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openmw-tes3mp/apps/openmw/mwrender/renderingmanager.cpp

1073 lines
35 KiB
C++

#include "renderingmanager.hpp"
#include <cassert>
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <OgreSceneManager.h>
#include <OgreSceneNode.h>
#include <OgreViewport.h>
#include <OgreCamera.h>
#include <OgreTextureManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreControllerManager.h>
#include <OgreMeshManager.h>
#include <OgreRenderTexture.h>
#include <SDL_video.h>
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
#include <openengine/bullet/physic.hpp>
#include <components/settings/settings.hpp>
#include <components/terrain/defaultworld.hpp>
#include <components/terrain/terraingrid.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp" // FIXME
#include "../mwbase/windowmanager.hpp" // FIXME
#include "../mwbase/statemanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/ptr.hpp"
#include "shadows.hpp"
#include "localmap.hpp"
#include "water.hpp"
#include "npcanimation.hpp"
#include "globalmap.hpp"
#include "terrainstorage.hpp"
#include "effectmanager.hpp"
using namespace MWRender;
using namespace Ogre;
namespace MWRender {
RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir,
const boost::filesystem::path& cacheDir, OEngine::Physic::PhysicEngine* engine,
MWWorld::Fallback* fallback)
: mRendering(_rend)
, mFallback(fallback)
, mPlayerAnimation(NULL)
, mAmbientMode(0)
, mSunEnabled(0)
, mPhysicsEngine(engine)
, mTerrain(NULL)
, mEffectManager(NULL)
, mRenderWorld(true)
{
mActors = new MWRender::Actors(mRendering, this);
mObjects = new MWRender::Objects(mRendering);
mEffectManager = new EffectManager(mRendering.getScene());
// select best shader mode
bool openGL = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL") != std::string::npos);
bool glES = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL ES") != std::string::npos);
// glsl is only supported in opengl mode and hlsl only in direct3d mode.
std::string currentMode = Settings::Manager::getString("shader mode", "General");
if (currentMode == ""
|| (openGL && currentMode == "hlsl")
|| (!openGL && currentMode == "glsl")
|| (glES && currentMode != "glsles"))
{
Settings::Manager::setString("shader mode", "General", openGL ? (glES ? "glsles" : "glsl") : "hlsl");
}
mRendering.adjustCamera(Settings::Manager::getFloat("field of view", "General"), 5);
mRendering.getWindow()->addListener(this);
mRendering.setWindowListener(this);
mWater = 0;
// material system
sh::OgrePlatform* platform = new sh::OgrePlatform("General", (resDir / "materials").string());
if (!boost::filesystem::exists (cacheDir))
boost::filesystem::create_directories (cacheDir);
platform->setCacheFolder (cacheDir.string());
mFactory = new sh::Factory(platform);
sh::Language lang;
std::string l = Settings::Manager::getString("shader mode", "General");
if (l == "glsl")
lang = sh::Language_GLSL;
else if (l == "glsles")
lang = sh::Language_GLSLES;
else if (l == "hlsl")
lang = sh::Language_HLSL;
else
lang = sh::Language_CG;
mFactory->setCurrentLanguage (lang);
mFactory->setWriteSourceCache (true);
mFactory->setReadSourceCache (true);
mFactory->setReadMicrocodeCache (true);
mFactory->setWriteMicrocodeCache (true);
mFactory->loadAllFiles();
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
// Set default texture filtering options
TextureFilterOptions tfo;
std::string filter = Settings::Manager::getString("texture filtering", "General");
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else if (filter == "bilinear") tfo = TFO_BILINEAR;
else /*if (filter == "none")*/ tfo = TFO_NONE;
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024);
Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024);
