanicsHelper::getPlayerPtr(baseObject.master);
else
masterPtr = cellStore->searchExact(baseObject.master.refNum, baseObject.master.mpNum, baseObject.master.refId);
if (masterPtr)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str());
MWMechanics::AiFollow package(masterPtr);
creatureStats.getAiSequence().stack(package, newPtr);
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);
if (anim)
{
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_Start");
if (fx)
anim->addEffect("meshes\\" + fx->mModel, -1, false);
}
int creatureActorId = newPtr.getClass().getCreatureStats(newPtr).getActorId();
MWMechanics::CreatureStats& masterCreatureStats = masterPtr.getClass().getCreatureStats(masterPtr);
std::vector<ESM::ActiveEffect> activeEffects;
ESM::ActiveEffect activeEffect;
activeEffect.mEffectId = baseObject.summonEffectId;
activeEffect.mDuration = baseObject.summonDuration;
activeEffect.mMagnitude = 1;
activeEffects.push_back(activeEffect);
LOG_APPEND(TimedLog::LOG_INFO, "-- adding active spell to master with id %s, effect %i, duration %f",
baseObject.summonSpellId.c_str(), baseObject.summonEffectId, baseObject.summonDuration);
auto activeSpells = masterCreatureStats.getActiveSpells();
if (!activeSpells.isSpellActive(baseObject.summonSpellId))
activeSpells.addSpell(baseObject.summonSpellId, false, activeEffects, "", masterCreatureStats.getActorId());
LOG_APPEND(TimedLog::LOG_INFO, "-- setting summoned creatureActorId for %i-%i to %i",
newPtr.getCellRef().getRefNum(), newPtr.getCellRef().getMpNum(), creatureActorId);
// Check if this creature is present in the summoner's summoned creature map
std::map<ESM::SummonKey, int>& creatureMap = masterCreatureStats.getSummonedCreatureMap();
bool foundSummonedCreature = false;
for (std::map<ESM::SummonKey, int>::iterator it = creatureMap.begin(); it != creatureMap.end(); )
{
if (it->first.mEffectId == baseObject.summonEffectId && it->first.mSourceId == baseObject.summonSpellId)
{
foundSummonedCreature = true;
break;
}
++it;
}
// If it is, update its creatureActorId
if (foundSummonedCreature)
{
masterCreatureStats.setSummonedCreatureActorId(baseObject.refId, creatureActorId);
}
// If not, add it to the summoned creature map
else
{
ESM::SummonKey summonKey(baseObject.summonEffectId, baseObject.summonSpellId, -1);
creatureMap.emplace(summonKey, creatureActorId);
}
creatureStats.setFriendlyHits(0);
}
}
}
else
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Actor already existed!");
}
}
void ObjectList::deleteObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
// If we are in a container, and it happens to be this object, exit it
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
{
CurrentContainer *currentContainer = &mwmp::Main::get().getLocalPlayer()->currentContainer;
if (currentContainer->refNum == ptrFound.getCellRef().getRefNum().mIndex &&
currentContainer->mpNum == ptrFound.getCellRef().getMpNum())
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
MWBase::Environment::get().getWindowManager()->setDragDrop(false);
}
}
// Is this a dying actor being deleted before its death animation has finished? If so,
// increase the death count for the actor if applicable and run the actor's script,
// which is the same as what happens in OpenMW's ContainerWindow::onDisposeCorpseButtonClicked()
// if an actor's corpse is disposed of before its death animation is finished
if (ptrFound.getClass().isActor())
{
MWMechanics::CreatureStats& creatureStats = ptrFound.getClass().getCreatureStats(ptrFound);
if (creatureStats.isDead() && !creatureStats.isDeathAnimationFinished())
{
creatureStats.setDeathAnimationFinished(true);
MWBase::Environment::get().getMechanicsManager()->notifyDied(ptrFound);
const std::string script = ptrFound.getClass().getScript(ptrFound);
if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
{
MWScript::InterpreterContext interpreterContext(&ptrFound.getRefData().getLocals(), ptrFound);
MWBase::Environment::get().getScriptManager()->run(script, interpreterContext);
}
}
}
MWBase::Environment::get().getWorld()->deleteObject(ptrFound);
}
}
}
void ObjectList::lockObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
if (baseObject.lockLevel > 0)
ptrFound.getCellRef().lock(baseObject.lockLevel);
else
ptrFound.getCellRef().unlock();
}
}
}
void ObjectList::triggerTrapObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
if (!baseObject.isDisarmed)
{
MWMechanics::CastSpell cast(ptrFound, ptrFound);
cast.mHitPosition = baseObject.position.asVec3();
cast.cast(ptrFound.getCellRef().getTrap());
}
