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openmw-tes3mp/components/esm
Marc Zinnschlag 7f905470fa fixed moved reference loading 10 years ago
..
activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Savegame: store ActiveSpells 11 years ago
aipackage.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
aipackage.hpp wrong rearrangement fixes 10 years ago
aisequence.cpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
aisequence.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
attr.cpp Handle werewolf stats 12 years ago
attr.hpp Handle werewolf stats 12 years ago
cellid.cpp various bits of cleanup 11 years ago
cellid.hpp various bits of cleanup 11 years ago
cellref.cpp fixed moved reference loading 10 years ago
cellref.hpp save MVRF subrecords 10 years ago
cellstate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
containerstate.cpp store content of containers in saved game files 11 years ago
containerstate.hpp store content of containers in saved game files 11 years ago
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturelevliststate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturestate.cpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
creaturestate.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
creaturestats.cpp Implement HitAttemptOnMe function (Bug #2078) 10 years ago
creaturestats.hpp Implement HitAttemptOnMe function (Bug #2078) 10 years ago
debugprofile.cpp renamed the script field in DebugProfile to improve consistency 11 years ago
debugprofile.hpp renamed the script field in DebugProfile to improve consistency 11 years ago
defs.hpp Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
dialoguestate.cpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
dialoguestate.hpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
doorstate.cpp Savegame: store door movement state (Closes #747) 11 years ago
doorstate.hpp Savegame: store door movement state (Closes #747) 11 years ago
effectlist.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
effectlist.hpp added missing consts to record save functions 11 years ago
esmcommon.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
esmreader.cpp Fix cppcheck issues 10 years ago
esmreader.hpp Fix cppcheck issues 10 years ago
esmwriter.cpp Fix cppcheck issues 10 years ago
esmwriter.hpp Fix some uninitialized data written to savegames 11 years ago
filter.cpp added project scope filter saving 11 years ago
filter.hpp added project scope filter saving 11 years ago
fogstate.cpp Savegame: store fog of war (Closes #1177) 11 years ago
fogstate.hpp Savegame: store fog of war (Closes #1177) 11 years ago
globalmap.cpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalmap.hpp Fix global map markers being duplicated when cell is visited again 10 years ago
globalscript.cpp include targeted script data in saved games 11 years ago
globalscript.hpp include targeted script data in saved games 11 years ago
inventorystate.cpp Store permanent magic effects in savegame (Fixes #1648) 10 years ago
inventorystate.hpp Store permanent magic effects in savegame (Fixes #1648) 10 years ago
journalentry.cpp Feature #764: Store the actor that gave the dialog response 11 years ago
journalentry.hpp Feature #764: Store the actor that gave the dialog response 11 years ago
lightstate.cpp store additional state of lights in saved game files 11 years ago
lightstate.hpp store additional state of lights in saved game files 11 years ago
loadacti.cpp make FNAM sub-record optional for all record types 11 years ago
loadacti.hpp make 4 byte record type accessable from record struct 11 years ago
loadalch.cpp Make MODL subrecord optional for potions (Fixes #1419) 11 years ago
loadalch.hpp make 4 byte record type accessable from record struct 11 years ago
loadappa.cpp make 4 byte record type accessable from record struct 11 years ago
loadappa.hpp make 4 byte record type accessable from record struct 11 years ago
loadarmo.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadarmo.hpp wrong rearrangement fixes 10 years ago
loadbody.cpp added body part table 11 years ago
loadbody.hpp loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 10 years ago
loadbook.cpp make 4 byte record type accessable from record struct 11 years ago
loadbook.hpp make 4 byte record type accessable from record struct 11 years ago
loadbsgn.cpp make FNAM sub-record optional for all record types 11 years ago
loadbsgn.hpp make 4 byte record type accessable from record struct 11 years ago
loadcell.cpp fixed moved reference loading 10 years ago
loadcell.hpp fixed moved reference loading 10 years ago
loadclas.cpp make FNAM sub-record optional for all record types 11 years ago
loadclas.hpp make 4 byte record type accessable from record struct 11 years ago
loadclot.cpp We use spaces, not tabs. 11 years ago
loadclot.hpp make 4 byte record type accessable from record struct 11 years ago
loadcont.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadcont.hpp make 4 byte record type accessable from record struct 11 years ago
loadcrea.cpp make 4 byte record type accessable from record struct 11 years ago
loadcrea.hpp Crime: improvement to arrest on sight for large bounties 11 years ago
loadcrec.hpp make 4 byte record type accessable from record struct 11 years ago
loaddial.cpp Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 10 years ago
loaddial.hpp Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 10 years ago
loaddoor.cpp make 4 byte record type accessable from record struct 11 years ago
loaddoor.hpp make 4 byte record type accessable from record struct 11 years ago
loadench.cpp added enchantments table 11 years ago
loadench.hpp added enchantments table 11 years ago
loadfact.cpp Make ESM::Faction skills optional (Fixes #1508) 11 years ago
loadfact.hpp Make ESM::Faction skills optional (Fixes #1508) 11 years ago
loadglob.cpp make 4 byte record type accessable from record struct 11 years ago
