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442 lines
16 KiB
XML
442 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>GraphicsPage</class>
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<widget class="QWidget" name="GraphicsPage">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>650</width>
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<height>340</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item alignment="Qt::AlignTop">
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<widget class="QTabWidget" name="DisplayTabWidget">
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<property name="currentIndex">
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<number>0</number>
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</property>
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<widget class="QWidget" name="DisplayWrapper">
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<attribute name="title">
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<string>Display</string>
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</attribute>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QWidget" name="DisplayWidget">
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<layout class="QGridLayout" name="gridLayout_4" columnstretch="1,0">
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<item row="3" column="0">
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<widget class="QLabel" name="antiAliasingLabel">
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<property name="text">
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<string>Anti-aliasing:</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="framerateLimitCheckBox">
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<property name="text">
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<string>Framerate Limit:</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<layout class="QGridLayout" name="resolutionLayout">
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<item row="1" column="2">
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<layout class="QHBoxLayout" name="customResolutionLayout" stretch="1,0,1">
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<item>
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<widget class="QSpinBox" name="customWidthSpinBox">
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<property name="minimum">
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<number>800</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="multiplyLabel">
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<property name="text">
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<string> x </string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="customHeightSpinBox">
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<property name="minimum">
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<number>600</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="1">
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<widget class="QRadioButton" name="customRadioButton">
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<property name="text">
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<string>Custom:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QRadioButton" name="standardRadioButton">
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<property name="text">
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<string>Standard:</string>
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</property>
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<property name="checkable">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QComboBox" name="resolutionComboBox"/>
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</item>
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</layout>
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</item>
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<item row="6" column="1">
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<widget class="QDoubleSpinBox" name="framerateLimitSpinBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="suffix">
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<string> FPS</string>
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</property>
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<property name="decimals">
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<number>1</number>
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</property>
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<property name="minimum">
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<double>1</double>
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</property>
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<property name="maximum">
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<double>1000</double>
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</property>
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<property name="singleStep">
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<double>15</double>
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</property>
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<property name="value">
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<double>300</double>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="windowBorderCheckBox">
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<property name="text">
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<string>Window Border</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="fullScreenCheckBox">
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<property name="text">
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<string>Full Screen</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="resolutionLabel">
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<property name="text">
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<string>Resolution:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QComboBox" name="screenComboBox"/>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="screenLabel">
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<property name="text">
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<string>Screen:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QComboBox" name="antiAliasingComboBox">
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<item>
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<property name="text">
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<string>0</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="vSyncCheckBox">
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<property name="text">
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<string>Vertical Sync</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="LightingWrapper">
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<attribute name="title">
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<string>Lighting</string>
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</attribute>
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<layout class="QVBoxLayout" name="lightingLayout">
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<item>
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<layout class="QHBoxLayout" name="lightingMethodLayout">
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<item>
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="text">
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<string>Lighting Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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<string>legacy</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders compatibility</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="ShadowWrapper">
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<attribute name="title">
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<string>Shadows</string>
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</attribute>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QWidget" name="ShadowWidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>1</verstretch>
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</sizepolicy>
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</property>
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<layout class="QGridLayout" name="shadowsLayout" columnstretch="0,0">
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<item row="0" column="0">
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<widget class="QCheckBox" name="playerShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Player Shadows</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="actorShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Actor Shadows</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="objectShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Object Shadows</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="terrainShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Terrain Shadows</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="indoorShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Indoor Shadows</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="shadowComputeSceneBoundsLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shadow Near Far Computation Method:</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">compute scene bounds
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<widget class="QComboBox" name="shadowComputeSceneBoundsComboBox">
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<item>
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<property name="text">
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<string>bounds</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>primitives</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>none</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QLabel" name="shadowResolutionLabel">
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<property name="toolTip">
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<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shadow Map Resolution:</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QComboBox" name="shadowResolutionComboBox">
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<item>
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<property name="text">
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<string>512</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1024</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2048</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4096</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QCheckBox" name="shadowDistanceCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shadow Distance Limit:</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QSpinBox" name="shadowDistanceSpinBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html></string>
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</property>
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<property name="suffix">
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<string> unit(s)</string>
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</property>
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<property name="minimum">
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<number>512</number>
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</property>
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<property name="maximum">
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<number>81920</number>
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</property>
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<property name="value">
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<number>8192</number>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QLabel" name="fadeStartLabel">
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<property name="toolTip">
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<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
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</property>
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<property name="text">
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<string>Fade Start Multiplier:</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QDoubleSpinBox" name="fadeStartSpinBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0</double>
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</property>
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<property name="maximum">
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<double>1</double>
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</property>
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<property name="value">
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<double>0.90</double>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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