ptrFound.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptrFound, "Disarm Trap", 1.0f, 1.0f);
}
}
}
void ObjectList::scaleObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i, scale: %f", baseObject.refId.c_str(), baseObject.refNum,
baseObject.mpNum, baseObject.scale);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWBase::Environment::get().getWorld()->scaleObject(ptrFound, baseObject.scale);
}
}
}
void ObjectList::setObjectStates(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i, state: %s", baseObject.refId.c_str(), baseObject.refNum,
baseObject.mpNum, baseObject.objectState ? "true" : "false");
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
if (baseObject.objectState)
{
MWBase::Environment::get().getWorld()->enable(ptrFound);
// Is this an actor in a cell where we're the authority? If so, initialize it as
// a LocalActor
if (ptrFound.getClass().isActor() && mwmp::Main::get().getCellController()->hasLocalAuthority(*cellStore->getCell()))
{
mwmp::Main::get().getCellController()->getCell(*cellStore->getCell())->initializeLocalActor(ptrFound);
}
}
else
MWBase::Environment::get().getWorld()->disable(ptrFound);
}
}
}
void ObjectList::moveObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWBase::Environment::get().getWorld()->moveObject(ptrFound, baseObject.position.pos[0], baseObject.position.pos[1],
baseObject.position.pos[2]);
}
}
}
void ObjectList::restockObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
//ptrFound.getClass().restock(ptrFound);
reset();
packetOrigin = mwmp::PACKET_ORIGIN::CLIENT_GAMEPLAY;
cell = *ptrFound.getCell()->getCell();
action = mwmp::BaseObjectList::SET;
containerSubAction = mwmp::BaseObjectList::RESTOCK_RESULT;
addEntireContainer(ptrFound);
sendContainer();
}
}
}
void ObjectList::rotateObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWBase::Environment::get().getWorld()->rotateObject(ptrFound,
baseObject.position.rot[0], baseObject.position.rot[1], baseObject.position.rot[2], MWBase::RotationFlag_none);
}
}
}
void ObjectList::animateObjects(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWBase::MechanicsManager * mechanicsManager = MWBase::Environment::get().getMechanicsManager();
mechanicsManager->playAnimationGroup(ptrFound, baseObject.animGroup, baseObject.animMode,
std::numeric_limits<int>::max(), true);
}
}
}
void ObjectList::playObjectSounds(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
MWWorld::Ptr ptrFound;
std::string objectDescription;
if (baseObject.isPlayer)
{
if (baseObject.guid == Main::get().getLocalPlayer()->guid)
{
objectDescription = "LocalPlayer " + Main::get().getLocalPlayer()->npc.mName;
ptrFound = Main::get().getLocalPlayer()->getPlayerPtr();
}
else
{
DedicatedPlayer *player = PlayerList::getPlayer(baseObject.guid);
if (player != 0)
{
objectDescription = "DedicatedPlayer " + player->npc.mName;
ptrFound = player->getPtr();
}
}
}
else
{
objectDescription = baseObject.refId + " " + std::to_string(baseObject.refNum) + "-" + std::to_string(baseObject.mpNum);
ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
}
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- Playing sound %s on %s", baseObject.soundId.c_str(), objectDescription.c_str());
bool playAtPosition = false;
if (ptrFound.isInCell()) {
ESM::CellId localCell = Main::get().getLocalPlayer()->cell.getCellId();
ESM::CellId soundCell = ptrFound.getCell()->getCell()->getCellId();
playAtPosition = localCell == soundCell;
}
if (playAtPosition) {
MWBase::Environment::get().getSoundManager()->playSound3D(ptrFound.getRefData().getPosition().asVec3(),
baseObject.soundId, baseObject.volume, baseObject.pitch, MWSound::Type::Sfx, MWSound::PlayMode::Normal, 0);
}
else {
MWBase::Environment::get().getSoundManager()->playSound3D(ptrFound,
baseObject.soundId, baseObject.volume, baseObject.pitch, MWSound::Type::Sfx, MWSound::PlayMode::Normal, 0);
}
}
}
}
void ObjectList::setGoldPoolsForObjects(MWWorld::CellStore* cellStore)
{
for (const auto& baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
if (ptrFound.getClass().isActor())
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Setting gold pool to %u", baseObject.goldPool);
ptrFound.getClass().getCreatureStats(ptrFound).setGoldPool(baseObject.goldPool);
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Setting last gold restock time to %f hours and %i days passed",
baseObject.lastGoldRestockHour, baseObject.lastGoldRestockDay);
ptrFound.getClass().getCreatureStats(ptrFound).setLastRestockTime(MWWorld::TimeStamp(baseObject.lastGoldRestockHour,
baseObject.lastGoldRestockDay));
}
