David Cernat
26033ff7e7
Add OpenMW 0.47 commits up to 4 Aug 2021
3 years ago
elsid
08b026e907
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
...
To keep btCollisionShape lifetime.
3 years ago
David Cernat
0567dc1fd4
Add OpenMW 0.47 commits up to 25 Jul 2021
3 years ago
fredzio
9d17cece3a
Set mCanWaterWalk and mOnGround when adding Actor to the scene.
...
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
3 years ago
David Cernat
1f0cb09933
Add OpenMW commits up to 1 Jun 2021
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# Conflicts:
# .travis.yml
# README.md
4 years ago
psi29a
9dfba37ce9
Merge branch 'fix_big_object_navmesh_update' into 'master'
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Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060 )
Closes #6060
See merge request OpenMW/openmw!911
4 years ago
elsid
4a6961b365
Trigger navmesh update on moved player only when player tile has been changed
4 years ago
elsid
3915e5d2cc
Always center loading screen progress bar by height when there is active message box
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To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
4 years ago
David Cernat
7a6dfc61ec
Add OpenMW commits up to 21 May 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/interpretercontext.cpp
# components/CMakeLists.txt
4 years ago
elsid
59f89d22f8
Apply min distance only for not present tiles
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To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
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Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
4 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
4 years ago
jvoisin
998cc97a4f
And done!
4 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
4 years ago
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
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# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
4 years ago
Bret Curtis
40c989d732
allman style
4 years ago
Bret Curtis
9fc0649fb6
a better check to avoid the mCell assertion, so compariing nullptr to current cell will refurn false anyway
4 years ago
Bret Curtis
49545e6d29
add comments as to why we need to check that the player is grounded or not; only run once during initial cell loading
4 years ago
Bret Curtis
c067782814
proper fix that traces down the player when a cell is loaded; we also only run once if the current cell being loaded is the one that the player is in.
4 years ago
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
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# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
4 years ago
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c731492
.
4 years ago
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
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This reverts commit f031a191b8
.
4 years ago
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
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This reverts commit 23137d0c54
.
4 years ago
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
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A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
4 years ago
fredzio
f031a191b8
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
4 years ago
fredzio
165c731492
Remove physics dependency on basenode
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Necessary to be able to load physics objects from inactive cells.
4 years ago
Evil Eye
a401c517bf
Always unload height fields
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loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
4 years ago
fredzio
a314f196eb
Unconditionally call actor->resetPosition in adjustPosition.
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Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things).
4 years ago
Frederic Chardon
460e5abb55
Update physics object position after spawning.
4 years ago
David Cernat
4620adc662
Add OpenMW commits up to 30 Nov 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwphysics/actor.cpp
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
David Cernat
68837aaf4a
Add OpenMW commits up to 15 Oct 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/mwgui/containeritemmodel.cpp
# apps/openmw/mwgui/tradewindow.cpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwworld/actionteleport.cpp
# apps/openmw/mwworld/containerstore.cpp
4 years ago
fredzio
d76cc5d0a9
Make the Object class manage its collision object and position.
4 years ago
David Cernat
5eb7eb8d88
Add OpenMW commits up to 4 Jul 2020
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/charactercreation.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/character.cpp
5 years ago
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
5 years ago
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
5 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
David Cernat
3b2eb6f62c
Add OpenMW commits up to 22 Jun 2020
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago