You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#ifndef GAME_SOUND_SOUND_OUTPUT_H
|
|
#define GAME_SOUND_SOUND_OUTPUT_H
|
|
|
|
#include <string>
|
|
#include <memory>
|
|
|
|
#include <OgreVector3.h>
|
|
|
|
#include "soundmanagerimp.hpp"
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
namespace MWSound
|
|
{
|
|
class SoundManager;
|
|
class Sound_Decoder;
|
|
class Sound;
|
|
|
|
class Sound_Output
|
|
{
|
|
SoundManager &mManager;
|
|
|
|
virtual std::vector<std::string> enumerate() = 0;
|
|
virtual void init(const std::string &devname="") = 0;
|
|
virtual void deinit() = 0;
|
|
|
|
/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
|
|
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags, float offset) = 0;
|
|
/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
|
|
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
|
float vol, float basevol, float pitch, float min, float max, int flags, float offset, bool extractLoudness=false) = 0;
|
|
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags) = 0;
|
|
|
|
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
|
|
|
|
virtual void pauseSounds(int types) = 0;
|
|
virtual void resumeSounds(int types) = 0;
|
|
|
|
Sound_Output& operator=(const Sound_Output &rhs);
|
|
Sound_Output(const Sound_Output &rhs);
|
|
|
|
protected:
|
|
bool mInitialized;
|
|
Ogre::Vector3 mPos;
|
|
|
|
Sound_Output(SoundManager &mgr)
|
|
: mManager(mgr)
|
|
, mInitialized(false)
|
|
, mPos(0.0f, 0.0f, 0.0f)
|
|
{ }
|
|
public:
|
|
virtual ~Sound_Output() { }
|
|
|
|
bool isInitialized() const { return mInitialized; }
|
|
|
|
friend class OpenAL_Output;
|
|
friend class SoundManager;
|
|
};
|
|
}
|
|
|
|
#endif
|