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_WARN, "Failed to set gold pool on %s %i-%i because it is not an actor!",
ptrFound.getCellRef().getRefId().c_str(), ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
}
}
}
}
void ObjectList::activateDoors(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
MWWorld::DoorState doorState = static_cast<MWWorld::DoorState>(baseObject.doorState);
ptrFound.getClass().setDoorState(ptrFound, doorState);
MWBase::Environment::get().getWorld()->saveDoorState(ptrFound, doorState);
}
}
}
void ObjectList::setDoorDestinations(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
ptrFound.getCellRef().setTeleport(baseObject.teleportState);
if (baseObject.teleportState)
{
ptrFound.getCellRef().setDoorDest(baseObject.destinationPosition);
if (baseObject.destinationCell.isExterior())
ptrFound.getCellRef().setDestCell("");
else
ptrFound.getCellRef().setDestCell(baseObject.destinationCell.getShortDescription());
}
}
}
}
void ObjectList::runConsoleCommands(MWWorld::CellStore* cellStore)
{
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
LOG_APPEND(TimedLog::LOG_VERBOSE, "- Console command: %s", consoleCommand.c_str());
if (baseObjects.empty())
{
windowManager->clearConsolePtr();
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Running with no object reference");
windowManager->executeCommandInConsole(consoleCommand);
}
else
{
for (const auto &baseObject : baseObjects)
{
windowManager->clearConsolePtr();
if (baseObject.isPlayer)
{
if (baseObject.guid == Main::get().getLocalPlayer()->guid)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Running on local player");
windowManager->setConsolePtr(Main::get().getLocalPlayer()->getPlayerPtr());
windowManager->executeCommandInConsole(consoleCommand);
}
else
{
DedicatedPlayer *player = PlayerList::getPlayer(baseObject.guid);
if (player != 0)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Running on player %s", player->npc.mName.c_str());
windowManager->setConsolePtr(player->getPtr());
windowManager->executeCommandInConsole(consoleCommand);
}
}
}
// Only require a valid cellStore if running on cell objects
else if (cellStore)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Running on object %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
windowManager->setConsolePtr(ptrFound);
windowManager->executeCommandInConsole(consoleCommand);
}
}
}
windowManager->clearConsolePtr();
}
}
void ObjectList::makeDialogueChoices(MWWorld::CellStore* cellStore)
{
for (const auto& baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
if (ptrFound.getClass().isActor())
{
// Ensure the dialogue window has the correct Ptr set for it
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue))
{
if (MWBase::Environment::get().getWindowManager()->getDialogueWindow()->getPtr() != ptrFound)
{
MWBase::Environment::get().getWindowManager()->getDialogueWindow()->setPtr(ptrFound);
}
}
else
{
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue, ptrFound);
}
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Making dialogue choice of type %i", baseObject.dialogueChoiceType);
if (baseObject.dialogueChoiceType == DialogueChoiceType::TOPIC)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- topic was %s", baseObject.topicId.c_str());
}
std::string topic = baseObject.topicId;
if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation())
{
char delimiter = '|';
// If we're using a translated version of Morrowind, we may have received a string that had the original
// topic delimited from its possible English translation by a | character, in which case we need to use
// the original topic here
if (topic.find(delimiter) != std::string::npos)
{
topic = topic.substr(0, topic.find(delimiter));
}
// Alternatively, we may have received a topic that needs to be translated into the current language's
// version of it
else
{
std::string translatedTopic = MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().getLocalizedTopicId(topic);
if (!translatedTopic.empty())
{
topic = translatedTopic;
}
}
}
MWBase::Environment::get().getWindowManager()->getDialogueWindow()->activateDialogueChoice(baseObject.dialogueChoiceType, topic);
}
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_WARN, "Failed to make dialogue choice for %s %i-%i because it is not an actor!",
ptrFound.getCellRef().getRefId().c_str(), ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
}
}
}
}
void ObjectList::setClientLocals(MWWorld::CellStore* cellStore)
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
for (const auto& clientLocal : baseObject.clientLocals)
{
std::string valueAsString;
std::string variableTypeAsString;
