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1264 lines
48 KiB
C++
1264 lines
48 KiB
C++
#include "scene.hpp"
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#include <limits>
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#include <chrono>
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#include <thread>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <components/debug/debuglog.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/settings/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/bulletshape.hpp>
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#include <components/sceneutil/unrefqueue.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <components/detournavigator/debug.hpp>
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#include <components/misc/convert.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/landmanager.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwphysics/actor.hpp"
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#include "../mwphysics/object.hpp"
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#include "../mwphysics/heightfield.hpp"
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#include "player.hpp"
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#include "localscripts.hpp"
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#include "esmstore.hpp"
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#include "class.hpp"
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#include "cellvisitors.hpp"
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#include "cellstore.hpp"
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#include "cellpreloader.hpp"
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namespace
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{
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using MWWorld::RotationOrder;
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osg::Quat makeActorOsgQuat(const ESM::Position& position)
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{
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return osg::Quat(position.rot[2], osg::Vec3(0, 0, -1));
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}
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osg::Quat makeInversedOrderObjectOsgQuat(const ESM::Position& position)
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{
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const float xr = position.rot[0];
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const float yr = position.rot[1];
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const float zr = position.rot[2];
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return osg::Quat(xr, osg::Vec3(-1, 0, 0))
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* osg::Quat(yr, osg::Vec3(0, -1, 0))
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* osg::Quat(zr, osg::Vec3(0, 0, -1));
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}
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osg::Quat makeObjectOsgQuat(const ESM::Position& position)
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{
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const float xr = position.rot[0];
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const float yr = position.rot[1];
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const float zr = position.rot[2];
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return osg::Quat(zr, osg::Vec3(0, 0, -1))
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* osg::Quat(yr, osg::Vec3(0, -1, 0))
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* osg::Quat(xr, osg::Vec3(-1, 0, 0));
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}
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void setNodeRotation(const MWWorld::Ptr& ptr, MWRender::RenderingManager& rendering, RotationOrder order)
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{
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if (!ptr.getRefData().getBaseNode())
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return;
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rendering.rotateObject(ptr,
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ptr.getClass().isActor()
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? makeActorOsgQuat(ptr.getRefData().getPosition())
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: (order == RotationOrder::inverse
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? makeInversedOrderObjectOsgQuat(ptr.getRefData().getPosition())
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: makeObjectOsgQuat(ptr.getRefData().getPosition()))
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);
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}
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std::string getModel(const MWWorld::Ptr &ptr, const VFS::Manager *vfs)
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{
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bool useAnim = ptr.getClass().useAnim();
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std::string model = ptr.getClass().getModel(ptr);
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if (useAnim)
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model = Misc::ResourceHelpers::correctActorModelPath(model, vfs);
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const std::string &id = ptr.getCellRef().getRefId();
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if (id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker")
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model = ""; // marker objects that have a hardcoded function in the game logic, should be hidden from the player
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return model;
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}
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void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
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{
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if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
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{
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Log(Debug::Warning) << "Warning: Tried to add " << ptr.getCellRef().getRefId() << " to the scene twice";
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return;
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}
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bool useAnim = ptr.getClass().useAnim();
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std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
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const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
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if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
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ptr.getClass().insertObjectRendering(ptr, model, rendering);
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else
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ptr.getRefData().setBaseNode(new SceneUtil::PositionAttitudeTransform); // FIXME remove this when physics code is fixed not to depend on basenode
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setNodeRotation(ptr, rendering, RotationOrder::direct);
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ptr.getClass().insertObject (ptr, model, physics);
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if (useAnim)
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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if (ptr.getClass().isActor())
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rendering.addWaterRippleEmitter(ptr);
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// Restore effect particles
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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}
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void addObject(const MWWorld::Ptr& ptr, const MWPhysics::PhysicsSystem& physics, DetourNavigator::Navigator& navigator)
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{
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if (const auto object = physics.getObject(ptr))
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{
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if (ptr.getClass().isDoor() && !ptr.getCellRef().getTeleport())
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{
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btVector3 aabbMin;
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btVector3 aabbMax;
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object->getShapeInstance()->getCollisionShape()->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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const auto center = (aabbMax + aabbMin) * 0.5f;
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const auto distanceFromDoor = MWBase::Environment::get().getWorld()->getMaxActivationDistance() * 0.5f;
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const auto toPoint = aabbMax.x() - aabbMin.x() < aabbMax.y() - aabbMin.y()
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? btVector3(distanceFromDoor, 0, 0)
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: btVector3(0, distanceFromDoor, 0);
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const auto transform = object->getTransform();
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const btTransform closedDoorTransform(
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Misc::Convert::toBullet(makeObjectOsgQuat(ptr.getCellRef().getPosition())),
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transform.getOrigin()
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);
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const auto start = Misc::Convert::makeOsgVec3f(closedDoorTransform(center + toPoint));
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const auto startPoint = physics.castRay(start, start - osg::Vec3f(0, 0, 1000), ptr, {},
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MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap | MWPhysics::CollisionType_Water);
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const auto connectionStart = startPoint.mHit ? startPoint.mHitPos : start;
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const auto end = Misc::Convert::makeOsgVec3f(closedDoorTransform(center - toPoint));
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const auto endPoint = physics.castRay(end, end - osg::Vec3f(0, 0, 1000), ptr, {},
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MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap | MWPhysics::CollisionType_Water);
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const auto connectionEnd = endPoint.mHit ? endPoint.mHitPos : end;
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navigator.addObject(
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DetourNavigator::ObjectId(object),
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DetourNavigator::DoorShapes(object->getShapeInstance(), connectionStart, connectionEnd),
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transform
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);
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}
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else
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{
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navigator.addObject(
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DetourNavigator::ObjectId(object),
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DetourNavigator::ObjectShapes(object->getShapeInstance()),
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object->getTransform()
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);
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}
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}
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else if (physics.getActor(ptr))
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{
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navigator.addAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
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}
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}
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struct InsertVisitor
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{
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MWWorld::CellStore& mCell;
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Loading::Listener& mLoadingListener;
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bool mTest;
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std::vector<MWWorld::Ptr> mToInsert;
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InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test);
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bool operator() (const MWWorld::Ptr& ptr);
