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openmw-tes3mp/apps/openmw/mwgui/savegamedialog.hpp

72 lines
1.9 KiB
C++

#ifndef OPENMW_MWGUI_SAVEGAMEDIALOG_H
#define OPENMW_MWGUI_SAVEGAMEDIALOG_H
#include "windowbase.hpp"
namespace MWState
{
class Character;
struct Slot;
}
namespace MWGui
{
class SaveGameDialog : public MWGui::WindowModal
{
public:
SaveGameDialog();
virtual void open();
virtual void exit();
void setLoadOrSave(bool load);
private:
void confirmDeleteSave();
void onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character);
void onCancelButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
// Slot selected (mouse click or arrow keys)
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
// Slot activated (double click or enter key)
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
// Slot clicked with mouse
void onSlotMouseClick(MyGUI::ListBox* sender, size_t pos);
void onDeleteSlotConfirmed();
void onEditSelectAccept (MyGUI::EditBox* sender);
void onSaveNameChanged (MyGUI::EditBox* sender);
void onConfirmationGiven();
void accept(bool reallySure=false);
void fillSaveList();
std::auto_ptr<MyGUI::ITexture> mScreenshotTexture;
MyGUI::ImageBox* mScreenshot;
bool mSaving;
MyGUI::ComboBox* mCharacterSelection;
MyGUI::EditBox* mInfoText;
MyGUI::Button* mOkButton;
MyGUI::Button* mCancelButton;
MyGUI::Button* mDeleteButton;
MyGUI::ListBox* mSaveList;
MyGUI::EditBox* mSaveNameEdit;
MyGUI::Widget* mSpacer;
const MWState::Character* mCurrentCharacter;
const MWState::Slot* mCurrentSlot;
};
}
#endif