if (clientLocal.variableType == mwmp::VARIABLE_TYPE::SHORT || clientLocal.variableType == mwmp::VARIABLE_TYPE::LONG)
{
variableTypeAsString = clientLocal.variableType == mwmp::VARIABLE_TYPE::SHORT ? "short" : "long";
valueAsString = std::to_string(clientLocal.intValue);
}
else if (clientLocal.variableType == mwmp::VARIABLE_TYPE::FLOAT)
{
variableTypeAsString = "float";
valueAsString = std::to_string(clientLocal.floatValue);
}
if (clientLocal.variableType == mwmp::VARIABLE_TYPE::SHORT)
ptrFound.getRefData().getLocals().mShorts.at(clientLocal.internalIndex) = clientLocal.intValue;
else if (clientLocal.variableType == mwmp::VARIABLE_TYPE::LONG)
ptrFound.getRefData().getLocals().mLongs.at(clientLocal.internalIndex) = clientLocal.intValue;
else if (clientLocal.variableType == mwmp::VARIABLE_TYPE::FLOAT)
ptrFound.getRefData().getLocals().mFloats.at(clientLocal.internalIndex) = clientLocal.floatValue;
}
}
}
}
void ObjectList::setMemberShorts()
{
/*
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s, index: %i, shortVal: %i", baseObject.refId.c_str(),
baseObject.index, baseObject.shortVal);
// Mimic the way a Ptr is fetched in InterpreterContext for similar situations
MWWorld::Ptr ptrFound = MWBase::Environment::get().getWorld()->searchPtr(baseObject.refId, false);
if (ptrFound)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Found %s %i-%i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
std::string scriptId = ptrFound.getClass().getScript(ptrFound);
ptrFound.getRefData().setLocals(
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find(scriptId));
ptrFound.getRefData().getLocals().mShorts.at(baseObject.index) = baseObject.shortVal;;
}
}
*/
}
void ObjectList::playMusic()
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- filename: %s", baseObject.musicFilename.c_str());
MWBase::Environment::get().getSoundManager()->streamMusic(baseObject.musicFilename);
}
}
void ObjectList::playVideo()
{
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- filename: %s, allowSkipping: %s", baseObject.videoFilename.c_str(),
baseObject.allowSkipping ? "true" : "false");
MWBase::Environment::get().getWindowManager()->playVideo(baseObject.videoFilename, baseObject.allowSkipping);
}
}
void ObjectList::addAllContainers(MWWorld::CellStore* cellStore)
{
for (auto &ref : cellStore->getContainers()->mList)
{
MWWorld::Ptr ptr(&ref, 0);
addEntireContainer(ptr);
}
for (auto &ref : cellStore->getNpcs()->mList)
{
MWWorld::Ptr ptr(&ref, 0);
addEntireContainer(ptr);
}
for (auto &ref : cellStore->getCreatures()->mList)
{
MWWorld::Ptr ptr(&ref, 0);
addEntireContainer(ptr);
}
}
void ObjectList::addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<BaseObject>& requestObjects)
{
for (const auto &baseObject : requestObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(),
baseObject.refNum, baseObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(baseObject.refNum, baseObject.mpNum, baseObject.refId);
if (ptrFound)
{
if (ptrFound.getClass().hasContainerStore(ptrFound))
addEntireContainer(ptrFound);
else
LOG_APPEND(TimedLog::LOG_VERBOSE, "-- Object lacks container store", ptrFound.getCellRef().getRefId().c_str());
}
}
}
void ObjectList::addObjectGeneric(const MWWorld::Ptr& ptr)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
addBaseObject(baseObject);
}
void ObjectList::addObjectActivate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& activatingActor)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.activatingActor = MechanicsHelper::getTarget(activatingActor);
addBaseObject(baseObject);
}
void ObjectList::addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.hittingActor = MechanicsHelper::getTarget(hittingActor);
baseObject.hitAttack.success = false;
addBaseObject(baseObject);
}
void ObjectList::addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor, const Attack hitAttack)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.hittingActor = MechanicsHelper::getTarget(hittingActor);
baseObject.hitAttack = hitAttack;
addBaseObject(baseObject);
}
void ObjectList::addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer)
{
if (ptr.getCellRef().getRefId().find("$dynamic") != std::string::npos)
{
MWBase::Environment::get().getWindowManager()->messageBox("You cannot place unsynchronized custom items in multiplayer.");
return;
}
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.charge = ptr.getCellRef().getCharge();
baseObject.enchantmentCharge = ptr.getCellRef().getEnchantmentCharge();
baseObject.soul = ptr.getCellRef().getSoul();
baseObject.droppedByPlayer = droppedByPlayer;