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template <class AddObject>
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void insert(AddObject&& addObject);
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};
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InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test)
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: mCell (cell), mLoadingListener (loadingListener), mTest(test)
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{}
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bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
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{
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// do not insert directly as we can't modify the cell from within the visitation
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// CreatureLevList::insertObjectRendering may spawn a new creature
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mToInsert.push_back(ptr);
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return true;
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}
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template <class AddObject>
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void InsertVisitor::insert(AddObject&& addObject)
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{
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for (MWWorld::Ptr& ptr : mToInsert)
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{
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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{
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try
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{
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addObject(ptr);
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}
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catch (const std::exception& e)
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{
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std::string error ("failed to render '" + ptr.getCellRef().getRefId() + "': ");
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Log(Debug::Error) << error + e.what();
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}
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}
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if (!mTest)
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mLoadingListener.increaseProgress (1);
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}
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}
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struct PositionVisitor
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{
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bool operator() (const MWWorld::Ptr& ptr)
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{
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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ptr.getClass().adjustPosition (ptr, false);
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return true;
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}
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};
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int getCellPositionDistanceToOrigin(const std::pair<int, int>& cellPosition)
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{
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return std::abs(cellPosition.first) + std::abs(cellPosition.second);
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}
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}
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namespace MWWorld
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{
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void Scene::removeFromPagedRefs(const Ptr &ptr)
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{
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const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
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if (refnum.hasContentFile() && mPagedRefs.erase(refnum))
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{
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if (!ptr.getRefData().getBaseNode()) return;
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ptr.getClass().insertObjectRendering(ptr, getModel(ptr, mRendering.getResourceSystem()->getVFS()), mRendering);
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setNodeRotation(ptr, mRendering, RotationOrder::direct);
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reloadTerrain();
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}
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}
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void Scene::updateObjectPosition(const Ptr &ptr, const osg::Vec3f &pos, bool movePhysics)
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{
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mRendering.moveObject(ptr, pos);
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if (movePhysics)
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{
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mPhysics->updatePosition(ptr);
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}
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}
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void Scene::updateObjectRotation(const Ptr &ptr, RotationOrder order)
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{
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setNodeRotation(ptr, mRendering, order);
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mPhysics->updateRotation(ptr);
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}
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void Scene::updateObjectScale(const Ptr &ptr)
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{
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float scale = ptr.getCellRef().getScale();
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osg::Vec3f scaleVec (scale, scale, scale);
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ptr.getClass().adjustScale(ptr, scaleVec, true);
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mRendering.scaleObject(ptr, scaleVec);
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mPhysics->updateScale(ptr);
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}
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void Scene::update (float duration, bool paused)
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{
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mPreloader->updateCache(mRendering.getReferenceTime());
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preloadCells(duration);
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mRendering.update (duration, paused);
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}
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void Scene::unloadCell (CellStoreCollection::iterator iter, bool test)
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{
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if (!test)
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Log(Debug::Info) << "Unloading cell " << (*iter)->getCell()->getDescription();
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const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
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ListAndResetObjectsVisitor visitor;
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/*
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Start of tes3mp addition
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Set a const pointer to the iterator's ESM::Cell here, because
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(*iter)->getCell() can become invalid later down
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*/
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const ESM::Cell* cell = (*iter)->getCell();
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/*
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End of tes3mp addition
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*/
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(*iter)->forEach(visitor);
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const auto world = MWBase::Environment::get().getWorld();
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for (const auto& ptr : visitor.mObjects)
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{
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if (const auto object = mPhysics->getObject(ptr))
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navigator->removeObject(DetourNavigator::ObjectId(object));
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else if (mPhysics->getActor(ptr))
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{
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navigator->removeAgent(world->getPathfindingHalfExtents(ptr));
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mRendering.removeActorPath(ptr);
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}
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mPhysics->remove(ptr);
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}
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const auto cellX = (*iter)->getCell()->getGridX();
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const auto cellY = (*iter)->getCell()->getGridY();
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if ((*iter)->getCell()->isExterior())
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->removeObject(DetourNavigator::ObjectId(heightField));
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mPhysics->removeHeightField(cellX, cellY);
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}
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if ((*iter)->getCell()->hasWater())
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navigator->removeWater(osg::Vec2i(cellX, cellY));
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*(*iter)->getCell()))
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navigator->removePathgrid(*pathgrid);
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const auto player = world->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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MWBase::Environment::get().getMechanicsManager()->drop (*iter);
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mRendering.removeCell(*iter);
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MWBase::Environment::get().getWindowManager()->removeCell(*iter);
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MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
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MWBase::Environment::get().getSoundManager()->stopSound (*iter);
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mActiveCells.erase(*iter);
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/*
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Start of tes3mp addition
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Store a cell unload for the LocalPlayer
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*/
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mwmp::Main::get().getLocalPlayer()->storeCellState(*cell, mwmp::CellState::UNLOAD);
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/*
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End of tes3mp addition
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*/
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}
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void Scene::loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test)
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{
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std::pair<CellStoreCollection::iterator, bool> result = mActiveCells.insert(cell);
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if(result.second)
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{
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if (test)
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Log(Debug::Info) << "Testing cell " << cell->getCell()->getDescription();
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else
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Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
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float verts = ESM::Land::LAND_SIZE;
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float worldsize = ESM::Land::REAL_SIZE;
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const auto world = MWBase::Environment::get().getWorld();
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const auto navigator = world->getNavigator();
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const int cellX = cell->getCell()->getGridX();
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const int cellY = cell->getCell()->getGridY();
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// Load terrain physics first...
