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openmw-tes3mp/components/esm/loadregn.hpp

60 lines
1.2 KiB
C++

#ifndef OPENMW_ESM_REGN_H
#define OPENMW_ESM_REGN_H
#include <string>
#include <vector>
#include "esmcommon.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Region data
*/
struct Region
{
static unsigned int sRecordId;
#pragma pack(push)
#pragma pack(1)
struct WEATstruct
{
// These are probabilities that add up to 100
unsigned char mClear, mCloudy, mFoggy, mOvercast, mRain, mThunder, mAsh, mBlight,
// Unknown weather, probably snow and something. Only
// present in file version 1.3.
// the engine uses mA as "snow" and mB as "blizard"
mA, mB;
}; // 10 bytes
// Reference to a sound that is played randomly in this region
struct SoundRef
{
NAME32 mSound;
unsigned char mChance;
}; // 33 bytes
#pragma pack(pop)
WEATstruct mData;
int mMapColor; // RGBA
// sleepList refers to a eveled list of creatures you can meet if
// you sleep outside in this region.
std::string mId, mName, mSleepList;
std::vector<SoundRef> mSoundList;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif