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81 lines
3.4 KiB
C++
81 lines
3.4 KiB
C++
#ifndef MWGUI_STATS_WINDOW_H
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#define MWGUI_STATS_WINDOW_H
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#include "../mwmechanics/stat.hpp"
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#include "windowpinnablebase.hpp"
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#include <components/esm/loadskil.hpp>
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namespace MWGui
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{
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class WindowManager;
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class StatsWindow : public WindowPinnableBase, public NoDrop
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{
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public:
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typedef std::map<std::string, int> FactionList;
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typedef std::vector<int> SkillList;
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StatsWindow(DragAndDrop* drag);
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/// automatically updates all the data in the stats window, but only if it has changed.
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void onFrame(float dt);
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setPlayerName(const std::string& playerName);
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/// Set value for the given ID.
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void setValue (const std::string& id, const MWMechanics::AttributeValue& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
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void setValue (const std::string& id, const std::string& value);
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void setValue (const std::string& id, int value);
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value);
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void configureSkills (const SkillList& major, const SkillList& minor);
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void setReputation (int reputation) { if (reputation != mReputation) mChanged = true; this->mReputation = reputation; }
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void setBounty (int bounty) { if (bounty != mBounty) mChanged = true; this->mBounty = bounty; }
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void updateSkillArea();
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virtual void open() { onWindowResize(mMainWidget->castType<MyGUI::Window>()); }
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private:
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::TextBox* addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::Widget* addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void setFactions (const FactionList& factions);
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void setExpelled (const std::set<std::string>& expelled);
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void setBirthSign (const std::string &signId);
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void onWindowResize(MyGUI::Window* window);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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static const int sLineHeight;
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MyGUI::Widget* mLeftPane;
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MyGUI::Widget* mRightPane;
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MyGUI::ScrollView* mSkillView;
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SkillList mMajorSkills, mMinorSkills, mMiscSkills;
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std::map<int, MWMechanics::SkillValue > mSkillValues;
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std::map<int, MyGUI::TextBox*> mSkillWidgetMap;
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std::map<std::string, MyGUI::Widget*> mFactionWidgetMap;
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FactionList mFactions; ///< Stores a list of factions and the current rank
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std::string mBirthSignId;
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int mReputation, mBounty;
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std::vector<MyGUI::Widget*> mSkillWidgets; //< Skills and other information
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std::set<std::string> mExpelled;
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bool mChanged;
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protected:
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virtual void onPinToggled();
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virtual void onTitleDoubleClicked();
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};
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}
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#endif
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