You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/components/esm/loadskil.cpp

201 lines
5.0 KiB
C++

#include "loadskil.hpp"
#include <sstream>
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
const std::string Skill::sSkillNames[Length] = {
"Block",
"Armorer",
"Mediumarmor",
"Heavyarmor",
"Bluntweapon",
"Longblade",
"Axe",
"Spear",
"Athletics",
"Enchant",
"Destruction",
"Alteration",
"Illusion",
"Conjuration",
"Mysticism",
"Restoration",
"Alchemy",
"Unarmored",
"Security",
"Sneak",
"Acrobatics",
"Lightarmor",
"Shortblade",
"Marksman",
"Mercantile",
"Speechcraft",
"Handtohand",
};
const std::string Skill::sSkillNameIds[Length] = {
"sSkillBlock",
"sSkillArmorer",
"sSkillMediumarmor",
"sSkillHeavyarmor",
"sSkillBluntweapon",
"sSkillLongblade",
"sSkillAxe",
"sSkillSpear",
"sSkillAthletics",
"sSkillEnchant",
"sSkillDestruction",
"sSkillAlteration",
"sSkillIllusion",
"sSkillConjuration",
"sSkillMysticism",
"sSkillRestoration",
"sSkillAlchemy",
"sSkillUnarmored",
"sSkillSecurity",
"sSkillSneak",
"sSkillAcrobatics",
"sSkillLightarmor",
"sSkillShortblade",
"sSkillMarksman",
"sSkillMercantile",
"sSkillSpeechcraft",
"sSkillHandtohand",
};
const std::string Skill::sIconNames[Length] = {
"combat_block.dds",
"combat_armor.dds",
"combat_mediumarmor.dds",
"combat_heavyarmor.dds",
"combat_blunt.dds",
"combat_longblade.dds",
"combat_axe.dds",
"combat_spear.dds",
"combat_athletics.dds",
"magic_enchant.dds",
"magic_destruction.dds",
"magic_alteration.dds",
"magic_illusion.dds",
"magic_conjuration.dds",
"magic_mysticism.dds",
"magic_restoration.dds",
"magic_alchemy.dds",
"magic_unarmored.dds",
"stealth_security.dds",
"stealth_sneak.dds",
"stealth_acrobatics.dds",
"stealth_lightarmor.dds",
"stealth_shortblade.dds",
"stealth_marksman.dds",
"stealth_mercantile.dds",
"stealth_speechcraft.dds",
"stealth_handtohand.dds",
};
const std::array<Skill::SkillEnum, Skill::Length> Skill::sSkillIds = {{
Block,
Armorer,
MediumArmor,
HeavyArmor,
BluntWeapon,
LongBlade,
Axe,
Spear,
Athletics,
Enchant,
Destruction,
Alteration,
Illusion,
Conjuration,
Mysticism,
Restoration,
Alchemy,
Unarmored,
Security,
Sneak,
Acrobatics,
LightArmor,
ShortBlade,
Marksman,
Mercantile,
Speechcraft,
HandToHand
}};
unsigned int Skill::sRecordId = REC_SKIL;
void Skill::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false; // Skill record can't be deleted now (may be changed in the future)
bool hasIndex = false;
bool hasData = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().intval)
{
case ESM::FourCC<'I','N','D','X'>::value:
esm.getHT(mIndex);
hasIndex = true;
break;
case ESM::FourCC<'S','K','D','T'>::value:
esm.getHT(mData, 24);
hasData = true;
break;
case ESM::FourCC<'D','E','S','C'>::value:
mDescription = esm.getHString();
break;
default:
esm.fail("Unknown subrecord");
}
}
if (!hasIndex)
esm.fail("Missing INDX");
if (!hasData)
esm.fail("Missing SKDT");
// create an ID from the index and the name (only used in the editor and likely to change in the
// future)
mId = indexToId (mIndex);
}
void Skill::save(ESMWriter &esm, bool /*isDeleted*/) const
{
esm.writeHNT("INDX", mIndex);
esm.writeHNT("SKDT", mData, 24);
esm.writeHNOString("DESC", mDescription);
}
void Skill::blank()
{
mData.mAttribute = 0;
mData.mSpecialization = 0;
mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
mDescription.clear();
}
std::string Skill::indexToId (int index)
{
std::ostringstream stream;
if (index!=-1)
{
stream << "#";
if (index<10)
stream << "0";
stream << index;
if (index>=0 && index<Length)
stream << sSkillNameIds[index].substr (6);
}
return stream.str();
}
}