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openmw-tes3mp/apps/openmw/mwgui/pickpocketitemmodel.cpp

74 lines
2.1 KiB
C++

#include "pickpocketitemmodel.hpp"
#include <components/misc/rng.hpp>
#include <components/esm/loadskil.hpp>
#include "../mwworld/class.hpp"
namespace MWGui
{
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& thief, ItemModel *sourceModel, bool hideItems)
{
mSourceModel = sourceModel;
int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
mSourceModel->update();
// build list of items that player is unable to find when attempts to pickpocket.
if (hideItems)
{
for (size_t i = 0; i<mSourceModel->getItemCount(); ++i)
{
if (Misc::Rng::roll0to99() > chance)
mHiddenItems.push_back(mSourceModel->getItem(i));
}
}
}
ItemStack PickpocketItemModel::getItem (ModelIndex index)
{
if (index < 0)
throw std::runtime_error("Invalid index supplied");
if (mItems.size() <= static_cast<size_t>(index))
throw std::runtime_error("Item index out of range");
return mItems[index];
}
size_t PickpocketItemModel::getItemCount()
{
return mItems.size();
}
void PickpocketItemModel::update()
{
mSourceModel->update();
mItems.clear();
for (size_t i = 0; i<mSourceModel->getItemCount(); ++i)
{
const ItemStack& item = mSourceModel->getItem(i);
// Bound items may not be stolen
if (item.mFlags & ItemStack::Flag_Bound)
continue;
if (std::find(mHiddenItems.begin(), mHiddenItems.end(), item) == mHiddenItems.end()
&& item.mType != ItemStack::Type_Equipped)
mItems.push_back(item);
}
}
void PickpocketItemModel::removeItem (const ItemStack &item, size_t count)
{
ProxyItemModel::removeItem(item, count);
/// \todo check if player is detected
}
bool PickpocketItemModel::allowedToInsertItems() const
{
// don't allow "reverse pickpocket" (yet)
return false;
}
}