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
// disable unsupported effects
if (!Settings::Manager::getBool("shaders", "Objects"))
Settings::Manager::setBool("enabled", "Shadows", false);
sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
sh::Factory::getInstance ().setGlobalSetting ("fog", "true");
sh::Factory::getInstance ().setGlobalSetting ("num_lights", Settings::Manager::getString ("num lights", "Objects"));
sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
sh::Factory::getInstance ().setGlobalSetting ("render_refraction", "false");
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(0.0)));
sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5f, -0.8f, 0.2f)));
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6f)));
sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false");
sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (new sh::Vector4(0,0,0,0)));
mRootNode = mRendering.getScene()->getRootSceneNode();
mRootNode->createChildSceneNode("player");
mObjects->setRootNode(mRootNode);
mActors->setRootNode(mRootNode);
mCamera = new MWRender::Camera(mRendering.getCamera());
mShadows = new Shadows(&mRendering);
mSkyManager = new SkyManager(mRootNode, mRendering.getCamera());
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
mSun = 0;
mDebugging = new Debugging(mRootNode, engine);
mLocalMap = new MWRender::LocalMap(&mRendering, this);
mWater = new MWRender::Water(mRendering.getCamera(), this, mFallback);
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
}
RenderingManager::~RenderingManager ()
{
mRendering.getWindow()->removeListener(this);
delete mPlayerAnimation;
delete mCamera;
delete mSkyManager;
delete mDebugging;
delete mShadows;
delete mTerrain;
delete mLocalMap;
delete mOcclusionQuery;
delete mWater;
delete mActors;
delete mObjects;
delete mEffectManager;
delete mFactory;
}
MWRender::SkyManager* RenderingManager::getSkyManager()
{
return mSkyManager;
}
MWRender::Objects& RenderingManager::getObjects(){
return *mObjects;
}
MWRender::Actors& RenderingManager::getActors(){
return *mActors;
}
MWRender::Camera* RenderingManager::getCamera() const
{
return mCamera;
}
void RenderingManager::removeCell (MWWorld::CellStore *store)
{
if (store->isExterior())
mTerrain->unloadCell(store->getCell()->getGridX(), store->getCell()->getGridY());
mLocalMap->saveFogOfWar(store);
mObjects->removeCell(store);
mActors->removeCell(store);
mDebugging->cellRemoved(store);
}
void RenderingManager::removeWater ()
{
mWater->setActive(false);
}
bool RenderingManager::toggleWater()
{
return mWater->toggle();
}
bool RenderingManager::toggleWorld()
{
mRenderWorld = !mRenderWorld;
int visibilityMask = mRenderWorld ? ~int(0) : 0;
mRendering.getViewport()->setVisibilityMask(visibilityMask);
return mRenderWorld;
}
void RenderingManager::cellAdded (MWWorld::CellStore *store)
{
if (store->isExterior())
mTerrain->loadCell(store->getCell()->getGridX(), store->getCell()->getGridY());
mObjects->buildStaticGeometry (*store);
sh::Factory::getInstance().unloadUnreferencedMaterials();
mDebugging->cellAdded(store);
}
void RenderingManager::addObject (const MWWorld::Ptr& ptr, const std::string& model){
const MWWorld::Class& class_ =
ptr.getClass();
class_.insertObjectRendering(ptr, model, *this);
}
void RenderingManager::removeObject (const MWWorld::Ptr& ptr)
{
if (!mObjects->deleteObject (ptr))
mActors->deleteObject (ptr);
}
void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position)
{
/// \todo move this to the rendering-subsystems
ptr.getRefData().getBaseNode()->setPosition(position);
}
void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale)
{
ptr.getRefData().getBaseNode()->setScale(scale);
}
void RenderingManager::rotateObject(const MWWorld::Ptr &ptr)
{
Ogre::Vector3 rot(ptr.getRefData().getPosition().rot);