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if (!test && cell->getCell()->isExterior())
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{
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osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
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if (data)
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{
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mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
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}
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else
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{
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static std::vector<float> defaultHeight;
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defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
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mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
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}
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addObject(DetourNavigator::ObjectId(heightField), heightField, *heightField->getShape(),
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heightField->getCollisionObject()->getWorldTransform());
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}
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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navigator->addPathgrid(*cell->getCell(), *pathgrid);
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// register local scripts
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// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
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MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
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if (respawn)
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cell->respawn();
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// ... then references. This is important for adjustPosition to work correctly.
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insertCell (*cell, loadingListener, test);
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mRendering.addCell(cell);
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if (!test)
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{
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MWBase::Environment::get().getWindowManager()->addCell(cell);
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bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
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float waterLevel = cell->getWaterLevel();
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mRendering.setWaterEnabled(waterEnabled);
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if (waterEnabled)
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{
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mPhysics->enableWater(waterLevel);
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mRendering.setWaterHeight(waterLevel);
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if (cell->getCell()->isExterior())
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE,
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cell->getWaterLevel(), heightField->getCollisionObject()->getWorldTransform());
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}
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else
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{
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navigator->addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(),
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cell->getWaterLevel(), btTransform::getIdentity());
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}
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}
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else
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mPhysics->disableWater();
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const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
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{
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mRendering.configureAmbient(cell->getCell());
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}
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/*
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Start of tes3mp addition
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Store a cell load for the LocalPlayer
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*/
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mwmp::Main::get().getLocalPlayer()->storeCellState(*cell->getCell(), mwmp::CellState::LOAD);
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/*
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End of tes3mp addition
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*/
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}
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}
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mPreloader->notifyLoaded(cell);
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}
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|
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void Scene::clear()
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{
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CellStoreCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
|
|
unloadCell (active++);
|
|
assert(mActiveCells.empty());
|
|
mCurrentCell = nullptr;
|
|
|
|
mPreloader->clear();
|
|
}
|
|
|
|
osg::Vec4i Scene::gridCenterToBounds(const osg::Vec2i& centerCell) const
|
|
{
|
|
return osg::Vec4i(centerCell.x()-mHalfGridSize,centerCell.y()-mHalfGridSize,centerCell.x()+mHalfGridSize+1,centerCell.y()+mHalfGridSize+1);
|
|
}
|
|
|
|
