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293 lines
6.2 KiB
C++
293 lines
6.2 KiB
C++
#ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
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#define OPENMW_COMPONENTS_NIF_NODE_HPP
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#include "controlled.hpp"
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#include "extra.hpp"
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#include "data.hpp"
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#include "property.hpp"
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#include "niftypes.hpp"
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#include "controller.hpp"
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#include "base.hpp"
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#include <components/misc/stringops.hpp>
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namespace Nif
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{
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struct NiNode;
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/** A Node is an object that's part of the main NIF tree. It has
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parent node (unless it's the root), and transformation (location
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and rotation) relative to it's parent.
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*/
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class Node : public Named
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{
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public:
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// Node flags. Interpretation depends somewhat on the type of node.
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int flags;
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Transformation trafo;
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osg::Vec3f velocity; // Unused? Might be a run-time game state
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PropertyList props;
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// Bounding box info
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bool hasBounds;
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osg::Vec3f boundPos;
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Matrix3 boundRot;
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osg::Vec3f boundXYZ; // Box size
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void read(NIFStream *nif)
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{
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Named::read(nif);
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flags = nif->getUShort();
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trafo = nif->getTrafo();
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velocity = nif->getVector3();
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props.read(nif);
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hasBounds = !!nif->getInt();
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if(hasBounds)
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{
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nif->getInt(); // always 1
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boundPos = nif->getVector3();
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boundRot = nif->getMatrix3();
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boundXYZ = nif->getVector3();
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}
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parent = NULL;
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boneTrafo = NULL;
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boneIndex = -1;
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}
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void post(NIFFile *nif)
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{
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Named::post(nif);
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props.post(nif);
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}
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// Parent node, or NULL for the root node. As far as I'm aware, only
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// NiNodes (or types derived from NiNodes) can be parents.
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NiNode *parent;
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// Bone transformation. If set, node is a part of a skeleton.
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const Transformation *boneTrafo;
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// Bone weight info, from NiSkinData
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const NiSkinData::BoneInfo *boneInfo;
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// Bone index. If -1, this node is either not a bone, or if
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// boneTrafo is set it is the root bone in the skeleton.
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short boneIndex;
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void makeRootBone(const Transformation *tr)
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{
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boneTrafo = tr;
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boneIndex = -1;
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}
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void makeBone(short ind, const NiSkinData::BoneInfo &bi)
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{
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boneInfo = &bi;
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boneTrafo = &bi.trafo;
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boneIndex = ind;
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}
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};
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struct NiNode : Node
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{
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NodeList children;
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NodeList effects;
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enum Flags {
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Flag_Hidden = 0x0001,
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Flag_MeshCollision = 0x0002,
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Flag_BBoxCollision = 0x0004
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};
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enum BSAnimFlags {
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AnimFlag_AutoPlay = 0x0020
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};
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enum BSParticleFlags {
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ParticleFlag_AutoPlay = 0x0020,
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ParticleFlag_LocalSpace = 0x0080
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};
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enum ControllerFlags {
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ControllerFlag_Active = 0x8
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};
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void read(NIFStream *nif)
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{
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Node::read(nif);
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children.read(nif);
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effects.read(nif);
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// Discard transformations for the root node, otherwise some meshes
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// occasionally get wrong orientation. Only for NiNode-s for now, but
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// can be expanded if needed.
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if (0 == recIndex && !Misc::StringUtils::ciEqual(name, "bip01"))
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{
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static_cast<Nif::Node*>(this)->trafo = Nif::Transformation::getIdentity();
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}
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}
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void post(NIFFile *nif)
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{
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Node::post(nif);
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children.post(nif);
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effects.post(nif);
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for(size_t i = 0;i < children.length();i++)
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{
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// Why would a unique list of children contain empty refs?
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if(!children[i].empty())
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children[i]->parent = this;
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}
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}
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};
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struct NiTriShape : Node
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{
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/* Possible flags:
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0x40 - mesh has no vertex normals ?
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Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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been observed so far.
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*/
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NiTriShapeDataPtr data;
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NiSkinInstancePtr skin;
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void read(NIFStream *nif)
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{
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Node::read(nif);
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data.read(nif);
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skin.read(nif);
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}
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void post(NIFFile *nif)
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{
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Node::post(nif);
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data.post(nif);
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skin.post(nif);
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if (!skin.empty())
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nif->setUseSkinning(true);
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}
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};
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struct NiCamera : Node
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{
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struct Camera
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{
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// Camera frustrum
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float left, right, top, bottom, nearDist, farDist;
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// Viewport
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float vleft, vright, vtop, vbottom;
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// Level of detail modifier
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float LOD;
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void read(NIFStream *nif)
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{
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left = nif->getFloat();
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right = nif->getFloat();
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top = nif->getFloat();
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bottom = nif->getFloat();
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nearDist = nif->getFloat();
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farDist = nif->getFloat();
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vleft = nif->getFloat();
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vright = nif->getFloat();
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vtop = nif->getFloat();
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vbottom = nif->getFloat();
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LOD = nif->getFloat();
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}
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};
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Camera cam;
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void read(NIFStream *nif)
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{
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Node::read(nif);
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cam.read(nif);
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nif->getInt(); // -1
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nif->getInt(); // 0
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}
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};
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struct NiAutoNormalParticles : Node
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{
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NiAutoNormalParticlesDataPtr data;
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void read(NIFStream *nif)
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{
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Node::read(nif);
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data.read(nif);
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nif->getInt(); // -1
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}
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void post(NIFFile *nif)
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{
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Node::post(nif);
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data.post(nif);
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}
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};
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struct NiRotatingParticles : Node
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{
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NiRotatingParticlesDataPtr data;
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void read(NIFStream *nif)
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{
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Node::read(nif);
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data.read(nif);
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nif->getInt(); // -1
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}
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void post(NIFFile *nif)
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{
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Node::post(nif);
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data.post(nif);
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}
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};
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// A node used as the base to switch between child nodes, such as for LOD levels.
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struct NiSwitchNode : public NiNode
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{
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void read(NIFStream *nif)
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{
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NiNode::read(nif);
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nif->getInt(); // unknown
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}
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};
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struct NiLODNode : public NiSwitchNode
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{
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osg::Vec3f lodCenter;
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struct LODRange
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{
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float minRange;
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float maxRange;
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};
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std::vector<LODRange> lodLevels;
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void read(NIFStream *nif)
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{
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NiSwitchNode::read(nif);
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lodCenter = nif->getVector3();
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unsigned int numLodLevels = nif->getUInt();
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for (unsigned int i=0; i<numLodLevels; ++i)
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{
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LODRange r;
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r.minRange = nif->getFloat();
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r.maxRange = nif->getFloat();
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lodLevels.push_back(r);
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}
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}
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};
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} // Namespace
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#endif
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