.. |
activespells.cpp
|
Savegame: store ActiveSpells
|
11 years ago |
activespells.hpp
|
Savegame: store ActiveSpells
|
11 years ago |
aipackage.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
aipackage.hpp
|
wrong rearrangement fixes
|
10 years ago |
aisequence.cpp
|
Store original actor position in AiWander package (Fixes #2200)
|
10 years ago |
aisequence.hpp
|
Store original actor position in AiWander package (Fixes #2200)
|
10 years ago |
attr.cpp
|
Handle werewolf stats
|
12 years ago |
attr.hpp
|
Handle werewolf stats
|
12 years ago |
cellid.cpp
|
various bits of cleanup
|
11 years ago |
cellid.hpp
|
various bits of cleanup
|
11 years ago |
cellref.cpp
|
fixed moved reference loading
|
10 years ago |
cellref.hpp
|
save MVRF subrecords
|
10 years ago |
cellstate.cpp
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
cellstate.hpp
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
containerstate.cpp
|
store content of containers in saved game files
|
11 years ago |
containerstate.hpp
|
store content of containers in saved game files
|
11 years ago |
creaturelevliststate.cpp
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
creaturelevliststate.hpp
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
creaturestate.cpp
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
11 years ago |
creaturestate.hpp
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
11 years ago |
creaturestats.cpp
|
Implement HitAttemptOnMe function (Bug #2078)
|
10 years ago |
creaturestats.hpp
|
Implement HitAttemptOnMe function (Bug #2078)
|
10 years ago |
debugprofile.cpp
|
renamed the script field in DebugProfile to improve consistency
|
11 years ago |
debugprofile.hpp
|
renamed the script field in DebugProfile to improve consistency
|
11 years ago |
defs.hpp
|
Store levitation/teleport enabled state in savegames (Fixes #1923)
|
10 years ago |
dialoguestate.cpp
|
Implement modFactionReaction instruction (Closes #1347)
|
11 years ago |
dialoguestate.hpp
|
Implement modFactionReaction instruction (Closes #1347)
|
11 years ago |
doorstate.cpp
|
Savegame: store door movement state (Closes #747)
|
11 years ago |
doorstate.hpp
|
Savegame: store door movement state (Closes #747)
|
11 years ago |
effectlist.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
effectlist.hpp
|
added missing consts to record save functions
|
11 years ago |
esmcommon.hpp
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
11 years ago |
esmreader.cpp
|
Fix cppcheck issues
|
10 years ago |
esmreader.hpp
|
Fix cppcheck issues
|
10 years ago |
esmwriter.cpp
|
Fix cppcheck issues
|
10 years ago |
esmwriter.hpp
|
Fix some uninitialized data written to savegames
|
11 years ago |
filter.cpp
|
added project scope filter saving
|
11 years ago |
filter.hpp
|
added project scope filter saving
|
11 years ago |
fogstate.cpp
|
Savegame: store fog of war (Closes #1177)
|
11 years ago |
fogstate.hpp
|
Savegame: store fog of war (Closes #1177)
|
11 years ago |
globalmap.cpp
|
Fix global map markers being duplicated when cell is visited again
|
10 years ago |
globalmap.hpp
|
Fix global map markers being duplicated when cell is visited again
|
10 years ago |
globalscript.cpp
|
include targeted script data in saved games
|
11 years ago |
globalscript.hpp
|
include targeted script data in saved games
|
11 years ago |
inventorystate.cpp
|
Store permanent magic effects in savegame (Fixes #1648)
|
10 years ago |
inventorystate.hpp
|
Store permanent magic effects in savegame (Fixes #1648)
|
10 years ago |
journalentry.cpp
|
Feature #764: Store the actor that gave the dialog response
|
11 years ago |
journalentry.hpp
|
Feature #764: Store the actor that gave the dialog response
|
11 years ago |
lightstate.cpp
|
store additional state of lights in saved game files
|
11 years ago |
lightstate.hpp
|
store additional state of lights in saved game files
|
11 years ago |
loadacti.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadacti.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadalch.cpp
|
Make MODL subrecord optional for potions (Fixes #1419)
|
11 years ago |
loadalch.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadappa.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadappa.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadarmo.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
loadarmo.hpp
|
wrong rearrangement fixes
|
10 years ago |
loadbody.cpp
|
added body part table
|
11 years ago |
loadbody.hpp
|
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
|
10 years ago |
loadbook.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadbook.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadbsgn.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadbsgn.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadcell.cpp
|
fixed moved reference loading
|
10 years ago |
loadcell.hpp
|
fixed moved reference loading
|
10 years ago |
loadclas.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadclas.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadclot.cpp
|
We use spaces, not tabs.
