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openmw-tes3mp/components/esm/creaturestats.cpp

276 lines
7.3 KiB
C++

#include "creaturestats.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
void ESM::CreatureStats::load (ESMReader &esm)
{
bool intFallback = esm.getFormat() < 11;
for (int i=0; i<8; ++i)
mAttributes[i].load (esm, intFallback);
for (int i=0; i<3; ++i)
mDynamic[i].load (esm);
mGoldPool = 0;
esm.getHNOT (mGoldPool, "GOLD");
mTradeTime.mDay = 0;
mTradeTime.mHour = 0;
esm.getHNOT (mTradeTime, "TIME");
int flags = 0;
mDead = false;
mDeathAnimationFinished = false;
mDied = false;
mMurdered = false;
mTalkedTo = false;
mAlarmed = false;
mAttacked = false;
mKnockdown = false;
mKnockdownOneFrame = false;
mKnockdownOverOneFrame = false;
mHitRecovery = false;
mBlock = false;
mRecalcDynamicStats = false;
if (esm.getFormat() < 8)
{
esm.getHNOT (mDead, "DEAD");
esm.getHNOT (mDeathAnimationFinished, "DFNT");
if (esm.getFormat() < 3 && mDead)
mDeathAnimationFinished = true;
esm.getHNOT (mDied, "DIED");
esm.getHNOT (mMurdered, "MURD");
if (esm.isNextSub("FRHT"))
esm.skipHSub(); // Friendly hits, no longer used
esm.getHNOT (mTalkedTo, "TALK");
esm.getHNOT (mAlarmed, "ALRM");
esm.getHNOT (mAttacked, "ATKD");
if (esm.isNextSub("HOST"))
esm.skipHSub(); // Hostile, no longer used
if (esm.isNextSub("ATCK"))
esm.skipHSub(); // attackingOrSpell, no longer used
esm.getHNOT (mKnockdown, "KNCK");
esm.getHNOT (mKnockdownOneFrame, "KNC1");
esm.getHNOT (mKnockdownOverOneFrame, "KNCO");
esm.getHNOT (mHitRecovery, "HITR");
esm.getHNOT (mBlock, "BLCK");
}
else
{
esm.getHNOT(flags, "AFLG");
mDead = flags & Dead;
mDeathAnimationFinished = flags & DeathAnimationFinished;
mDied = flags & Died;
mMurdered = flags & Murdered;
mTalkedTo = flags & TalkedTo;
mAlarmed = flags & Alarmed;
mAttacked = flags & Attacked;
mKnockdown = flags & Knockdown;
mKnockdownOneFrame = flags & KnockdownOneFrame;
mKnockdownOverOneFrame = flags & KnockdownOverOneFrame;
mHitRecovery = flags & HitRecovery;
mBlock = flags & Block;
mRecalcDynamicStats = flags & RecalcDynamicStats;
}
mMovementFlags = 0;
esm.getHNOT (mMovementFlags, "MOVE");
if (esm.isNextSub("ASTR"))
esm.skipHSub(); // attackStrength, no longer used
mFallHeight = 0;
esm.getHNOT (mFallHeight, "FALL");
mLastHitObject = esm.getHNOString ("LHIT");
mLastHitAttemptObject = esm.getHNOString ("LHAT");
if (esm.getFormat() < 8)
esm.getHNOT (mRecalcDynamicStats, "CALC");
mDrawState = 0;
esm.getHNOT (mDrawState, "DRAW");
mLevel = 1;
esm.getHNOT (mLevel, "LEVL");
mActorId = -1;
esm.getHNOT (mActorId, "ACID");
mDeathAnimation = -1;
esm.getHNOT (mDeathAnimation, "DANM");
mTimeOfDeath.mDay = 0;
mTimeOfDeath.mHour = 0;
esm.getHNOT (mTimeOfDeath, "DTIM");
mSpells.load(esm);
mActiveSpells.load(esm);
mAiSequence.load(esm);
mMagicEffects.load(esm);
while (esm.isNextSub("SUMM"))
{
int magicEffect;
esm.getHT(magicEffect);
std::string source = esm.getHNOString("SOUR");
int effectIndex = -1;
esm.getHNOT (effectIndex, "EIND");
int actorId;
esm.getHNT (actorId, "ACID");
mSummonedCreatureMap[SummonKey(magicEffect, source, effectIndex)] = actorId;
}
while (esm.isNextSub("GRAV"))
{
int actorId;
