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192 lines
6.0 KiB
C++
192 lines
6.0 KiB
C++
#include "itemmodel.hpp"
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#include <set>
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/store.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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namespace MWGui
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{
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ItemStack::ItemStack(const MWWorld::Ptr &base, ItemModel *creator, size_t count)
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: mType(Type_Normal)
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, mFlags(0)
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, mCreator(creator)
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, mCount(count)
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, mBase(base)
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{
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if (base.getClass().getEnchantment(base) != "")
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mFlags |= Flag_Enchanted;
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static std::set<std::string> boundItemIDCache;
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// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
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if (boundItemIDCache.empty())
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{
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// Build a list of known bound item ID's
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const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
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{
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const ESM::GameSetting ¤tSetting = *currentIteration;
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std::string currentGMSTID = currentSetting.mId;
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Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
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// Don't bother checking this GMST if it's not a sMagicBound* one.
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const std::string& toFind = "smagicbound";
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if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
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continue;
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// All sMagicBound* GMST's should be of type string
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std::string currentGMSTValue = currentSetting.getString();
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Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
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boundItemIDCache.insert(currentGMSTValue);
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}
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}
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// Perform bound item check and assign the Flag_Bound bit if it passes
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std::string tempItemID = base.getCellRef().getRefId();
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Misc::StringUtils::lowerCaseInPlace(tempItemID);
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if (boundItemIDCache.count(tempItemID) != 0)
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mFlags |= Flag_Bound;
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}
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ItemStack::ItemStack()
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: mType(Type_Normal)
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, mFlags(0)
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, mCreator(NULL)
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, mCount(0)
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{
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}
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bool ItemStack::stacks(const ItemStack &other)
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{
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if(mBase == other.mBase)
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return true;
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// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
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if (mBase.getContainerStore() && other.mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase)
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&& other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (other.mBase.getContainerStore())
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return other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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MWWorld::ContainerStore store;
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return store.stacks(mBase, other.mBase);
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}
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bool operator == (const ItemStack& left, const ItemStack& right)
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{
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if (left.mType != right.mType)
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return false;
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if(left.mBase == right.mBase)
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return true;
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// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
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if (left.mBase.getContainerStore() && right.mBase.getContainerStore())
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return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase)
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&& right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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if (left.mBase.getContainerStore())
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return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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if (right.mBase.getContainerStore())
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return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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MWWorld::ContainerStore store;
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return store.stacks(left.mBase, right.mBase);
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}
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ItemModel::ItemModel()
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{
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}
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MWWorld::Ptr ItemModel::moveItem(const ItemStack &item, size_t count, ItemModel *otherModel)
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{
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MWWorld::Ptr ret = otherModel->copyItem(item, count);
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removeItem(item, count);
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return ret;
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}
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bool ItemModel::allowedToInsertItems() const
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{
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return true;
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}
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ProxyItemModel::ProxyItemModel()
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: mSourceModel(NULL)
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{
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}
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ProxyItemModel::~ProxyItemModel()
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{
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delete mSourceModel;
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}
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MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner)
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{
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return mSourceModel->copyItem (item, count, setNewOwner);
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}
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void ProxyItemModel::removeItem (const ItemStack& item, size_t count)
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{
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mSourceModel->removeItem (item, count);
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}
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ItemModel::ModelIndex ProxyItemModel::mapToSource (ModelIndex index)
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{
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const ItemStack& itemToSearch = getItem(index);
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for (size_t i=0; i<mSourceModel->getItemCount(); ++i)
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{
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const ItemStack& item = mSourceModel->getItem(i);
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if (item.mBase == itemToSearch.mBase)
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return i;
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}
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return -1;
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}
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ItemModel::ModelIndex ProxyItemModel::mapFromSource (ModelIndex index)
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{
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const ItemStack& itemToSearch = mSourceModel->getItem(index);
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for (size_t i=0; i<getItemCount(); ++i)
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{
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const ItemStack& item = getItem(i);
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if (item.mBase == itemToSearch.mBase)
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return i;
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}
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return -1;
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}
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ItemModel::ModelIndex ProxyItemModel::getIndex (ItemStack item)
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{
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return mSourceModel->getIndex(item);
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}
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void ProxyItemModel::setSourceModel(ItemModel *sourceModel)
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{
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if (mSourceModel == sourceModel)
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return;
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if (mSourceModel)
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{
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delete mSourceModel;
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mSourceModel = NULL;
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}
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mSourceModel = sourceModel;
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}
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}
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