osg::Vec2i Scene::getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i* currentGridCenter) const
|
|
{
|
|
if (currentGridCenter)
|
|
{
|
|
float centerX, centerY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(currentGridCenter->x(), currentGridCenter->y(), centerX, centerY, true);
|
|
float distance = std::max(std::abs(centerX-pos.x()), std::abs(centerY-pos.y()));
|
|
const float maxDistance = Constants::CellSizeInUnits / 2 + mCellLoadingThreshold; // 1/2 cell size + threshold
|
|
if (distance <= maxDistance)
|
|
return *currentGridCenter;
|
|
}
|
|
osg::Vec2i newCenter;
|
|
MWBase::Environment::get().getWorld()->positionToIndex(pos.x(), pos.y(), newCenter.x(), newCenter.y());
|
|
return newCenter;
|
|
}
|
|
|
|
void Scene::playerMoved(const osg::Vec3f &pos)
|
|
{
|
|
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
|
|
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
navigator->updatePlayerPosition(player.getRefData().getPosition().asVec3());
|
|
|
|
if (!mCurrentCell || !mCurrentCell->isExterior())
|
|
return;
|
|
|
|
osg::Vec2i newCell = getNewGridCenter(pos, &mCurrentGridCenter);
|
|
if (newCell != mCurrentGridCenter)
|
|
changeCellGrid(pos, newCell.x(), newCell.y());
|
|
}
|
|
|
|
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
|
|
{
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
{
|
|
if ((*active)->getCell()->isExterior())
|
|
{
|
|
if (std::abs (playerCellX-(*active)->getCell()->getGridX())<=mHalfGridSize &&
|
|
std::abs (playerCellY-(*active)->getCell()->getGridY())<=mHalfGridSize)
|
|
{
|
|
// keep cells within the new grid
|
|
++active;
|
|
continue;
|
|
}
|
|
}
|
|
unloadCell (active++);
|
|
}
|
|
|
|
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
|
|
osg::Vec4i newGrid = gridCenterToBounds(mCurrentGridCenter);
|
|
mRendering.setActiveGrid(newGrid);
|
|
|
|
preloadTerrain(pos, true);
|
|
mPagedRefs.clear();
|
|
mRendering.getPagedRefnums(newGrid, mPagedRefs);
|
|
|
|
std::size_t refsToLoad = 0;
|
|
std::vector<std::pair<int, int>> cellsPositionsToLoad;
|
|
// get the number of refs to load
|
|
for (int x = playerCellX - mHalfGridSize; x <= playerCellX + mHalfGridSize; ++x)
|
|
{
|
|
for (int y = playerCellY - mHalfGridSize; y <= playerCellY + mHalfGridSize; ++y)
|
|
{
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
|
|
while (iter!=mActiveCells.end())
|
|
{
|
|
assert ((*iter)->getCell()->isExterior());
|
|
|
|
if (x==(*iter)->getCell()->getGridX() &&
|
|
y==(*iter)->getCell()->getGridY())
|
|
break;
|
|
|
|
++iter;
|
|
}
|
|
|
|
if (iter==mActiveCells.end())
|
|
{
|
|
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
|
|
cellsPositionsToLoad.emplace_back(x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
Loading::ScopedLoad load(loadingListener);
|
|
std::string loadingExteriorText = "#{sLoadingMessage3}";
|
|
loadingListener->setLabel(loadingExteriorText);
|
|
loadingListener->setProgressRange(refsToLoad);
|
|
|
|
const auto getDistanceToPlayerCell = [&] (const std::pair<int, int>& cellPosition)
|
|
{
|
|
return std::abs(cellPosition.first - playerCellX) + std::abs(cellPosition.second - playerCellY);
|
|
};
|
|
|
|
const auto getCellPositionPriority = [&] (const std::pair<int, int>& cellPosition)
|
|
{
|
|
return std::make_pair(getDistanceToPlayerCell(cellPosition), getCellPositionDistanceToOrigin(cellPosition));
|
|
};
|
|
|
|
std::sort(cellsPositionsToLoad.begin(), cellsPositionsToLoad.end(),
|
|
[&] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) {
|
|
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
|
|
});
|
|
|
|
// Load cells
|
|
for (const auto& cellPosition : cellsPositionsToLoad)
|
|
{
|
|
const auto x = cellPosition.first;
|
|
const auto y = cellPosition.second;
|
|
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
|
|
while (iter != mActiveCells.end())
|
|
{
|
|
assert ((*iter)->getCell()->isExterior());
|
|
|
|
if (x == (*iter)->getCell()->getGridX() &&
|
|
y == (*iter)->getCell()->getGridY())
|
|
break;
|
|
|
|
++iter;
|
|
}
|
|
|
|
if (iter == mActiveCells.end())
|
|
{
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
|
|
|
loadCell (cell, loadingListener, changeEvent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_CELL_STATE packet with all cell states stored in LocalPlayer
|
|
and then clear them, but only if the player is logged in on the server
|
|
*/
|
|
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
|
|
{
|
|
mwmp::Main::get().getLocalPlayer()->sendCellStates();
|
|
mwmp::Main::get().getLocalPlayer()->clearCellStates();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(playerCellX, playerCellY);
|
|
MWBase::Environment::get().getWindowManager()->changeCell(current);
|
|
|
|
if (changeEvent)
|
|
mCellChanged = true;
|
|
|
|
mNavigator.wait(*loadingListener, DetourNavigator::WaitConditionType::requiredTilesPresent);
|
|
}
|
|
|
|
void Scene::testExteriorCells()
|
|
{
|
|
// Note: temporary disable ICO to decrease memory usage
|
|
mRendering.getResourceSystem()->getSceneManager()->setIncrementalCompileOperation(nullptr);
|
|
|
|
mRendering.getResourceSystem()->setExpiryDelay(1.f);
|
|
|
|
const MWWorld::Store<ESM::Cell> &cells = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
Loading::ScopedLoad load(loadingListener);
|
|
loadingListener->setProgressRange(cells.getExtSize());
|
|
|
|
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
|
|
int i = 1;
|
|
for (; it != cells.extEnd(); ++it)
|
|
{
|
|
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
|
|
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
|
|
loadCell (cell, loadingListener, false, true);
|
|
|
|
iter = mActiveCells.begin();
|
|
while (iter != mActiveCells.end())
|
|
{
|
|
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
|
|
it->mData.mY == (*iter)->getCell()->getGridY())
|
|
{
|
|
unloadCell(iter, true);
|
|
break;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
