.. |
activespells.cpp
|
consolidate random number logic
|
10 years ago |
activespells.hpp
|
fix: multi effect spell with different ranges (Fixes #2285)
|
10 years ago |
actor.cpp
|
Add MWMechanics::Actor class for temporary actor state, move AiState there
|
10 years ago |
actor.hpp
|
Add MWMechanics::Actor class for temporary actor state, move AiState there
|
10 years ago |
actors.cpp
|
Fixed more MSVC 2013 warnings.
|
10 years ago |
actors.hpp
|
Include cleanup
|
10 years ago |
aiactivate.cpp
|
Draft how to move temporary package state to CharacterController.
|
10 years ago |
aiactivate.hpp
|
Draft how to move temporary package state to CharacterController.
|
10 years ago |
aiavoiddoor.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
aiavoiddoor.hpp
|
Draft how to move temporary package state to CharacterController.
|
10 years ago |
aicombat.cpp
|
Waypoint check only considers X & Y distance (Fixes #2423)
|
10 years ago |
aicombat.hpp
|
Moved all variables in temporary storage for AiCombat and some more for AiWander.
|
10 years ago |
aicombataction.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
aicombataction.hpp
|
Silence -Wreorder warnings.
|
10 years ago |
aiescort.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
aiescort.hpp
|
-improved trigonometric precision
|
10 years ago |
aifollow.cpp
|
AiFollow: target has to be seen in order to start following (Fixes #1637)
|
10 years ago |
aifollow.hpp
|
AiFollow: target has to be seen in order to start following (Fixes #1637)
|
10 years ago |
aipackage.cpp
|
Waypoint check only considers X & Y distance (Fixes #2423)
|
10 years ago |
aipackage.hpp
|
fixed warning C4099:
|
10 years ago |
aipursue.cpp
|
Stop AiPursue when target has invisibility or chameleon>=75
|
10 years ago |
aipursue.hpp
|
Draft how to move temporary package state to CharacterController.
|
10 years ago |
aisequence.cpp
|
reverted mShouldRepeat back to unsigned char.
|
10 years ago |
aisequence.hpp
|
fixed warning C4099:
|
10 years ago |
aistate.hpp
|
Implement AiWander fast-forward (Feature #1125)
|
10 years ago |
aitravel.cpp
|
Waypoint check only considers X & Y distance (Fixes #2423)
|
10 years ago |
aitravel.hpp
|
Implement AiWander fast-forward (Feature #1125)
|
10 years ago |
aiwander.cpp
|
AiWander, use closest two points if distance is too small (Fixes #1317)
|
10 years ago |
aiwander.hpp
|
AiWander, use closest two points if distance is too small (Fixes #1317)
|
10 years ago |
alchemy.cpp
|
consolidate random number logic
|
10 years ago |
alchemy.hpp
|
Add automatic potion naming
|
10 years ago |
autocalcspell.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
autocalcspell.hpp
|
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
|
11 years ago |
character.cpp
|
consolidate random number logic
|
10 years ago |
character.hpp
|
fixed warning C4099:
|
10 years ago |
combat.cpp
|
Various integer/floating point roll adjustments based on wiki
|
10 years ago |
combat.hpp
|
Combat mechanic fixes
|
10 years ago |
creaturestats.cpp
|
Update hit chance according to wiki and implement fCombatInvisoMult
|
10 years ago |
creaturestats.hpp
|
Allow separate summoned creature instances for each spell ID (Fixes #2194)
|
10 years ago |
difficultyscaling.cpp
|
Implement difficulty scaling (Fixes #1505)
|
11 years ago |
difficultyscaling.hpp
|
Implement difficulty scaling (Fixes #1505)
|
11 years ago |
disease.hpp
|
consolidate random number logic
|
10 years ago |
drawstate.hpp
|
Savegame: store most of CreatureStats
|
11 years ago |
enchanting.cpp
|
consolidate random number logic
|
10 years ago |
enchanting.hpp
|
Enchanting: fix skill-based cast cost bonus being applied twice
|
10 years ago |
levelledlist.hpp
|
consolidate random number logic
|
10 years ago |
magiceffects.cpp
|
Store magic effect Base values in savegame (Fixes #1489)
|
11 years ago |
magiceffects.hpp
|
Fix various MSVC warnings
|
10 years ago |
mechanicsmanagerimp.cpp
|
Various integer/floating point roll adjustments based on wiki
|
10 years ago |
mechanicsmanagerimp.hpp
|
Stolen item tracking overhaul part 2 (Fixes #2338)
|
10 years ago |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
12 years ago |
npcstats.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
npcstats.hpp
|
Remove a large include form mwbase/windowmanager.hpp
|
10 years ago |
objects.cpp
|
Merge branch 'savedgame'
|
11 years ago |
objects.hpp
|
Feature #957: Implement area magic
|
11 years ago |
obstacle.cpp
|
Clang warning fixes (thanks hemite)
|
10 years ago |
obstacle.hpp
|
Remove unneeded include in obstacle.hpp
|
10 years ago |
pathfinding.cpp
|
Waypoint check only considers X & Y distance (Fixes #2423)
|
10 years ago |
pathfinding.hpp
|
Waypoint check only considers X & Y distance (Fixes #2423)
|
10 years ago |
pathgrid.cpp
|
fixing MSVC 2013 warning C4244: & C4305
|
10 years ago |
pathgrid.hpp
|
fixed warning C4099:
|
10 years ago |
pickpocket.cpp
|
consolidate random number logic
|
10 years ago |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
11 years ago |
repair.cpp
|
consolidate random number logic
|
10 years ago |
repair.hpp
|
Added PC repair feature
|
12 years ago |
security.cpp
|
consolidate random number logic
|
10 years ago |
security.hpp
|
Cleanup Security class
|
12 years ago |
spellcasting.cpp
|
consolidate random number logic
|
10 years ago |
spellcasting.hpp
|
fixed warning C4099:
|
10 years ago |
spells.cpp
|
GetSpellEffects returns true for active abilities (Fixes #2530)
|
10 years ago |
spells.hpp
|
GetSpellEffects returns true for active abilities (Fixes #2530)
|
10 years ago |
stat.cpp
|
Adjust fix for maximum attribute damage limit
|
10 years ago |
stat.hpp
|
Support fatigue below zero for the Drain effect (Fixes #2430)
|
10 years ago |
steering.cpp
|
merge master
|
11 years ago |
steering.hpp
|
merge master
|
11 years ago |
summoning.cpp
|
Suppress warning about the lack of virtual destructor.
|
10 years ago |
summoning.hpp
|
Suppress warning about the lack of virtual destructor.
|
10 years ago |