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openmw-tes3mp/apps/openmw/mwgui/container.cpp

294 lines
10 KiB
C++

#include "container.hpp"
#include <MyGUI_InputManager.h>
#include <MyGUI_Button.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/pickpocket.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "countdialog.hpp"
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
#include "draganddrop.hpp"
namespace MWGui
{
ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
: WindowBase("openmw_container_window.layout")
, mDragAndDrop(dragAndDrop)
, mPickpocketDetected(false)
, mSortModel(NULL)
, mModel(NULL)
, mSelectedItem(-1)
{
getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
getWidget(mTakeButton, "TakeButton");
getWidget(mCloseButton, "CloseButton");
getWidget(mItemView, "ItemView");
mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ContainerWindow::onKeyPressed);
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
setCoord(200,0,600,300);
}
void ContainerWindow::onItemSelected(int index)
{
if (mDragAndDrop->mIsOnDragAndDrop)
{
if (mModel && mModel->allowedToInsertItems())
dropItem();
return;
}
const ItemStack& item = mSortModel->getItem(index);
// We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc)
if (item.mFlags & ItemStack::Flag_Bound)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}");
return;
}
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
if (MyGUI::InputManager::getInstance().isControlPressed())
count = 1;
mSelectedItem = mSortModel->mapToSource(index);
if (count > 1 && !shift)
{
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
}
else
dragItem (NULL, count);
}
void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
{
if (!onTakeItem(mModel->getItem(mSelectedItem), count))
return;
mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
}
void ContainerWindow::dropItem()
{
if (mPtr.getTypeName() == typeid(ESM::Container).name())
{
// check container organic flag
MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
if (ref->mBase->mFlags & ESM::Container::Organic)
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sContentsMessage2}");
return;
}
// check that we don't exceed container capacity
MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
float weight = item.getClass().getWeight(item) * mDragAndDrop->mDraggedCount;
if (mPtr.getClass().getCapacity(mPtr) < mPtr.getClass().getEncumbrance(mPtr) + weight)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
return;
}
}
mDragAndDrop->drop(mModel, mItemView);
}
void ContainerWindow::onBackgroundSelected()
{
if (mDragAndDrop->mIsOnDragAndDrop && mModel && mModel->allowedToInsertItems())
dropItem();
}
void ContainerWindow::openContainer(const MWWorld::Ptr& container, bool loot)
{
mPickpocketDetected = false;
mPtr = container;
if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot)
{
// we are stealing stuff
MWWorld::Ptr player = MWMechanics::getPlayer();
mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
}
else
mModel = new InventoryItemModel(container);
mDisposeCorpseButton->setVisible(loot);
mSortModel = new SortFilterItemModel(mModel);
mItemView->setModel (mSortModel);
mItemView->resetScrollBars();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
setTitle(container.getClass().getName(container));
}
void ContainerWindow::onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
{
if (_key == MyGUI::KeyCode::Space)
onCloseButtonClicked(mCloseButton);
if (_key == MyGUI::KeyCode::Return || _key == MyGUI::KeyCode::NumpadEnter)
onTakeAllButtonClicked(mTakeButton);
}
void ContainerWindow::resetReference()
{
ReferenceInterface::resetReference();
mItemView->setModel(NULL);
mModel = NULL;
mSortModel = NULL;
}
void ContainerWindow::close()
{
WindowBase::close();
if (dynamic_cast<PickpocketItemModel*>(mModel)
// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
// If it was already detected while taking an item, no need to check now
&& !mPickpocketDetected
)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
MWMechanics::Pickpocket pickpocket(player, mPtr);
if (pickpocket.finish())
{
MWBase::Environment::get().getMechanicsManager()->commitCrime(
player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
mPickpocketDetected = true;
return;
}
}
}
void ContainerWindow::exit()
{
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
}
void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
{
exit();
}
void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
{
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{
// transfer everything into the player's inventory
ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
mModel->update();
for (size_t i=0; i<mModel->getItemCount(); ++i)
{
if (i==0)
{
// play the sound of the first object
MWWorld::Ptr item = mModel->getItem(i).mBase;
std::string sound = item.getClass().getUpSoundId(item);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
}
const ItemStack& item = mModel->getItem(i);
if (!onTakeItem(item, item.mCount))
break;
mModel->moveItem(item, item.mCount, playerModel);
}
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
}
void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
{
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{
onTakeAllButtonClicked(mTakeButton);
if (mPtr.getClass().isPersistent(mPtr))
MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
else
MWBase::Environment::get().getWorld()->deleteObject(mPtr);
mPtr = MWWorld::Ptr();
}
}
void ContainerWindow::onReferenceUnavailable()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
// TODO: move to ItemModels
if (dynamic_cast<PickpocketItemModel*>(mModel)
&& !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown())
{
MWMechanics::Pickpocket pickpocket(player, mPtr);
if (pickpocket.pick(item.mBase, count))
{
int value = item.mBase.getClass().getValue(item.mBase) * count;
MWBase::Environment::get().getMechanicsManager()->commitCrime(
player, MWWorld::Ptr(), MWBase::MechanicsManager::OT_Theft, value, true);
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
mPickpocketDetected = true;
return false;
}
else
player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
}
else
{
// Looting a dead corpse is considered OK
if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead())
return true;
else
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, mPtr, count);
}
return true;
}
}