esm.getHT(actorId);
mSummonGraveyard.push_back(actorId);
}
mHasAiSettings = false;
esm.getHNOT(mHasAiSettings, "AISE");
if (mHasAiSettings)
{
for (int i=0; i<4; ++i)
mAiSettings[i].load(esm);
}
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
CorprusStats stats;
esm.getHNT(stats.mWorsenings, "WORS");
esm.getHNT(stats.mNextWorsening, "TIME");
mCorprusSpells[id] = stats;
}
}
void ESM::CreatureStats::save (ESMWriter &esm) const
{
for (int i=0; i<8; ++i)
mAttributes[i].save (esm);
for (int i=0; i<3; ++i)
mDynamic[i].save (esm);
if (mGoldPool)
esm.writeHNT ("GOLD", mGoldPool);
if (mTradeTime.mDay != 0 || mTradeTime.mHour != 0)
esm.writeHNT ("TIME", mTradeTime);
int flags = 0;
if (mDead) flags |= Dead;
if (mDeathAnimationFinished) flags |= DeathAnimationFinished;
if (mDied) flags |= Died;
if (mMurdered) flags |= Murdered;
if (mTalkedTo) flags |= TalkedTo;
if (mAlarmed) flags |= Alarmed;
if (mAttacked) flags |= Attacked;
if (mKnockdown) flags |= Knockdown;
if (mKnockdownOneFrame) flags |= KnockdownOneFrame;
if (mKnockdownOverOneFrame) flags |= KnockdownOverOneFrame;
if (mHitRecovery) flags |= HitRecovery;
if (mBlock) flags |= Block;
if (mRecalcDynamicStats) flags |= RecalcDynamicStats;
if (flags)
esm.writeHNT ("AFLG", flags);
if (mMovementFlags)
esm.writeHNT ("MOVE", mMovementFlags);
if (mFallHeight)
esm.writeHNT ("FALL", mFallHeight);
if (!mLastHitObject.empty())
esm.writeHNString ("LHIT", mLastHitObject);
if (!mLastHitAttemptObject.empty())
esm.writeHNString ("LHAT", mLastHitAttemptObject);
if (mDrawState)
esm.writeHNT ("DRAW", mDrawState);
if (mLevel != 1)
esm.writeHNT ("LEVL", mLevel);
if (mActorId != -1)
esm.writeHNT ("ACID", mActorId);
if (mDeathAnimation != -1)
esm.writeHNT ("DANM", mDeathAnimation);
if (mTimeOfDeath.mHour != 0 || mTimeOfDeath.mDay != 0)
esm.writeHNT ("DTIM", mTimeOfDeath);
mSpells.save(esm);
mActiveSpells.save(esm);
mAiSequence.save(esm);
mMagicEffects.save(esm);
for (const auto& summon : mSummonedCreatureMap)
{
esm.writeHNT ("SUMM", summon.first.mEffectId);
esm.writeHNString ("SOUR", summon.first.mSourceId);
int effectIndex = summon.first.mEffectIndex;
if (effectIndex != -1)
esm.writeHNT ("EIND", effectIndex);
esm.writeHNT ("ACID", summon.second);
}
for (int key : mSummonGraveyard)
{
esm.writeHNT ("GRAV", key);
}
esm.writeHNT("AISE", mHasAiSettings);
if (mHasAiSettings)
{
for (int i=0; i<4; ++i)
mAiSettings[i].save(esm);
}
for (const auto& corprusSpell : mCorprusSpells)
{
esm.writeHNString("CORP", corprusSpell.first);
const CorprusStats & stats = corprusSpell.second;
esm.writeHNT("WORS", stats.mWorsenings);
esm.writeHNT("TIME", stats.mNextWorsening);
}
}
void ESM::CreatureStats::blank()
{
mTradeTime.mHour = 0;
mTradeTime.mDay = 0;
mGoldPool = 0;
mActorId = -1;
mHasAiSettings = false;
mDead = false;
mDeathAnimationFinished = false;
mDied = false;
mMurdered = false;
mTalkedTo = false;
mAlarmed = false;
mAttacked = false;
mKnockdown = false;
mKnockdownOneFrame = false;
mKnockdownOverOneFrame = false;
mHitRecovery = false;
mBlock = false;
mMovementFlags = 0;
mFallHeight = 0.f;
mRecalcDynamicStats = false;
mDrawState = 0;
mDeathAnimation = -1;
mLevel = 1;
mCorprusSpells.clear();
}