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35 lines
788 B
C++
35 lines
788 B
C++
#include "visitor.hpp"
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#include <osg/Geode>
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#include <osgParticle/ParticleSystem>
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#include <components/misc/stringops.hpp>
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namespace SceneUtil
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{
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void FindByNameVisitor::apply(osg::Group &group)
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{
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if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind))
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{
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mFoundNode = &group;
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return;
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}
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traverse(group);
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}
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void DisableFreezeOnCullVisitor::apply(osg::Geode &geode)
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{
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for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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apply(*geode.getDrawable(i));
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}
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void DisableFreezeOnCullVisitor::apply(osg::Drawable& drw)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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partsys->setFreezeOnCull(false);
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}
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}
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