baseObject.hasContainer = ptr.getClass().hasContainerStore(ptr);
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client
baseObject.position = ptr.getRefData().getPosition();
// We have to get the count from the dropped object because it gets changed
// automatically for stacks of gold
baseObject.count = ptr.getRefData().getCount();
// Get the real count of gold in a stack
baseObject.goldValue = ptr.getCellRef().getGoldValue();
addBaseObject(baseObject);
}
void ObjectList::addObjectSpawn(const MWWorld::Ptr& ptr)
{
if (ptr.getCellRef().getRefId().find("$dynamic") != std::string::npos)
{
MWBase::Environment::get().getWindowManager()->messageBox("You're trying to spawn a custom object lacking a server-given refId, "
"and those cannot be synchronized in multiplayer.");
return;
}
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.isSummon = false;
baseObject.summonDuration = -1;
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client
baseObject.position = ptr.getRefData().getPosition();
addBaseObject(baseObject);
}
void ObjectList::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& master, std::string spellId, int effectId, float duration)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.isSummon = true;
baseObject.summonSpellId = spellId;
baseObject.summonEffectId = effectId;
baseObject.summonDuration = duration;
baseObject.master = MechanicsHelper::getTarget(master);
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client
baseObject.position = ptr.getRefData().getPosition();
addBaseObject(baseObject);
}
void ObjectList::addObjectLock(const MWWorld::Ptr& ptr, int lockLevel)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.lockLevel = lockLevel;
addBaseObject(baseObject);
}
void ObjectList::addObjectDialogueChoice(const MWWorld::Ptr& ptr, std::string dialogueChoice)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// Because the actual text for any of the special dialogue choices can vary according to the game language used,
// set the type of dialogue choice by doing a lot of checks
if (dialogueChoice == gmst.find("sPersuasion")->mValue.getString())
baseObject.dialogueChoiceType = static_cast<int>(DialogueChoiceType::PERSUASION);
else if (dialogueChoice == gmst.find("sCompanionShare")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::COMPANION_SHARE;
else if (dialogueChoice == gmst.find("sBarter")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::BARTER;
else if (dialogueChoice == gmst.find("sSpells")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::SPELLS;
else if (dialogueChoice == gmst.find("sTravel")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::TRAVEL;
else if (dialogueChoice == gmst.find("sSpellMakingMenuTitle")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::SPELLMAKING;
else if (dialogueChoice == gmst.find("sEnchanting")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::ENCHANTING;
else if (dialogueChoice == gmst.find("sServiceTrainingTitle")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::TRAINING;
else if (dialogueChoice == gmst.find("sRepair")->mValue.getString())
baseObject.dialogueChoiceType = DialogueChoiceType::REPAIR;
else
{
baseObject.dialogueChoiceType = DialogueChoiceType::TOPIC;
// For translated versions of the game, make sure we translate the topic back into English first
if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation())
baseObject.topicId = dialogueChoice + "|" + MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().topicID(dialogueChoice);
else
baseObject.topicId = dialogueChoice;
}
addBaseObject(baseObject);
}
void ObjectList::addObjectMiscellaneous(const MWWorld::Ptr& ptr, unsigned int goldPool, float lastGoldRestockHour, int lastGoldRestockDay)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.goldPool = goldPool;
baseObject.lastGoldRestockHour = lastGoldRestockHour;
baseObject.lastGoldRestockDay = lastGoldRestockDay;
addBaseObject(baseObject);
}
void ObjectList::addObjectTrap(const MWWorld::Ptr& ptr, const ESM::Position& pos, bool isDisarmed)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.isDisarmed = isDisarmed;
baseObject.position = pos;
addBaseObject(baseObject);
}
void ObjectList::addObjectScale(const MWWorld::Ptr& ptr, float scale)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.scale = scale;
addBaseObject(baseObject);
}
void ObjectList::addObjectSound(const MWWorld::Ptr& ptr, std::string soundId, float volume, float pitch)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.soundId = soundId;
baseObject.volume = volume;
baseObject.pitch = pitch;
addBaseObject(baseObject);
}
