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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#ifndef GAME_STATE_CHARACTERMANAGER_H
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#define GAME_STATE_CHARACTERMANAGER_H
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#include <boost/filesystem/path.hpp>
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#include "character.hpp"
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namespace MWState
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{
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class CharacterManager
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{
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boost::filesystem::path mPath;
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// Uses std::list, so that mCurrent stays valid when characters are deleted
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std::list<Character> mCharacters;
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Character *mCurrent;
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std::string mGame;
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private:
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CharacterManager (const CharacterManager&);
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///< Not implemented
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CharacterManager& operator= (const CharacterManager&);
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///< Not implemented
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std::list<Character>::iterator findCharacter(const MWState::Character* character);
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public:
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CharacterManager (const boost::filesystem::path& saves, const std::string& game);
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Character *getCurrentCharacter ();
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///< @note May return null
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void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
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Character* createCharacter(const std::string& name);
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///< Create new character within saved game management
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/// \param name Name for the character (does not need to be unique)
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void setCurrentCharacter (const Character *character);
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std::list<Character>::const_iterator begin() const;
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std::list<Character>::const_iterator end() const;
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};
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}
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#endif
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