mRendering.getResourceSystem()->updateCache(mRendering.getReferenceTime());
|
|
mRendering.getUnrefQueue()->flush(mRendering.getWorkQueue());
|
|
|
|
loadingListener->increaseProgress (1);
|
|
i++;
|
|
}
|
|
|
|
mRendering.getResourceSystem()->getSceneManager()->setIncrementalCompileOperation(mRendering.getIncrementalCompileOperation());
|
|
mRendering.getResourceSystem()->setExpiryDelay(Settings::Manager::getFloat("cache expiry delay", "Cells"));
|
|
}
|
|
|
|
void Scene::testInteriorCells()
|
|
{
|
|
// Note: temporary disable ICO to decrease memory usage
|
|
mRendering.getResourceSystem()->getSceneManager()->setIncrementalCompileOperation(nullptr);
|
|
|
|
mRendering.getResourceSystem()->setExpiryDelay(1.f);
|
|
|
|
const MWWorld::Store<ESM::Cell> &cells = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
Loading::ScopedLoad load(loadingListener);
|
|
loadingListener->setProgressRange(cells.getIntSize());
|
|
|
|
int i = 1;
|
|
MWWorld::Store<ESM::Cell>::iterator it = cells.intBegin();
|
|
for (; it != cells.intEnd(); ++it)
|
|
{
|
|
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
|
|
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
|
|
loadCell (cell, loadingListener, false, true);
|
|
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
while (iter != mActiveCells.end())
|
|
{
|
|
assert (!(*iter)->getCell()->isExterior());
|
|
|
|
if (it->mName == (*iter)->getCell()->mName)
|
|
{
|
|
unloadCell(iter, true);
|
|
break;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
mRendering.getResourceSystem()->updateCache(mRendering.getReferenceTime());
|
|
mRendering.getUnrefQueue()->flush(mRendering.getWorkQueue());
|
|
|
|
loadingListener->increaseProgress (1);
|
|
i++;
|
|
}
|
|
|
|
mRendering.getResourceSystem()->getSceneManager()->setIncrementalCompileOperation(mRendering.getIncrementalCompileOperation());
|
|
mRendering.getResourceSystem()->setExpiryDelay(Settings::Manager::getFloat("cache expiry delay", "Cells"));
|
|
}
|
|
|
|
void Scene::changePlayerCell(CellStore *cell, const ESM::Position &pos, bool adjustPlayerPos)
|
|
{
|
|
mCurrentCell = cell;
|
|
|
|
mRendering.enableTerrain(cell->isExterior());
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr old = world->getPlayerPtr();
|
|
world->getPlayer().setCell(cell);
|
|
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
mRendering.updatePlayerPtr(player);
|
|
|
|
if (adjustPlayerPos) {
|
|
world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
|
|
|
|
float x = pos.rot[0];
|
|
float y = pos.rot[1];
|
|
float z = pos.rot[2];
|
|
world->rotateObject(player, x, y, z);
|
|
|
|
player.getClass().adjustPosition(player, true);
|
|
}
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->updateCell(old, player);
|
|
MWBase::Environment::get().getWindowManager()->watchActor(player);
|
|
|
|
mPhysics->updatePtr(old, player);
|
|
|
|
world->adjustSky();
|
|
|
|
mLastPlayerPos = player.getRefData().getPosition().asVec3();
|
|
}
|
|
|
|
Scene::Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
|
DetourNavigator::Navigator& navigator)
|
|
: mCurrentCell (nullptr), mCellChanged (false), mPhysics(physics), mRendering(rendering), mNavigator(navigator)
|
|
, mCellLoadingThreshold(1024.f)
|
|
, mPreloadDistance(Settings::Manager::getInt("preload distance", "Cells"))
|
|
, mPreloadEnabled(Settings::Manager::getBool("preload enabled", "Cells"))
|
|
, mPreloadExteriorGrid(Settings::Manager::getBool("preload exterior grid", "Cells"))
|
|
, mPreloadDoors(Settings::Manager::getBool("preload doors", "Cells"))
|
|
, mPreloadFastTravel(Settings::Manager::getBool("preload fast travel", "Cells"))
|
|
, mPredictionTime(Settings::Manager::getFloat("prediction time", "Cells"))
|
|
{
|
|
mPreloader.reset(new CellPreloader(rendering.getResourceSystem(), physics->getShapeManager(), rendering.getTerrain(), rendering.getLandManager()));
|
|
mPreloader->setWorkQueue(mRendering.getWorkQueue());
|
|
|
|
mPreloader->setUnrefQueue(rendering.getUnrefQueue());
|
|
mPhysics->setUnrefQueue(rendering.getUnrefQueue());
|
|
|
|
rendering.getResourceSystem()->setExpiryDelay(Settings::Manager::getFloat("cache expiry delay", "Cells"));
|
|
|
|
mPreloader->setExpiryDelay(Settings::Manager::getFloat("preload cell expiry delay", "Cells"));
|
|
mPreloader->setMinCacheSize(Settings::Manager::getInt("preload cell cache min", "Cells"));
|
|
mPreloader->setMaxCacheSize(Settings::Manager::getInt("preload cell cache max", "Cells"));
|
|
mPreloader->setPreloadInstances(Settings::Manager::getBool("preload instances", "Cells"));
|
|
}
|
|
|
|
Scene::~Scene()
|
|
{
|
|
}
|
|
|
|
bool Scene::hasCellChanged() const
|
|
{
|
|
return mCellChanged;
|
|
}
|
|
|
|
const Scene::CellStoreCollection& Scene::getActiveCells() const
|
|
{
|
|
return mActiveCells;
|
|
}
|
|
|
|
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
|
{
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
|
bool useFading = (mCurrentCell != nullptr);
|
|
if (useFading)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
std::string loadingInteriorText = "#{sLoadingMessage2}";
|
|
loadingListener->setLabel(loadingInteriorText);
|
|
Loading::ScopedLoad load(loadingListener);
|
|
|
|
if(mCurrentCell != nullptr && *mCurrentCell == *cell)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]);
|
|
|
|
float x = position.rot[0];
|
|
float y = position.rot[1];
|
|
float z = position.rot[2];
|
|
world->rotateObject(world->getPlayerPtr(), x, y, z);
|
|
|
|
if (adjustPlayerPos)
|
|
world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true);
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
return;
|
|
}
|
|
|
|
Log(Debug::Info) << "Changing to interior";
|
|
|
|
// unload
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
unloadCell (active++);
|
|
|
|
loadingListener->setProgressRange(cell->count());
|
|
|
|
// Load cell.