if(ptr.getRefData().getHandle() == mCamera->getHandle() &&
!mCamera->isVanityOrPreviewModeEnabled())
mCamera->rotateCamera(-rot, false);
Ogre::Quaternion newo = Ogre::Quaternion(Ogre::Radian(rot.z), Ogre::Vector3::NEGATIVE_UNIT_Z);
if(!ptr.getClass().isActor())
newo = Ogre::Quaternion(Ogre::Radian(rot.x), Ogre::Vector3::NEGATIVE_UNIT_X) *
Ogre::Quaternion(Ogre::Radian(rot.y), Ogre::Vector3::NEGATIVE_UNIT_Y) * newo;
ptr.getRefData().getBaseNode()->setOrientation(newo);
}
void
RenderingManager::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
{
if (!old.getRefData().getBaseNode())
return;
Ogre::SceneNode *child =
mRendering.getScene()->getSceneNode(old.getRefData().getHandle());
Ogre::SceneNode *parent = child->getParentSceneNode();
parent->removeChild(child);
if (old.getClass().isActor()) {
mActors->updateObjectCell(old, cur);
} else {
mObjects->updateObjectCell(old, cur);
}
}
void RenderingManager::updatePlayerPtr(const MWWorld::Ptr &ptr)
{
if(mPlayerAnimation)
mPlayerAnimation->updatePtr(ptr);
if(mCamera->getHandle() == ptr.getRefData().getHandle())
attachCameraTo(ptr);
}
void RenderingManager::rebuildPtr(const MWWorld::Ptr &ptr)
{
NpcAnimation *anim = NULL;
if(ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
anim = mPlayerAnimation;
else if(ptr.getClass().isActor())
anim = dynamic_cast<NpcAnimation*>(mActors->getAnimation(ptr));
if(anim)
{
anim->rebuild();
if(mCamera->getHandle() == ptr.getRefData().getHandle())
{
attachCameraTo(ptr);
mCamera->setAnimation(anim);
}
}
}
void RenderingManager::update (float duration, bool paused)
{
if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_NoGame)
return;
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
int blind = static_cast<int>(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude());
MWBase::Environment::get().getWindowManager()->setBlindness(std::max(0, std::min(100, blind)));
setAmbientMode();
if (player.getClass().getNpcStats(player).isWerewolf())
MWBase::Environment::get().getWindowManager()->setWerewolfOverlay(mCamera->isFirstPerson());
// player position
MWWorld::RefData &data = player.getRefData();
Ogre::Vector3 playerPos(data.getPosition().pos);
mCamera->setCameraDistance();
if(!mCamera->isFirstPerson())
{
Ogre::Vector3 orig, dest;
mCamera->getPosition(orig, dest);
btVector3 btOrig(orig.x, orig.y, orig.z);
btVector3 btDest(dest.x, dest.y, dest.z);
std::pair<bool,float> test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5f, btOrig, btDest);
if(test.first)
mCamera->setCameraDistance(test.second * orig.distance(dest), false, false);
}
// Sink the camera while sneaking
bool isSneaking = player.getClass().getCreatureStats(player).getStance(MWMechanics::CreatureStats::Stance_Sneak);
bool isInAir = !world->isOnGround(player);
bool isSwimming = world->isSwimming(player);
static const float i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("i1stPersonSneakDelta")->getFloat();
if(!paused && isSneaking && !(isSwimming || isInAir))
mCamera->setSneakOffset(i1stPersonSneakDelta);
mOcclusionQuery->update(duration);
mRendering.update(duration);
Ogre::ControllerManager::getSingleton().setTimeFactor(paused ? 0.f : 1.f);
Ogre::Vector3 cam = mRendering.getCamera()->getRealPosition();
applyFog(world->isUnderwater(player.getCell(), cam));
mCamera->update(duration, paused);
Ogre::SceneNode *node = data.getBaseNode();
Ogre::Quaternion orient = node->_getDerivedOrientation();
mLocalMap->updatePlayer(playerPos, orient);
if(paused)
return;
mEffectManager->update(duration, mRendering.getCamera());
mActors->update (mRendering.getCamera());
mPlayerAnimation->preRender(mRendering.getCamera());
mObjects->update (duration, mRendering.getCamera());
mSkyManager->update(duration);
