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98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
#ifndef MWGUI_REVIEW_H
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#define MWGUI_REVIEW_H
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#include <components/esm/attr.hpp>
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#include <components/esm/loadclas.hpp>
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#include "windowbase.hpp"
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#include "widgets.hpp"
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class ReviewDialog : public WindowModal
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{
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public:
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enum Dialogs {
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NAME_DIALOG,
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RACE_DIALOG,
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CLASS_DIALOG,
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BIRTHSIGN_DIALOG
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};
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typedef std::vector<int> SkillList;
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ReviewDialog();
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void setPlayerName(const std::string &name);
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void setRace(const std::string &raceId);
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void setClass(const ESM::Class& class_);
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void setBirthSign (const std::string &signId);
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void setHealth(const MWMechanics::DynamicStat<float>& value);
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void setMagicka(const MWMechanics::DynamicStat<float>& value);
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void setFatigue(const MWMechanics::DynamicStat<float>& value);
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void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value);
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void configureSkills(const SkillList& major, const SkillList& minor);
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void setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::SkillValue& value);
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virtual void open();
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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EventHandle_Int eventActivateDialog;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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void onNameClicked(MyGUI::Widget* _sender);
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void onRaceClicked(MyGUI::Widget* _sender);
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void onClassClicked(MyGUI::Widget* _sender);
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void onBirthSignClicked(MyGUI::Widget* _sender);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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private:
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::TextBox* addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void updateSkillArea();
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static const int sLineHeight;
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MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget;
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MyGUI::ScrollView* mSkillView;
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Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue;
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std::map<int, Widgets::MWAttributePtr> mAttributeWidgets;
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SkillList mMajorSkills, mMinorSkills, mMiscSkills;
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std::map<int, MWMechanics::SkillValue > mSkillValues;
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std::map<int, MyGUI::TextBox*> mSkillWidgetMap;
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std::string mName, mRaceId, mBirthSignId;
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ESM::Class mKlass;
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std::vector<MyGUI::Widget*> mSkillWidgets; //< Skills and other information
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};
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}
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#endif
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