|
|
mPagedRefs.clear();
|
|
loadCell (cell, loadingListener, changeEvent);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_CELL_STATE packet with all cell states stored in LocalPlayer
|
|
and then clear them, but only if the player is logged in on the server
|
|
*/
|
|
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
|
|
{
|
|
mwmp::Main::get().getLocalPlayer()->sendCellStates();
|
|
mwmp::Main::get().getLocalPlayer()->clearCellStates();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
changePlayerCell(cell, position, adjustPlayerPos);
|
|
|
|
// adjust fog
|
|
mRendering.configureFog(mCurrentCell->getCell());
|
|
|
|
// Sky system
|
|
MWBase::Environment::get().getWorld()->adjustSky();
|
|
|
|
if (changeEvent)
|
|
mCellChanged = true;
|
|
|
|
if (useFading)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
|
|
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
|
|
|
|
mNavigator.wait(*loadingListener, DetourNavigator::WaitConditionType::requiredTilesPresent);
|
|
}
|
|
|
|
void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
|
|
|
|
if (changeEvent)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
|
|
|
changeCellGrid(position.asVec3(), x, y, changeEvent);
|
|
|
|
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
|
changePlayerCell(current, position, adjustPlayerPos);
|
|
|
|
if (changeEvent)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
}
|
|
|
|
CellStore* Scene::getCurrentCell ()
|
|
{
|
|
return mCurrentCell;
|
|
}
|
|
|
|
void Scene::markCellAsUnchanged()
|
|
{
|
|
mCellChanged = false;
|
|
}
|
|
|
|
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool test)
|
|
{
|
|
InsertVisitor insertVisitor (cell, *loadingListener, test);
|
|
cell.forEach (insertVisitor);
|
|
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
|
|
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
|
|
|
|
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
|
|
PositionVisitor posVisitor;
|
|
cell.forEach (posVisitor);
|
|
}
|
|
|
|
void Scene::addObjectToScene (const Ptr& ptr)
|
|
{
|
|
try
|
|
{
|
|
addObject(ptr, *mPhysics, mRendering, mPagedRefs);
|
|
addObject(ptr, *mPhysics, mNavigator);
|
|
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
|
|
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
|
|
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
navigator->update(player.getRefData().getPosition().asVec3());
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what();
|
|
}
|
|
}
|
|
|
|
void Scene::removeObjectFromScene (const Ptr& ptr)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->remove (ptr);
|
|
MWBase::Environment::get().getSoundManager()->stopSound3D (ptr);
|
|
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
|
|
if (const auto object = mPhysics->getObject(ptr))
|
|
{
|
|
navigator->removeObject(DetourNavigator::ObjectId(object));
|
|
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
navigator->update(player.getRefData().getPosition().asVec3());
|
|
}
|
|
else if (mPhysics->getActor(ptr))
|
|
{
|
|
navigator->removeAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
|
|
}
|
|
mPhysics->remove(ptr);
|
|
mRendering.removeObject (ptr);
|
|
if (ptr.getClass().isActor())
|
|
mRendering.removeWaterRippleEmitter(ptr);
|
|
ptr.getRefData().setBaseNode(nullptr);
|
|
}
|
|
|
|
bool Scene::isCellActive(const CellStore &cell)
|
|
{
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active != mActiveCells.end()) {
|
|
if (**active == cell) {
|
|
return true;
|
|
}
|
|
++active;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Ptr Scene::searchPtrViaActorId (int actorId)
|
|
{
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin());
|
|
iter!=mActiveCells.end(); ++iter)
|
|
if (Ptr ptr = (*iter)->searchViaActorId (actorId))
|
|
return ptr;
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
class PreloadMeshItem : public SceneUtil::WorkItem
|
|
{
|
|
public:
|
|
PreloadMeshItem(const std::string& mesh, Resource::SceneManager* sceneManager)
|
|
: mMesh(mesh), mSceneManager(sceneManager)
|
|
{
|
|
}
|
|
|
|
void doWork() override
|
|
