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openmw-tes3mp/components/esm/loadnpc.cpp

148 lines
3.9 KiB
C++

#include "loadnpc.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
unsigned int NPC::sRecordId = REC_NPC_;
void NPC::load(ESMReader &esm)
{
mPersistent = esm.getRecordFlags() & 0x0400;
mModel = esm.getHNOString("MODL");
mName = esm.getHNOString("FNAM");
mRace = esm.getHNString("RNAM");
mClass = esm.getHNString("CNAM");
mFaction = esm.getHNString("ANAM");
mHead = esm.getHNString("BNAM");
mHair = esm.getHNString("KNAM");
mScript = esm.getHNOString("SCRI");
esm.getSubNameIs("NPDT");
esm.getSubHeader();
if (esm.getSubSize() == 52)
{
mNpdtType = NPC_DEFAULT;
esm.getExact(&mNpdt52, 52);
}
else if (esm.getSubSize() == 12)
{
mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
esm.getExact(&mNpdt12, 12);
}
else
esm.fail("NPC_NPDT must be 12 or 52 bytes long");
esm.getHNT(mFlags, "FLAG");
mInventory.load(esm);
mSpells.load(esm);
if (esm.isNextSub("AIDT"))
{
esm.getHExact(&mAiData, sizeof(mAiData));
mHasAI= true;
}
else
mHasAI = false;
mTransport.clear();
while (esm.isNextSub("DODT") || esm.isNextSub("DNAM")) {
if (esm.retSubName() == 0x54444f44) { // DODT struct
Dest dodt;
esm.getHExact(&dodt.mPos, 24);
mTransport.push_back(dodt);
} else if (esm.retSubName() == 0x4d414e44) { // DNAM struct
mTransport.back().mCellName = esm.getHString();
}
}
mAiPackage.load(esm);
}
void NPC::save(ESMWriter &esm) const
{
esm.writeHNOCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNCString("RNAM", mRace);
esm.writeHNCString("CNAM", mClass);
esm.writeHNCString("ANAM", mFaction);
esm.writeHNCString("BNAM", mHead);
esm.writeHNCString("KNAM", mHair);
esm.writeHNOCString("SCRI", mScript);
if (mNpdtType == NPC_DEFAULT)
esm.writeHNT("NPDT", mNpdt52, 52);
else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
esm.writeHNT("NPDT", mNpdt12, 12);
esm.writeHNT("FLAG", mFlags);
mInventory.save(esm);
mSpells.save(esm);
if (mHasAI) {
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
}
typedef std::vector<Dest>::const_iterator DestIter;
for (DestIter it = mTransport.begin(); it != mTransport.end(); ++it) {
esm.writeHNT("DODT", it->mPos, sizeof(it->mPos));
esm.writeHNOCString("DNAM", it->mCellName);
}
mAiPackage.save(esm);
}
bool NPC::isMale() const {
return (mFlags & Female) == 0;
}
void NPC::setIsMale(bool value) {
mFlags |= Female;
if (value) {
mFlags ^= Female;
}
}
void NPC::blank()
{
mNpdtType = 0;
mNpdt52.mLevel = 0;
mNpdt52.mStrength = mNpdt52.mIntelligence = mNpdt52.mWillpower = mNpdt52.mAgility =
mNpdt52.mSpeed = mNpdt52.mEndurance = mNpdt52.mPersonality = mNpdt52.mLuck = 0;
for (int i=0; i< Skill::Length; ++i) mNpdt52.mSkills[i] = 0;
mNpdt52.mReputation = 0;
mNpdt52.mHealth = mNpdt52.mMana = mNpdt52.mFatigue = 0;
mNpdt52.mDisposition = 0;
mNpdt52.mFactionID = 0;
mNpdt52.mRank = 0;
mNpdt52.mUnknown = 0;
mNpdt52.mGold = 0;
mNpdt12.mLevel = 0;
mNpdt12.mDisposition = 0;
mNpdt12.mReputation = 0;
mNpdt12.mRank = 0;
mNpdt12.mUnknown1 = 0;
mNpdt12.mUnknown2 = 0;
mNpdt12.mUnknown3 = 0;
mNpdt12.mGold = 0;
mFlags = 0;
mInventory.mList.clear();
mSpells.mList.clear();
mAiData.blank();
mHasAI = false;
mTransport.clear();
mAiPackage.mList.clear();
mName.clear();
mModel.clear();
mRace.clear();
mClass.clear();
mFaction.clear();
mScript.clear();
mHair.clear();
mHead.clear();
}
}