loadglob.hpp make 4 byte record type accessable from record struct 11 years ago
loadgmst.cpp make 4 byte record type accessable from record struct 11 years ago
loadgmst.hpp make 4 byte record type accessable from record struct 11 years ago
loadinfo.cpp DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 10 years ago
loadinfo.hpp Don't complain about greetings with no sound 11 years ago
loadingr.cpp make FNAM sub-record optional for all record types 11 years ago
loadingr.hpp make 4 byte record type accessable from record struct 11 years ago
loadland.cpp Fix cppcheck issues 10 years ago
loadland.hpp Add comment to WNAM in ESM::Land 10 years ago
loadlevlist.cpp make 4 byte record type accessable from record struct 11 years ago
loadlevlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 11 years ago
loadligh.cpp Make MODL subrecord for light records optional (Fixes #2114) 10 years ago
loadligh.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
loadlock.cpp make FNAM sub-record optional for all record types 11 years ago
loadlock.hpp make 4 byte record type accessable from record struct 11 years ago
loadltex.cpp Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
loadltex.hpp Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
loadmgef.cpp improved magic effect IDs 10 years ago
loadmgef.hpp improved magic effect IDs 10 years ago
loadmisc.cpp make 4 byte record type accessable from record struct 11 years ago
loadmisc.hpp make 4 byte record type accessable from record struct 11 years ago
loadnpc.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadnpc.hpp wrong rearrangement fixes 10 years ago
loadnpcc.hpp make 4 byte record type accessable from record struct 11 years ago
loadpgrd.cpp fix uninitialized members in Pathgrid::Point 10 years ago
loadpgrd.hpp load and save pathgrid records 10 years ago
loadprob.cpp make FNAM sub-record optional for all record types 11 years ago
loadprob.hpp make 4 byte record type accessable from record struct 11 years ago
loadrace.cpp make FNAM sub-record optional for all record types 11 years ago
loadrace.hpp make 4 byte record type accessable from record struct 11 years ago
loadregn.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 10 years ago
loadregn.hpp done with header files, unsure about mSkills and mReputation in 10 years ago
loadrepa.cpp make FNAM sub-record optional for all record types 11 years ago
loadrepa.hpp make 4 byte record type accessable from record struct 11 years ago
loadscpt.cpp Ignore extra bytes after the SCVR string list (Fixes #2184) 10 years ago
loadscpt.hpp improved documentation of ESM::Script member variables 11 years ago
loadskil.cpp make 4 byte record type accessable from record struct 11 years ago
loadskil.hpp make 4 byte record type accessable from record struct 11 years ago
loadsndg.cpp load and save sound gen records 10 years ago
loadsndg.hpp load and save sound gen records 10 years ago
loadsoun.cpp make FNAM sub-record optional for all record types 11 years ago
loadsoun.hpp make 4 byte record type accessable from record struct 11 years ago
loadspel.cpp make 4 byte record type accessable from record struct 11 years ago
loadspel.hpp Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 11 years ago
loadsscr.cpp make 4 byte record type accessable from record struct 11 years ago
loadsscr.hpp make 4 byte record type accessable from record struct 11 years ago
loadstat.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
loadstat.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
loadtes3.cpp Merge branch 'master' into HEAD 11 years ago
loadtes3.hpp Fixes #1172: Added basic loading/saving progress bar 11 years ago
loadweap.cpp make 4 byte record type accessable from record struct 11 years ago
loadweap.hpp remove CreatureStats::mAttackType, set/getAttackType() 11 years ago
locals.cpp store global script state in saved game files 11 years ago
locals.hpp store global script state in saved game files 11 years ago
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
npcstate.cpp store NPC state in saved game files 11 years ago
npcstate.hpp store NPC state in saved game files 11 years ago
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
npcstats.hpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
objectstate.cpp store content of containers in saved game files 11 years ago
objectstate.hpp made object state polymorphic 11 years ago
player.cpp Fix some spelling mistakes. 11 years ago
player.hpp Fix some spelling mistakes. 11 years ago
projectilestate.cpp Savegame: store projectiles 11 years ago
projectilestate.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
queststate.cpp fixed QuestState::load/save 11 years ago
queststate.hpp added records for storing journals in saved game files 11 years ago
quickkeys.cpp Savegame: store most of CreatureStats 11 years ago
quickkeys.hpp Move to esm component 11 years ago
records.hpp Split up components/esm/loadlocks 12 years ago
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
savedgame.hpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
spelllist.cpp Don't sell racial spells (Fixes #1961) 10 years ago
spelllist.hpp Don't sell racial spells (Fixes #1961) 10 years ago
spellstate.cpp Implement removal of corprus spells 11 years ago
spellstate.hpp Implement removal of corprus spells 11 years ago
statstate.hpp Make Restore/Damage Attribute/Skill effects continuous 10 years ago
util.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
variant.cpp Add default values for fDifficultyMult and sDifficulty (Fixes #1742) 11 years ago
variant.hpp Add default values for fDifficultyMult and sDifficulty (Fixes #1742) 11 years ago
variantimp.cpp fixed write function for ESM variant type 11 years ago
variantimp.hpp added variant class 12 years ago
weatherstate.cpp Move weather state save/load to a new class 11 years ago
weatherstate.hpp Fixed header include guard to match filename 11 years ago