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
mWater->changeCell(player.getCell()->getCell());
mWater->updateUnderwater(world->isUnderwater(player.getCell(), cam));
mWater->update(duration, playerPos);
}
void RenderingManager::preRenderTargetUpdate(const RenderTargetEvent &evt)
{
mOcclusionQuery->setActive(true);
}
void RenderingManager::postRenderTargetUpdate(const RenderTargetEvent &evt)
{
// deactivate queries to make sure we aren't getting false results from several misc render targets
// (will be reactivated at the bottom of this method)
mOcclusionQuery->setActive(false);
}
void RenderingManager::setWaterEnabled(bool enable)
{
mWater->setActive(enable);
}
void RenderingManager::setWaterHeight(float height)
{
mWater->setHeight(height);
}
void RenderingManager::skyEnable ()
{
mSkyManager->enable();
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
}
void RenderingManager::skyDisable ()
{
mSkyManager->disable();
}
void RenderingManager::skySetHour (double hour)
{
mSkyManager->setHour(hour);
}
void RenderingManager::skySetDate (int day, int month)
{
mSkyManager->setDate(day, month);
}
int RenderingManager::skyGetMasserPhase() const
{
return mSkyManager->getMasserPhase();
}
int RenderingManager::skyGetSecundaPhase() const
{
return mSkyManager->getSecundaPhase();
}
void RenderingManager::skySetMoonColour (bool red){
mSkyManager->setMoonColour(red);
}
bool RenderingManager::toggleRenderMode(int mode)
{
if (mode == MWBase::World::Render_CollisionDebug || mode == MWBase::World::Render_Pathgrid)
return mDebugging->toggleRenderMode(mode);
else if (mode == MWBase::World::Render_Wireframe)
{
if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
{
mRendering.getCamera()->setPolygonMode(PM_WIREFRAME);
return true;
}
else
{
mRendering.getCamera()->setPolygonMode(PM_SOLID);
return false;
}
}
else //if (mode == MWBase::World::Render_BoundingBoxes)
{
bool show = !mRendering.getScene()->getShowBoundingBoxes();
mRendering.getScene()->showBoundingBoxes(show);
return show;
}
}
void RenderingManager::configureFog(const MWWorld::CellStore &mCell)
{
Ogre::ColourValue color;
color.setAsABGR (mCell.getCell()->mAmbi.mFog);
configureFog (mCell.getCell()->mAmbi.mFogDensity, color);
}
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
{
mFogColour = colour;
float max = Settings::Manager::getFloat("viewing distance", "Viewing distance");
if (density == 0)
{
mFogStart = 0;
mFogEnd = std::numeric_limits<float>::max();
mRendering.getCamera()->setFarClipDistance (max);
}
else
{
mFogStart = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
mFogEnd = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
mRendering.getCamera()->setFarClipDistance (max / density);
}
}
void RenderingManager::applyFog (bool underwater)
{
if (!underwater)
{
mRendering.getScene()->setFog (FOG_LINEAR, mFogColour, 0, mFogStart, mFogEnd);
mRendering.getViewport()->setBackgroundColour (mFogColour);
mWater->setViewportBackground (mFogColour);
}
else
{
Ogre::ColourValue clv(0.090195f, 0.115685f, 0.12745f);
mRendering.getScene()->setFog (FOG_LINEAR, Ogre::ColourValue(clv), 0, 0, 1000);
mRendering.getViewport()->setBackgroundColour (Ogre::ColourValue(clv));
mWater->setViewportBackground (Ogre::ColourValue(clv));
}
}
void RenderingManager::setAmbientMode()
{
switch (mAmbientMode)
{
case 0:
setAmbientColour(mAmbientColor);
break;
case 1:
setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
break;
case 2:
setAmbientColour(ColourValue(1,1,1));
break;
}
}
void RenderingManager::configureAmbient(MWWorld::CellStore &mCell)
{
if (mCell.getCell()->mData.mFlags & ESM::Cell::Interior)
mAmbientColor.setAsABGR (mCell.getCell()->mAmbi.mAmbient);
setAmbientMode();
// Create a "sun" that shines light downwards. It doesn't look
// completely right, but leave it for now.
if(!mSun)
{
mSun = mRendering.getScene()->createLight();
mSun->setType(Ogre::Light::LT_DIRECTIONAL);
}
if (mCell.getCell()->mData.mFlags & ESM::Cell::Interior)
{
Ogre::ColourValue colour;
colour.setAsABGR (mCell.getCell()->mAmbi.mSunlight);
mSun->setDiffuseColour (colour);
mSun->setDirection(1,-1,-1);
sunEnable(false);
}
}
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
{
if (!mSunEnabled) return;
mSun->setDiffuseColour(colour);
mSun->setSpecularColour(colour);
}
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
{
mAmbientColor = colour;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int nightEye = static_cast<int>(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).getMagnitude());
Ogre::ColourValue final = colour;
final += Ogre::ColourValue(0.7f,0.7f,0.7f,0) * std::min(1.f, (nightEye/100.f));
mRendering.getScene()->setAmbientLight(final);
}
void RenderingManager::sunEnable(bool real)
{
if (real && mSun) mSun->setVisible(true);
else
{
// Don't disable the light, as the shaders assume the first light to be directional.
mSunEnabled = true;
}
}
void RenderingManager::sunDisable(bool real)
{
if (real && mSun) mSun->setVisible(false);
else
{
// Don't disable the light, as the shaders assume the first light to be directional.
mSunEnabled = false;
if (mSun)
{
mSun->setDiffuseColour(ColourValue(0,0,0));
mSun->setSpecularColour(ColourValue(0,0,0));
}
}
}
void RenderingManager::setSunDirection(const Ogre::Vector3& direction, bool is_night)
{
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z));
mSkyManager->setSunDirection(direction, is_night);
}
void RenderingManager::setGlare(bool glare)
{
mSkyManager->setGlare(glare);
}
void RenderingManager::updateTerrain()
{
if (mTerrain)
{
// Avoid updating with dims.getCenter for each cell. Player position should be good enough
mTerrain->update(mRendering.getCamera()->getRealPosition());
mTerrain->syncLoad();
// need to update again so the chunks that were just loaded can be made visible
mTerrain->update(mRendering.getCamera()->getRealPosition());
}
}
void RenderingManager::requestMap(MWWorld::CellStore* cell)
{
if (cell->getCell()->isExterior())
{
assert(mTerrain);
Ogre::AxisAlignedBox dims = mObjects->getDimensions(cell);
Ogre::Vector2 center (cell->getCell()->getGridX() + 0.5f, cell->getCell()->getGridY() + 0.5f);
dims.merge(mTerrain->getWorldBoundingBox(center));
mLocalMap->requestMap(cell, dims.getMinimum().z, dims.getMaximum().z);
}
else
mLocalMap->requestMap(cell, mObjects->getDimensions(cell));
}
void RenderingManager::writeFog(MWWorld::CellStore* cell)
{
mLocalMap->saveFogOfWar(cell);
}
void RenderingManager::disableLights(bool sun)
{
mActors->disableLights();
sunDisable(sun);
}
void RenderingManager::enableLights(bool sun)
{
mActors->enableLights();
sunEnable(sun);
}
void RenderingManager::notifyWorldSpaceChanged()
{
mEffectManager->clear();
mWater->clearRipples();
}
Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds)
{
Ogre::Matrix4 mat = mRendering.getCamera()->getViewMatrix();
const Ogre::Vector3* corners = bounds.getAllCorners();
float min_x = 1.0f, max_x = 0.0f, min_y = 1.0f, max_y = 0.0f;
// expand the screen-space bounding-box so that it completely encloses
// the object's AABB
for (int i=0; i<8; i++)
{
Ogre::Vector3 corner = corners[i];
// multiply the AABB corner vertex by the view matrix to
// get a camera-space vertex
corner = mat * corner;
// make 2D relative/normalized coords from the view-space vertex
// by dividing out the Z (depth) factor -- this is an approximation
float x = corner.x / corner.z + 0.5f;
