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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
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#include "areatype.hpp"
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#include "bounds.hpp"
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#include <components/bullethelpers/operators.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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#include <tuple>
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#include <LinearMath/btTransform.h>
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namespace DetourNavigator
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{
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class RecastMesh
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{
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public:
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struct Water
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{
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int mCellSize;
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btTransform mTransform;
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};
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RecastMesh(std::size_t generation, std::size_t revision, std::vector<int> indices, std::vector<float> vertices,
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std::vector<AreaType> areaTypes, std::vector<Water> water);
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std::size_t getGeneration() const
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{
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return mGeneration;
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}
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std::size_t getRevision() const
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{
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return mRevision;
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}
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const std::vector<int>& getIndices() const
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{
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return mIndices;
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}
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const std::vector<float>& getVertices() const
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{
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return mVertices;
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}
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const std::vector<AreaType>& getAreaTypes() const
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{
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return mAreaTypes;
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}
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const std::vector<Water>& getWater() const
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{
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return mWater;
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}
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std::size_t getVerticesCount() const
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{
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return mVertices.size() / 3;
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}
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std::size_t getTrianglesCount() const
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{
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return mIndices.size() / 3;
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}
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const Bounds& getBounds() const
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{
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return mBounds;
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}
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private:
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std::size_t mGeneration;
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std::size_t mRevision;
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std::vector<int> mIndices;
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std::vector<float> mVertices;
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std::vector<AreaType> mAreaTypes;
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std::vector<Water> mWater;
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Bounds mBounds;
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};
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inline bool operator<(const RecastMesh::Water& lhs, const RecastMesh::Water& rhs)
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{
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return std::tie(lhs.mCellSize, lhs.mTransform) < std::tie(rhs.mCellSize, rhs.mTransform);
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}
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inline bool operator <(const RecastMesh& lhs, const RecastMesh& rhs)
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{
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return std::tie(lhs.getIndices(), lhs.getVertices(), lhs.getAreaTypes(), lhs.getWater())
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< std::tie(rhs.getIndices(), rhs.getVertices(), rhs.getAreaTypes(), rhs.getWater());
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}
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}
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#endif
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