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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#ifndef OPENMW_ESM_LIGH_H
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#define OPENMW_ESM_LIGH_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Lights. Includes static light sources and also carryable candles
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* and torches.
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*/
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struct Light
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{
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static unsigned int sRecordId;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string getRecordType() { return "Light"; }
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enum Flags
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{
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Dynamic = 0x001,
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Carry = 0x002, // Can be carried
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Negative = 0x004, // Negative light - i.e. darkness
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Flicker = 0x008,
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Fire = 0x010,
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OffDefault = 0x020, // Off by default - does not burn while placed in a cell, but can burn when equipped by an NPC
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FlickerSlow = 0x040,
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Pulse = 0x080,
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PulseSlow = 0x100
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};
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struct LHDTstruct
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{
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float mWeight;
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int mValue;
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int mTime; // Duration
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int mRadius;
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unsigned int mColor; // 4-byte rgba value
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int mFlags;
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}; // Size = 24 bytes
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LHDTstruct mData;
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std::string mSound, mScript, mModel, mIcon, mName, mId;
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID).
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};
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}
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#endif
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