void ObjectList::addObjectState(const MWWorld::Ptr& ptr, bool objectState)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.objectState = objectState;
addBaseObject(baseObject);
}
void ObjectList::addObjectAnimPlay(const MWWorld::Ptr& ptr, std::string group, int mode)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.animGroup = group;
baseObject.animMode = mode;
addBaseObject(baseObject);
}
void ObjectList::addDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
baseObject.doorState = static_cast<int>(state);
addBaseObject(baseObject);
}
void ObjectList::addMusicPlay(std::string filename)
{
mwmp::BaseObject baseObject;
baseObject.musicFilename = filename;
addBaseObject(baseObject);
}
void ObjectList::addVideoPlay(std::string filename, bool allowSkipping)
{
mwmp::BaseObject baseObject;
baseObject.videoFilename = filename;
baseObject.allowSkipping = allowSkipping;
addBaseObject(baseObject);
}
void ObjectList::addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, int value, mwmp::VARIABLE_TYPE variableType)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
ClientVariable clientLocal;
clientLocal.internalIndex = internalIndex;
clientLocal.variableType = variableType;
clientLocal.intValue = value;
baseObject.clientLocals.push_back(clientLocal);
addBaseObject(baseObject);
}
void ObjectList::addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, float value)
{
cell = *ptr.getCell()->getCell();
mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
ClientVariable clientLocal;
clientLocal.internalIndex = internalIndex;
clientLocal.variableType = mwmp::VARIABLE_TYPE::FLOAT;
clientLocal.floatValue = value;
baseObject.clientLocals.push_back(clientLocal);
addBaseObject(baseObject);
}
void ObjectList::addScriptMemberShort(std::string refId, int index, int shortVal)
{
/*
mwmp::BaseObject baseObject;
baseObject.refId = refId;
baseObject.index = index;
baseObject.shortVal = shortVal;
addBaseObject(baseObject);
*/
}
void ObjectList::sendObjectActivate()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_ACTIVATE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_ACTIVATE)->Send();
}
void ObjectList::sendObjectHit()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_HIT)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_HIT)->Send();
}
void ObjectList::sendObjectPlace()
{
if (baseObjects.size() == 0)
return;
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "Sending ID_OBJECT_PLACE about %s", cell.getShortDescription().c_str());
for (const auto &baseObject : baseObjects)
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s, count: %i", baseObject.refId.c_str(), baseObject.count);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_PLACE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_PLACE)->Send();
}
void ObjectList::sendObjectSpawn()
{
if (baseObjects.size() == 0)
return;
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "Sending ID_OBJECT_SPAWN about %s", cell.getShortDescription().c_str());
for (const auto &baseObject : baseObjects)
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s-%i", baseObject.refId.c_str(), baseObject.refNum);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SPAWN)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SPAWN)->Send();
}
void ObjectList::sendObjectDelete()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_DELETE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_DELETE)->Send();
}
void ObjectList::sendObjectLock()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_LOCK)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_LOCK)->Send();
}
void ObjectList::sendObjectDialogueChoice()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_DIALOGUE_CHOICE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_DIALOGUE_CHOICE)->Send();
}
void ObjectList::sendObjectMiscellaneous()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_MISCELLANEOUS)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_MISCELLANEOUS)->Send();
}
void ObjectList::sendObjectRestock()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_RESTOCK)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_RESTOCK)->Send();
}
void ObjectList::sendObjectSound()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SOUND)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SOUND)->Send();
}
void ObjectList::sendObjectTrap()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_TRAP)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_TRAP)->Send();
}
void ObjectList::sendObjectScale()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SCALE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_SCALE)->Send();