{
|
|
try
|
|
{
|
|
mSceneManager->getTemplate(mMesh);
|
|
}
|
|
catch (std::exception&)
|
|
{
|
|
}
|
|
}
|
|
private:
|
|
std::string mMesh;
|
|
Resource::SceneManager* mSceneManager;
|
|
};
|
|
|
|
void Scene::preload(const std::string &mesh, bool useAnim)
|
|
{
|
|
std::string mesh_ = mesh;
|
|
if (useAnim)
|
|
mesh_ = Misc::ResourceHelpers::correctActorModelPath(mesh_, mRendering.getResourceSystem()->getVFS());
|
|
|
|
if (!mRendering.getResourceSystem()->getSceneManager()->checkLoaded(mesh_, mRendering.getReferenceTime()))
|
|
mRendering.getWorkQueue()->addWorkItem(new PreloadMeshItem(mesh_, mRendering.getResourceSystem()->getSceneManager()));
|
|
}
|
|
|
|
void Scene::preloadCells(float dt)
|
|
{
|
|
if (dt<=1e-06) return;
|
|
std::vector<PositionCellGrid> exteriorPositions;
|
|
|
|
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
|
osg::Vec3f moved = playerPos - mLastPlayerPos;
|
|
osg::Vec3f predictedPos = playerPos + moved / dt * mPredictionTime;
|
|
|
|
if (mCurrentCell->isExterior())
|
|
exteriorPositions.emplace_back(predictedPos, gridCenterToBounds(getNewGridCenter(predictedPos, &mCurrentGridCenter)));
|
|
|
|
mLastPlayerPos = playerPos;
|
|
|
|
if (mPreloadEnabled)
|
|
{
|
|
if (mPreloadDoors)
|
|
preloadTeleportDoorDestinations(playerPos, predictedPos, exteriorPositions);
|
|
if (mPreloadExteriorGrid)
|
|
preloadExteriorGrid(playerPos, predictedPos);
|
|
if (mPreloadFastTravel)
|
|
preloadFastTravelDestinations(playerPos, predictedPos, exteriorPositions);
|
|
}
|
|
|
|
mPreloader->setTerrainPreloadPositions(exteriorPositions);
|
|
}
|
|
|
|
void Scene::preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, std::vector<PositionCellGrid>& exteriorPositions)
|
|
{
|
|
std::vector<MWWorld::ConstPtr> teleportDoors;
|
|
for (const MWWorld::CellStore* cellStore : mActiveCells)
|
|
{
|
|
typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
|
|
const DoorList &doors = cellStore->getReadOnlyDoors().mList;
|
|
for (auto& door : doors)
|
|
{
|
|
if (!door.mRef.getTeleport())
|
|
{
|
|
continue;
|
|
}
|
|
teleportDoors.emplace_back(&door, cellStore);
|
|
}
|
|
}
|
|
|
|
for (const MWWorld::ConstPtr& door : teleportDoors)
|
|
{
|
|
float sqrDistToPlayer = (playerPos - door.getRefData().getPosition().asVec3()).length2();
|
|
sqrDistToPlayer = std::min(sqrDistToPlayer, (predictedPos - door.getRefData().getPosition().asVec3()).length2());
|
|
|
|
if (sqrDistToPlayer < mPreloadDistance*mPreloadDistance)
|
|
{
|
|
try
|
|
{
|
|
if (!door.getCellRef().getDestCell().empty())
|
|
preloadCell(MWBase::Environment::get().getWorld()->getInterior(door.getCellRef().getDestCell()));
|
|
else
|
|
{
|
|
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
|
|
int x,y;
|
|
MWBase::Environment::get().getWorld()->positionToIndex (pos.x(), pos.y(), x, y);
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
|
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
|
}
|
|
}
|
|
catch (std::exception&)
|
|
{
|
|
// ignore error for now, would spam the log too much
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos)
|
|
{
|
|
if (!MWBase::Environment::get().getWorld()->isCellExterior())
|
|
return;
|
|
|
|
int halfGridSizePlusOne = mHalfGridSize + 1;
|
|
|
|
|
|
int cellX,cellY;
|
|
cellX = mCurrentGridCenter.x(); cellY = mCurrentGridCenter.y();
|
|
|
|
float centerX, centerY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(cellX, cellY, centerX, centerY, true);
|
|
|
|
for (int dx = -halfGridSizePlusOne; dx <= halfGridSizePlusOne; ++dx)
|
|
{
|
|
for (int dy = -halfGridSizePlusOne; dy <= halfGridSizePlusOne; ++dy)
|
|
{
|
|
if (dy != halfGridSizePlusOne && dy != -halfGridSizePlusOne && dx != halfGridSizePlusOne && dx != -halfGridSizePlusOne)
|
|
continue; // only care about the outer (not yet loaded) part of the grid
|
|
|
|
float thisCellCenterX, thisCellCenterY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(cellX+dx, cellY+dy, thisCellCenterX, thisCellCenterY, true);
|
|
|
|
float dist = std::max(std::abs(thisCellCenterX - playerPos.x()), std::abs(thisCellCenterY - playerPos.y()));
|
|
