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openmw-tes3mp/components/esm/aipackage.hpp

102 lines
2.1 KiB
C++

#ifndef OPENMW_ESM_AIPACKAGE_H
#define OPENMW_ESM_AIPACKAGE_H
#include <vector>
#include <string>
#include "esmcommon.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
#pragma pack(push)
#pragma pack(1)
struct AIData
{
unsigned short mHello; // This is the base value for greeting distance [0, 65535]
unsigned char mFight, mFlee, mAlarm; // These are probabilities [0, 100]
char mU1, mU2, mU3; // Unknown values
int mServices; // See the Services enum
void blank();
///< Set record to default state (does not touch the ID).
}; // 12 bytes
struct AIWander
{
short mDistance;
short mDuration;
unsigned char mTimeOfDay;
unsigned char mIdle[8];
unsigned char mShouldRepeat;
};
struct AITravel
{
float mX, mY, mZ;
int mUnk;
};
struct AITarget
{
float mX, mY, mZ;
short mDuration;
NAME32 mId;
short mUnk;
};
struct AIActivate
{
NAME32 mName;
unsigned char mUnk;
};
#pragma pack(pop)
enum
{
AI_Wander = 0x575f4941,
AI_Travel = 0x545f4941,
AI_Follow = 0x465f4941,
AI_Escort = 0x455f4941,
AI_Activate = 0x415f4941,
AI_CNDT = 0x54444e43
};
/// \note Used for storaging packages in a single container
/// w/o manual memory allocation accordingly to policy standards
struct AIPackage
{
int mType;
// Anonymous union
union
{
AIWander mWander;
AITravel mTravel;
AITarget mTarget;
AIActivate mActivate;
};
/// \note for AITarget only, placed here to stick with union,
/// overhead should be not so awful
std::string mCellName;
};
struct AIPackageList
{
std::vector<AIPackage> mList;
/// Add a single AIPackage, assumes subrecord name was already read
void add(ESMReader &esm);
void save(ESMWriter &esm) const;
};
}
#endif