|
11 years ago |
loadclot.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadcont.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
loadcont.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadcrea.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadcrea.hpp
|
Crime: improvement to arrest on sight for large bounties
|
11 years ago |
loadcrec.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loaddial.cpp
|
Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170)
|
10 years ago |
loaddial.hpp
|
Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
|
10 years ago |
loaddoor.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loaddoor.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadench.cpp
|
added enchantments table
|
11 years ago |
loadench.hpp
|
added enchantments table
|
11 years ago |
loadfact.cpp
|
Make ESM::Faction skills optional (Fixes #1508)
|
11 years ago |
loadfact.hpp
|
Make ESM::Faction skills optional (Fixes #1508)
|
11 years ago |
loadglob.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadglob.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadgmst.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadgmst.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadinfo.cpp
|
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017)
|
10 years ago |
loadinfo.hpp
|
Don't complain about greetings with no sound
|
11 years ago |
loadingr.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadingr.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadland.cpp
|
Fix cppcheck issues
|
10 years ago |
loadland.hpp
|
Add comment to WNAM in ESM::Land
|
10 years ago |
loadlevlist.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadlevlist.hpp
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
11 years ago |
loadligh.cpp
|
Make MODL subrecord for light records optional (Fixes #2114)
|
10 years ago |
loadligh.hpp
|
Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
|
11 years ago |
loadlock.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadlock.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadltex.cpp
|
Implement terrain rendering in OpenCS (Fixes #1597)
|
10 years ago |
loadltex.hpp
|
Implement terrain rendering in OpenCS (Fixes #1597)
|
10 years ago |
loadmgef.cpp
|
improved magic effect IDs
|
10 years ago |
loadmgef.hpp
|
improved magic effect IDs
|
10 years ago |
loadmisc.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadmisc.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadnpc.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
loadnpc.hpp
|
wrong rearrangement fixes
|
10 years ago |
loadnpcc.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadpgrd.cpp
|
fix uninitialized members in Pathgrid::Point
|
10 years ago |
loadpgrd.hpp
|
load and save pathgrid records
|
10 years ago |
loadprob.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadprob.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadrace.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadrace.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadregn.cpp
|
ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
|
10 years ago |
loadregn.hpp
|
done with header files, unsure about mSkills and mReputation in
|
10 years ago |
loadrepa.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadrepa.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadscpt.cpp
|
Ignore extra bytes after the SCVR string list (Fixes #2184)
|
10 years ago |
loadscpt.hpp
|
improved documentation of ESM::Script member variables
|
11 years ago |
loadskil.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadskil.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadsndg.cpp
|
load and save sound gen records
|
10 years ago |
loadsndg.hpp
|
load and save sound gen records
|
10 years ago |
loadsoun.cpp
|
make FNAM sub-record optional for all record types
|
11 years ago |
loadsoun.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadspel.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadspel.hpp
|
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
|
11 years ago |
loadsscr.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadsscr.hpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadstat.cpp
|
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
|
11 years ago |
loadstat.hpp
|
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
|
11 years ago |
loadtes3.cpp
|
Merge branch 'master' into HEAD
|
11 years ago |
loadtes3.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
11 years ago |
loadweap.cpp
|
make 4 byte record type accessable from record struct
|
11 years ago |
loadweap.hpp
|
remove CreatureStats::mAttackType, set/getAttackType()
|
11 years ago |
locals.cpp
|
store global script state in saved game files
|
11 years ago |
locals.hpp
|
store global script state in saved game files
|
11 years ago |
magiceffects.cpp
|
Store magic effect Base values in savegame (Fixes #1489)
|
11 years ago |
magiceffects.hpp
|
Store magic effect Base values in savegame (Fixes #1489)
|
11 years ago |
npcstate.cpp
|
store NPC state in saved game files
|
11 years ago |
npcstate.hpp
|
store NPC state in saved game files
|
11 years ago |
npcstats.cpp
|
Reuse health of previous level rather than recalculating initial health (Fixes #1787)
|
11 years ago |
npcstats.hpp
|
Reuse health of previous level rather than recalculating initial health (Fixes #1787)
|
11 years ago |
objectstate.cpp
|
store content of containers in saved game files
|
11 years ago |
objectstate.hpp
|
made object state polymorphic
|
11 years ago |
player.cpp
|
Fix some spelling mistakes.
|
11 years ago |
player.hpp
|
Fix some spelling mistakes.
|
11 years ago |
projectilestate.cpp
|
Savegame: store projectiles
|
11 years ago |
projectilestate.hpp
|
Store original actor position in AiWander package (Fixes #2200)
|
10 years ago |
queststate.cpp
|
fixed QuestState::load/save
|
11 years ago |
queststate.hpp
|
added records for storing journals in saved game files
|
11 years ago |
quickkeys.cpp
|
Savegame: store most of CreatureStats
|
11 years ago |
quickkeys.hpp
|
Move to esm component
|
11 years ago |
records.hpp
|
Split up components/esm/loadlocks
|
12 years ago |
savedgame.cpp
|
Bug #1224: Changed fix to potentially allow for language independent saves
|
11 years ago |
savedgame.hpp
|
Bug #1224: Changed fix to potentially allow for language independent saves
|
11 years ago |
spelllist.cpp
|
Don't sell racial spells (Fixes #1961)
|
10 years ago |
spelllist.hpp
|
Don't sell racial spells (Fixes #1961)
|
10 years ago |
spellstate.cpp
|
Implement removal of corprus spells
|
11 years ago |
spellstate.hpp
|
Implement removal of corprus spells
|
11 years ago |
statstate.hpp
|
Make Restore/Damage Attribute/Skill effects continuous
|
10 years ago |
util.hpp
|
Store original actor position in AiWander package (Fixes #2200)
|
10 years ago |
variant.cpp
|
Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
|
11 years ago |
variant.hpp
|
Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
|
11 years ago |
variantimp.cpp
|
fixed write function for ESM variant type
|
11 years ago |
variantimp.hpp
|
added variant class
|
12 years ago |
weatherstate.cpp
|
Move weather state save/load to a new class
|
11 years ago |
weatherstate.hpp
|
Fixed header include guard to match filename
|
11 years ago |