float y = corner.y / corner.z + 0.5f;
if (x < min_x)
min_x = x;
if (x > max_x)
max_x = x;
if (y < min_y)
min_y = y;
if (y > max_y)
max_y = y;
}
return Vector4(min_x, min_y, max_x, max_y);
}
void RenderingManager::processChangedSettings(const Settings::CategorySettingVector& settings)
{
bool changeRes = false;
bool rebuild = false; // rebuild static geometry (necessary after any material changes)
for (Settings::CategorySettingVector::const_iterator it=settings.begin();
it != settings.end(); ++it)
{
if (it->second == "menu transparency" && it->first == "GUI")
{
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
}
else if (it->second == "viewing distance" && it->first == "Viewing distance")
{
if (!MWBase::Environment::get().getWorld()->isCellExterior() && !MWBase::Environment::get().getWorld()->isCellQuasiExterior()
&& MWBase::Environment::get().getWorld()->getPlayerPtr().mCell)
configureFog(*MWBase::Environment::get().getWorld()->getPlayerPtr().getCell());
}
else if (it->first == "Video" && (
it->second == "resolution x"
|| it->second == "resolution y"
|| it->second == "fullscreen"))
changeRes = true;
else if (it->first == "Video" && it->second == "window border")
changeRes = true;
else if (it->second == "field of view" && it->first == "General")
mRendering.setFov(Settings::Manager::getFloat("field of view", "General"));
else if (it->second == "gamma" && it->first == "General")
{
mRendering.setWindowGammaContrast(Settings::Manager::getFloat("gamma", "General"), Settings::Manager::getFloat("contrast", "General"));
}
else if ((it->second == "texture filtering" && it->first == "General")
|| (it->second == "anisotropy" && it->first == "General"))
{
TextureFilterOptions tfo;
std::string filter = Settings::Manager::getString("texture filtering", "General");
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else if (filter == "bilinear") tfo = TFO_BILINEAR;
else /*if (filter == "none")*/ tfo = TFO_NONE;
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
}
else if (it->second == "shader" && it->first == "Water")
{
sh::Factory::getInstance ().setGlobalSetting ("simple_water", Settings::Manager::getBool("shader", "Water") ? "false" : "true");
rebuild = true;
mRendering.getViewport ()->setClearEveryFrame (true);
}
else if (it->second == "refraction" && it->first == "Water")
{
sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false");
rebuild = true;
}
else if (it->second == "shaders" && it->first == "Objects")
{
sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
rebuild = true;
}
else if (it->second == "shader mode" && it->first == "General")
{
sh::Language lang;
std::string l = Settings::Manager::getString("shader mode", "General");
if (l == "glsl")
lang = sh::Language_GLSL;
else if (l == "hlsl")
lang = sh::Language_HLSL;
else
lang = sh::Language_CG;
sh::Factory::getInstance ().setCurrentLanguage (lang);
rebuild = true;
}
else if (it->first == "Shadows")
{
mShadows->recreate ();
rebuild = true;
}
}
if (changeRes)
{
unsigned int x = Settings::Manager::getInt("resolution x", "Video");
unsigned int y = Settings::Manager::getInt("resolution y", "Video");
bool fullscreen = Settings::Manager::getBool("fullscreen", "Video");
bool windowBorder = Settings::Manager::getBool("window border", "Video");
SDL_Window* window = mRendering.getSDLWindow();
SDL_SetWindowFullscreen(window, 0);
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED)
SDL_RestoreWindow(window);
if (fullscreen)
{
SDL_DisplayMode mode;
SDL_GetWindowDisplayMode(window, &mode);
mode.w = x;
mode.h = y;
SDL_SetWindowDisplayMode(window, &mode);
