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91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
#ifndef GAME_RENDER_MWSCENE_H
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#define GAME_RENDER_MWSCENE_H
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#include <utility>
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#include <openengine/ogre/renderer.hpp>
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#include <vector>
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#include <string>
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namespace ESM
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{
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struct Pathgrid;
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}
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namespace OEngine
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{
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namespace Physic
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{
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class PhysicEngine;
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}
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}
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namespace Ogre
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{
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class Camera;
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class Viewport;
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class SceneManager;
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class SceneNode;
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class RaySceneQuery;
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class Quaternion;
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class Vector3;
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}
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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}
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namespace MWRender
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{
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class Debugging
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{
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OEngine::Physic::PhysicEngine* mEngine;
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Ogre::SceneManager *mSceneMgr;
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// Path grid stuff
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bool mPathgridEnabled;
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void togglePathgrid();
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typedef std::vector<MWWorld::CellStore *> CellList;
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CellList mActiveCells;
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Ogre::SceneNode *mRootNode;
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Ogre::SceneNode *mPathGridRoot;
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typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
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ExteriorPathgridNodes mExteriorPathgridNodes;
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Ogre::SceneNode *mInteriorPathgridNode;
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void enableCellPathgrid(MWWorld::CellStore *store);
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void disableCellPathgrid(MWWorld::CellStore *store);
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// utility
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void destroyCellPathgridNode(Ogre::SceneNode *node);
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void destroyAttachedObjects(Ogre::SceneNode *node);
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// materials
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bool mGridMatsCreated;
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void createGridMaterials();
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void destroyGridMaterials();
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// path grid meshes
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Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
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Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
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public:
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Debugging(Ogre::SceneNode* root, OEngine::Physic::PhysicEngine *engine);
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~Debugging();
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bool toggleRenderMode (int mode);
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void cellAdded(MWWorld::CellStore* store);
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void cellRemoved(MWWorld::CellStore* store);
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};
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}
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#endif
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