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68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
#ifndef OPENMW_GAME_MWGUI_MAINMENU_H
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#define OPENMW_GAME_MWGUI_MAINMENU_H
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#include "layout.hpp"
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namespace Gui
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{
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class ImageButton;
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}
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namespace VFS
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{
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class Manager;
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}
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namespace MWGui
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{
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class BackgroundImage;
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class SaveGameDialog;
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class VideoWidget;
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class MainMenu : public Layout
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{
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int mWidth;
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int mHeight;
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bool mHasAnimatedMenu;
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public:
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MainMenu(int w, int h, const VFS::Manager* vfs, const std::string& versionDescription);
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~MainMenu();
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void onResChange(int w, int h);
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virtual void setVisible (bool visible);
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void update(float dt);
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private:
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const VFS::Manager* mVFS;
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MyGUI::Widget* mButtonBox;
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MyGUI::TextBox* mVersionText;
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BackgroundImage* mBackground;
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MyGUI::ImageBox* mVideoBackground;
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VideoWidget* mVideo; // For animated main menus
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std::map<std::string, Gui::ImageButton*> mButtons;
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void onButtonClicked (MyGUI::Widget* sender);
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void onNewGameConfirmed();
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void onExitConfirmed();
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void showBackground(bool show);
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void updateMenu();
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SaveGameDialog* mSaveGameDialog;
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};
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}
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#endif
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