SDL_SetWindowFullscreen(window, fullscreen);
}
else
{
SDL_SetWindowSize(window, x, y);
SDL_SetWindowBordered(window, windowBorder ? SDL_TRUE : SDL_FALSE);
}
}
mWater->processChangedSettings(settings);
if (rebuild)
{
mObjects->rebuildStaticGeometry();
if (mTerrain)
mTerrain->applyMaterials(Settings::Manager::getBool("enabled", "Shadows"),
Settings::Manager::getBool("split", "Shadows"));
}
}
void RenderingManager::setMenuTransparency(float val)
{
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName("transparent.png"); std::vector<Ogre::uint32> buffer;
buffer.resize(1);
buffer[0] = (int(255*val) << 24) | (255 << 16) | (255 << 8) | 255;
memcpy(tex->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], 1*4);
tex->getBuffer()->unlock();
}
void RenderingManager::windowResized(int x, int y)
{
Settings::Manager::setInt("resolution x", "Video", x);
Settings::Manager::setInt("resolution y", "Video", y);
mRendering.adjustViewport();
MWBase::Environment::get().getWindowManager()->windowResized(x,y);
}
void RenderingManager::getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)
{
batches = mRendering.getWindow()->getBatchCount();
triangles = mRendering.getWindow()->getTriangleCount();
}
void RenderingManager::setupPlayer(const MWWorld::Ptr &ptr)
{
ptr.getRefData().setBaseNode(mRendering.getScene()->getSceneNode("player"));
attachCameraTo(ptr);
}
void RenderingManager::attachCameraTo(const MWWorld::Ptr &ptr)
{
Ogre::SceneNode* cameraNode = mCamera->attachTo(ptr);
mSkyManager->attachToNode(cameraNode);
}
void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
{
if(!mPlayerAnimation)
{
mPlayerAnimation = new NpcAnimation(ptr, ptr.getRefData().getBaseNode(), RV_Actors);
}
else
{
// Reconstruct the NpcAnimation in-place
mPlayerAnimation->~NpcAnimation();
new(mPlayerAnimation) NpcAnimation(ptr, ptr.getRefData().getBaseNode(), RV_Actors);
}
mCamera->setAnimation(mPlayerAnimation);
mWater->removeEmitter(ptr);
mWater->addEmitter(ptr);
// apply race height
MWBase::Environment::get().getWorld()->scaleObject(ptr, 1.f);
}
bool RenderingManager::vanityRotateCamera(const float *rot)
{
if(!mCamera->isVanityOrPreviewModeEnabled())
return false;
Ogre::Vector3 vRot(rot);
mCamera->rotateCamera(vRot, true);
return true;
}
void RenderingManager::setCameraDistance(float dist, bool adjust, bool override)
{
if(!mCamera->isVanityOrPreviewModeEnabled() && !mCamera->isFirstPerson())
{
if(mCamera->isNearest() && dist > 0.f)
mCamera->toggleViewMode();
else
mCamera->setCameraDistance(-dist / 120.f * 10, adjust, override);
}
else if(mCamera->isFirstPerson() && dist < 0.f)
{
mCamera->toggleViewMode();
mCamera->setCameraDistance(0.f, false, override);
}
}
void RenderingManager::worldToInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y)
{
return mLocalMap->worldToInteriorMapPosition (position, nX, nY, x, y);
}
Ogre::Vector2 RenderingManager::interiorMapToWorldPosition(float nX, float nY, int x, int y)
{
return mLocalMap->interiorMapToWorldPosition(nX, nY, x, y);
}
bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, bool interior)
{
return mLocalMap->isPositionExplored(nX, nY, x, y, interior);
}
Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
{
Animation *anim = mActors->getAnimation(ptr);
if(!anim && ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
anim = mPlayerAnimation;
if (!anim)
anim = mObjects->getAnimation(ptr);
return anim;
}
void RenderingManager::screenshot(Image &image, int w, int h)
{
// Create a temporary render target. We do not use the RenderWindow since we want a specific size.