dist = std::min(dist,std::max(std::abs(thisCellCenterX - predictedPos.x()), std::abs(thisCellCenterY - predictedPos.y())));
|
|
float loadDist = Constants::CellSizeInUnits / 2 + Constants::CellSizeInUnits - mCellLoadingThreshold + mPreloadDistance;
|
|
|
|
if (dist < loadDist)
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(cellX+dx, cellY+dy));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::preloadCell(CellStore *cell, bool preloadSurrounding)
|
|
{
|
|
if (preloadSurrounding && cell->isExterior())
|
|
{
|
|
int x = cell->getCell()->getGridX();
|
|
int y = cell->getCell()->getGridY();
|
|
unsigned int numpreloaded = 0;
|
|
for (int dx = -mHalfGridSize; dx <= mHalfGridSize; ++dx)
|
|
{
|
|
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
|
|
{
|
|
mPreloader->preload(MWBase::Environment::get().getWorld()->getExterior(x+dx, y+dy), mRendering.getReferenceTime());
|
|
if (++numpreloaded >= mPreloader->getMaxCacheSize())
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
mPreloader->preload(cell, mRendering.getReferenceTime());
|
|
}
|
|
|
|
void Scene::preloadTerrain(const osg::Vec3f &pos, bool sync)
|
|
{
|
|
std::vector<PositionCellGrid> vec;
|
|
vec.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
|
if (sync && mRendering.pagingUnlockCache())
|
|
mPreloader->abortTerrainPreloadExcept(nullptr);
|
|
else
|
|
mPreloader->abortTerrainPreloadExcept(&vec[0]);
|
|
mPreloader->setTerrainPreloadPositions(vec);
|
|
if (!sync) return;
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
Loading::ScopedLoad load(loadingListener);
|
|
int progress = 0, initialProgress = -1, progressRange = 0;
|
|
while (!mPreloader->syncTerrainLoad(vec, progress, progressRange, mRendering.getReferenceTime()))
|
|
{
|
|
if (initialProgress == -1)
|
|
{
|
|
loadingListener->setLabel("#{sLoadingMessage4}");
|
|
initialProgress = progress;
|
|
}
|
|
if (progress)
|
|
{
|
|
loadingListener->setProgressRange(std::max(0, progressRange-initialProgress));
|
|
loadingListener->setProgress(progress-initialProgress);
|
|
}
|
|
else
|
|
loadingListener->setProgress(0);
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
}
|
|
}
|
|
|
|
void Scene::reloadTerrain()
|
|
{
|
|
mPreloader->setTerrainPreloadPositions(std::vector<PositionCellGrid>());
|
|
}
|
|
|
|
struct ListFastTravelDestinationsVisitor
|
|
{
|
|
ListFastTravelDestinationsVisitor(float preloadDist, const osg::Vec3f& playerPos)
|
|
: mPreloadDist(preloadDist)
|
|
, mPlayerPos(playerPos)
|
|
{
|
|
}
|
|
|
|
bool operator()(const MWWorld::Ptr& ptr)
|
|
{
|
|
if ((ptr.getRefData().getPosition().asVec3() - mPlayerPos).length2() > mPreloadDist * mPreloadDist)
|
|
return true;
|
|
|
|
if (ptr.getClass().isNpc())
|
|
{
|
|
const std::vector<ESM::Transport::Dest>& transport = ptr.get<ESM::NPC>()->mBase->mTransport.mList;
|
|
mList.insert(mList.begin(), transport.begin(), transport.end());
|
|
}
|
|
else
|
|
{
|
|
const std::vector<ESM::Transport::Dest>& transport = ptr.get<ESM::Creature>()->mBase->mTransport.mList;
|
|
mList.insert(mList.begin(), transport.begin(), transport.end());
|
|
}
|
|
return true;
|
|
}
|
|
float mPreloadDist;
|
|
osg::Vec3f mPlayerPos;
|
|
std::vector<ESM::Transport::Dest> mList;
|
|
};
|
|
|
|
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/, std::vector<PositionCellGrid>& exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time
|
|
{
|
|
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
|
|
|
|
for (MWWorld::CellStore* cellStore : mActiveCells)
|
|
{
|
|
cellStore->forEachType<ESM::NPC>(listVisitor);
|
|
cellStore->forEachType<ESM::Creature>(listVisitor);
|
|
}
|
|
|
|
for (ESM::Transport::Dest& dest : listVisitor.mList)
|
|
{
|
|
if (!dest.mCellName.empty())
|
|
preloadCell(MWBase::Environment::get().getWorld()->getInterior(dest.mCellName));
|
|
else
|
|
{
|
|
osg::Vec3f pos = dest.mPos.asVec3();
|
|
int x,y;
|
|
MWBase::Environment::get().getWorld()->positionToIndex( pos.x(), pos.y(), x, y);
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
|
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
|
}
|
|
}
|
|
}
|
|
}
|