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openmw-tes3mp/apps/openmw/mwgui/mainmenu.cpp

288 lines
9.9 KiB
C++

#include "mainmenu.hpp"
#include <MyGUI_TextBox.h>
#include <MyGUI_Gui.h>
#include <MyGUI_RenderManager.h>
#include <components/widgets/imagebutton.hpp>
#include <components/settings/settings.hpp>
#include <components/vfs/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/statemanager.hpp"
#include "savegamedialog.hpp"
#include "confirmationdialog.hpp"
#include "backgroundimage.hpp"
#include "videowidget.hpp"
namespace MWGui
{
MainMenu::MainMenu(int w, int h, const VFS::Manager* vfs, const std::string& versionDescription)
: Layout("openmw_mainmenu.layout")
, mWidth (w), mHeight (h)
, mVFS(vfs), mButtonBox(0)
, mBackground(NULL)
, mVideoBackground(NULL)
, mVideo(NULL)
, mSaveGameDialog(NULL)
{
getWidget(mVersionText, "VersionText");
mVersionText->setCaption(versionDescription);
mHasAnimatedMenu = mVFS->exists("video/menu_background.bik");
updateMenu();
}
MainMenu::~MainMenu()
{
delete mSaveGameDialog;
}
void MainMenu::onResChange(int w, int h)
{
mWidth = w;
mHeight = h;
updateMenu();
}
void MainMenu::setVisible (bool visible)
{
if (visible)
updateMenu();
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
Layout::setVisible (visible);
}
void MainMenu::onNewGameConfirmed()
{
MWBase::Environment::get().getStateManager()->newGame();
}
void MainMenu::onExitConfirmed()
{
MWBase::Environment::get().getStateManager()->requestQuit();
}
void MainMenu::onButtonClicked(MyGUI::Widget *sender)
{
std::string name = *sender->getUserData<std::string>();
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
if (name == "return")
{
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
}
else if (name == "options")
MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
else if (name == "credits")
MWBase::Environment::get().getWindowManager()->playVideo("mw_credits.bik", true);
else if (name == "exitgame")
{
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
onExitConfirmed();
else
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->askForConfirmation("#{sMessage2}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onExitConfirmed);
dialog->eventCancelClicked.clear();
}
}
else if (name == "newgame")
{
if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
onNewGameConfirmed();
else
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->askForConfirmation("#{sNotifyMessage54}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onNewGameConfirmed);
dialog->eventCancelClicked.clear();
}
}
else
{
if (!mSaveGameDialog)
mSaveGameDialog = new SaveGameDialog();
if (name == "loadgame")
mSaveGameDialog->setLoadOrSave(true);
else if (name == "savegame")
mSaveGameDialog->setLoadOrSave(false);
mSaveGameDialog->setVisible(true);
}
}
void MainMenu::showBackground(bool show)
{
if (mVideo && !show)
{
MyGUI::Gui::getInstance().destroyWidget(mVideoBackground);
mVideoBackground = NULL;
mVideo = NULL;
}
if (mBackground && !show)
{
MyGUI::Gui::getInstance().destroyWidget(mBackground);
mBackground = NULL;
}
if (!show)
return;
bool stretch = Settings::Manager::getBool("stretch menu background", "GUI");
if (mHasAnimatedMenu)
{
if (!mVideo)
{
// Use black background to correct aspect ratio
mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
MyGUI::Align::Default, "Menu");
mVideoBackground->setImageTexture("black");
mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mVideo->setVFS(mVFS);
mVideo->playVideo("video\\menu_background.bik");
}
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
int screenWidth = viewSize.width;
int screenHeight = viewSize.height;
mVideoBackground->setSize(screenWidth, screenHeight);
mVideo->autoResize(stretch);
mVideo->setVisible(true);
}
else
{
if (!mBackground)
{
mBackground = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mBackground->setBackgroundImage("textures\\menu_morrowind.dds", true, stretch);
}
mBackground->setVisible(true);
}
}
void MainMenu::update(float dt)
{
if (mVideo)
{
if (!mVideo->update())
{
// If finished playing, start again
mVideo->playVideo("video\\menu_background.bik");
}
}
}
void MainMenu::updateMenu()
{
setCoord(0,0, mWidth, mHeight);
if (!mButtonBox)
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
int curH = 0;
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
mVersionText->setVisible(state == MWBase::StateManager::State_NoGame);
std::vector<std::string> buttons;
if (state==MWBase::StateManager::State_Running)
buttons.push_back("return");
buttons.push_back("newgame");
if (state==MWBase::StateManager::State_Running &&
MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 &&
MWBase::Environment::get().getWindowManager()->isSavingAllowed())
buttons.push_back("savegame");
if (MWBase::Environment::get().getStateManager()->characterBegin()!=
MWBase::Environment::get().getStateManager()->characterEnd())
buttons.push_back("loadgame");
buttons.push_back("options");
if (state==MWBase::StateManager::State_NoGame)
buttons.push_back("credits");
buttons.push_back("exitgame");
// Create new buttons if needed
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
if (mButtons.find(*it) == mButtons.end())
{
Gui::ImageButton* button = mButtonBox->createWidget<Gui::ImageButton>
("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
button->setUserData(std::string(*it));
mButtons[*it] = button;
}
}
// Start by hiding all buttons
int maxwidth = 0;
for (std::map<std::string, Gui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
{
it->second->setVisible(false);
MyGUI::IntSize requested = it->second->getRequestedSize();
if (requested.width > maxwidth)
maxwidth = requested.width;
}
// Now show and position the ones we want
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
assert(mButtons.find(*it) != mButtons.end());
Gui::ImageButton* button = mButtons[*it];
button->setVisible(true);
MyGUI::IntSize requested = button->getRequestedSize();
// Trim off some of the excessive padding
// TODO: perhaps do this within ImageButton?
int trim = 8;
button->setImageCoord(MyGUI::IntCoord(0, trim, requested.width, requested.height-trim));
int height = requested.height-trim*2;
button->setImageTile(MyGUI::IntSize(requested.width, height));
button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height);
curH += height;
}
if (state == MWBase::StateManager::State_NoGame)
{
// Align with the background image
int bottomPadding=24;
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH);
}
else
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
}
}