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openmw-tes3mp/apps/openmw/mwmechanics/disease.hpp

71 lines
3.2 KiB
C++

#ifndef OPENMW_MECHANICS_DISEASE_H
#define OPENMW_MECHANICS_DISEASE_H
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
namespace MWMechanics
{
/// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
/// @param actor The actor that will potentially catch diseases. Currently only the player can catch diseases.
/// @param carrier The disease carrier.
inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
{
if (!carrier.getClass().isActor() || actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
return;
float fDiseaseXferChance =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fDiseaseXferChance")->getFloat();
MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
continue;
float resist = 0.f;
if (spells.hasCorprusEffect(spell))
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Disease)
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Blight)
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
else
continue;
int x = fDiseaseXferChance * 100 * resist;
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 10000; // [0, 9999]
if (roll < x)
{
// Contracted disease!
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
std::string msg = "sMagicContractDisease";
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
if (msg.find("%s") != std::string::npos)
msg.replace(msg.find("%s"), 2, spell->mName);
MWBase::Environment::get().getWindowManager()->messageBox(msg);
}
}
}
}
#endif