}
void ObjectList::sendObjectState()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_STATE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_STATE)->Send();
}
void ObjectList::sendObjectAnimPlay()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_ANIM_PLAY)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_OBJECT_ANIM_PLAY)->Send();
}
void ObjectList::sendDoorState()
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "Sending ID_DOOR_STATE about %s", cell.getShortDescription().c_str());
for (const auto &baseObject : baseObjects)
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s-%i, state: %s", baseObject.refId.c_str(), baseObject.refNum,
baseObject.doorState ? "true" : "false");
mwmp::Main::get().getNetworking()->getObjectPacket(ID_DOOR_STATE)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_DOOR_STATE)->Send();
}
void ObjectList::sendMusicPlay()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_MUSIC_PLAY)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_MUSIC_PLAY)->Send();
}
void ObjectList::sendVideoPlay()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_VIDEO_PLAY)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_VIDEO_PLAY)->Send();
}
void ObjectList::sendClientScriptLocal()
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "Sending ID_CLIENT_SCRIPT_LOCAL about %s", cell.getShortDescription().c_str());
for (const auto &baseObject : baseObjects)
{
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s %i-%i", baseObject.refId.c_str(), baseObject.refNum, baseObject.mpNum);
for (const auto& clientLocal : baseObject.clientLocals)
{
std::string valueAsString;
std::string variableTypeAsString;
if (clientLocal.variableType == mwmp::VARIABLE_TYPE::SHORT || clientLocal.variableType == mwmp::VARIABLE_TYPE::LONG)
{
variableTypeAsString = clientLocal.variableType == mwmp::VARIABLE_TYPE::SHORT ? "short" : "long";
valueAsString = std::to_string(clientLocal.intValue);
}
else if (clientLocal.variableType == mwmp::VARIABLE_TYPE::FLOAT)
{
variableTypeAsString = "float";
valueAsString = std::to_string(clientLocal.floatValue);
}
LOG_APPEND(TimedLog::LOG_VERBOSE, "- type %s, value: %s", variableTypeAsString.c_str(), valueAsString.c_str());
}
}
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CLIENT_SCRIPT_LOCAL)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CLIENT_SCRIPT_LOCAL)->Send();
}
void ObjectList::sendScriptMemberShort()
{
/*
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "Sending ID_SCRIPT_MEMBER_SHORT");
for (const auto &baseObject : baseObjects)
LOG_APPEND(TimedLog::LOG_VERBOSE, "- cellRef: %s, index: %i, shortVal: %i", baseObject.refId.c_str(),
baseObject.index, baseObject.shortVal);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_SCRIPT_MEMBER_SHORT)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_SCRIPT_MEMBER_SHORT)->Send();
*/
}
void ObjectList::sendContainer()
{
std::string debugMessage = "Sending ID_CONTAINER with action ";
if (action == mwmp::BaseObjectList::SET)
debugMessage += "SET";
else if (action == mwmp::BaseObjectList::ADD)
debugMessage += "ADD";
else if (action == mwmp::BaseObjectList::REMOVE)
debugMessage += "REMOVE";
debugMessage += " and subaction ";
if (containerSubAction == mwmp::BaseObjectList::NONE)
debugMessage += "NONE";
else if (containerSubAction == mwmp::BaseObjectList::DRAG)
debugMessage += "DRAG";
else if (containerSubAction == mwmp::BaseObjectList::DROP)
debugMessage += "DROP";
else if (containerSubAction == mwmp::BaseObjectList::TAKE_ALL)
debugMessage += "TAKE_ALL";
else if (containerSubAction == mwmp::BaseObjectList::REPLY_TO_REQUEST)
debugMessage += "REPLY_TO_REQUEST";
debugMessage += "\n- cell " + cell.getShortDescription();
for (const auto &baseObject : baseObjects)
{
debugMessage += "\n- container " + baseObject.refId + " " + std::to_string(baseObject.refNum) + "-" + std::to_string(baseObject.mpNum);
for (const auto &containerItem : baseObject.containerItems)
{
debugMessage += "\n-- item " + containerItem.refId + ", count " + std::to_string(containerItem.count) +
", actionCount " + std::to_string(containerItem.actionCount);
}
}
LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "%s", debugMessage.c_str());
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CONTAINER)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CONTAINER)->Send();
}
void ObjectList::sendConsoleCommand()
{
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CONSOLE_COMMAND)->setObjectList(this);
mwmp::Main::get().getNetworking()->getObjectPacket(ID_CONSOLE_COMMAND)->Send();
}