// Also, the GUI should not be visible (and it is only rendered on the RenderWindow's primary viewport)
const std::string tempName = "@temp";
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(tempName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, w, h, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
float oldAspect = mRendering.getCamera()->getAspectRatio();
mRendering.getCamera()->setAspectRatio(w / static_cast<float>(h));
Ogre::RenderTarget* rt = texture->getBuffer()->getRenderTarget();
Ogre::Viewport* vp = rt->addViewport(mRendering.getCamera());
vp->setBackgroundColour(mRendering.getViewport()->getBackgroundColour());
vp->setOverlaysEnabled(false);
vp->setVisibilityMask(mRendering.getViewport()->getVisibilityMask());
rt->update();
Ogre::PixelFormat pf = rt->suggestPixelFormat();
image.loadDynamicImage(
OGRE_ALLOC_T(Ogre::uchar, w * h * Ogre::PixelUtil::getNumElemBytes(pf), Ogre::MEMCATEGORY_GENERAL),
w, h, 1, pf, true // autoDelete=true, frees memory we allocate
);
rt->copyContentsToMemory(image.getPixelBox()); // getPixelBox returns a box sharing the same memory as the image
Ogre::TextureManager::getSingleton().remove(tempName);
mRendering.getCamera()->setAspectRatio(oldAspect);
}
void RenderingManager::addWaterRippleEmitter (const MWWorld::Ptr& ptr, float scale, float force)
{
mWater->addEmitter (ptr, scale, force);
}
void RenderingManager::removeWaterRippleEmitter (const MWWorld::Ptr& ptr)
{
mWater->removeEmitter (ptr);
}
void RenderingManager::updateWaterRippleEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr)
{
mWater->updateEmitterPtr(old, ptr);
}
void RenderingManager::frameStarted(float dt, bool paused)
{
if (mTerrain)
mTerrain->update(mRendering.getCamera()->getRealPosition());
if (!paused)
mWater->frameStarted(dt);
}
void RenderingManager::resetCamera()
{
mCamera->reset();
}
float RenderingManager::getTerrainHeightAt(Ogre::Vector3 worldPos)
{
if (!mTerrain || !mTerrain->getVisible())
return -std::numeric_limits<float>::max();
return mTerrain->getHeightAt(worldPos);
}
void RenderingManager::enableTerrain(bool enable)
{
if (enable)
{
if (!mTerrain)
{
if (Settings::Manager::getBool("distant land", "Terrain"))
mTerrain = new Terrain::DefaultWorld(mRendering.getScene(), new MWRender::TerrainStorage(true), RV_Terrain,
Settings::Manager::getBool("shader", "Terrain"), Terrain::Align_XY, 1, 64);
else
mTerrain = new Terrain::TerrainGrid(mRendering.getScene(), new MWRender::TerrainStorage(false), RV_Terrain,
Settings::Manager::getBool("shader", "Terrain"), Terrain::Align_XY);
mTerrain->applyMaterials(Settings::Manager::getBool("enabled", "Shadows"),
Settings::Manager::getBool("split", "Shadows"));
mTerrain->update(mRendering.getCamera()->getRealPosition());
}
mTerrain->setVisible(true);
}
else if (mTerrain)
mTerrain->setVisible(false);
}
float RenderingManager::getCameraDistance() const
{
return mCamera->getCameraDistance();
}
void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const Vector3 &worldPosition, float scale)
{
mEffectManager->addEffect(model, texture, worldPosition, scale);
}
void RenderingManager::clear()
{
mLocalMap->clear();
notifyWorldSpaceChanged();
}
} // namespace