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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#ifndef OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#include <string>
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#include <map>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Faction definitions
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*/
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// Requirements for each rank
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struct RankData
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{
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int mAttribute1, mAttribute2; // Attribute level
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// Skill level (faction skills given in
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// skillID below.) You need one skill at
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// level 'mPrimarySkill' and two skills at level
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// 'mFavouredSkill' to advance to this rank.
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int mPrimarySkill, mFavouredSkill;
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int mFactReaction; // Reaction from faction members
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};
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struct Faction
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{
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static unsigned int sRecordId;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string getRecordType() { return "Faction"; }
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std::string mId, mName;
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struct FADTstruct
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{
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// Which attributes we like
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int mAttribute[2];
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RankData mRankData[10];
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int mSkills[7]; // IDs of skills this faction require
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// Each element will either contain an ESM::Skill index, or -1.
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int mIsHidden; // 1 - hidden from player
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int& getSkill (int index, bool ignored = false);
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///< Throws an exception for invalid values of \a index.
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int getSkill (int index, bool ignored = false) const;
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///< Throws an exception for invalid values of \a index.
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}; // 240 bytes
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FADTstruct mData;
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// <Faction ID, Reaction>
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std::map<std::string, int> mReactions;
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// Name of faction ranks (may be empty for NPC factions)
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std::string mRanks[10];
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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