Commit Graph

420 Commits (replace)

Author SHA1 Message Date
scrawl 3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
sylar 1bb29f610f enable mipmapping for Android again 10 years ago
scrawl c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
Marc Zinnschlag e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 10 years ago
scrawl 01e32aef79 Fix exception moving a disabled object between cells 10 years ago
Jordan Ayers 2d17eaa5ea Fix argument name for setSunDirection. 10 years ago
scrawl dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 10 years ago
scrawl e712b0353b Terrain refactoring, reduce game startup time and memory usage 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
scrawl 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
Sebastian Wick e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Marc Zinnschlag eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR 8456741eaa Fix blindness and create a separate fader for it 10 years ago
MiroslavR 29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
sylar 70fd531722 None texturing filtering enable for android by default 10 years ago
sylar f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 10 years ago
MiroslavR d1dc9951d4 Do not display werewolf overlay in third person 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl 85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl b1e74e2a85 Remove support for Ogre 1.8 versions 10 years ago
scrawl e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl 8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl e25fa6c157 Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
Marc Zinnschlag 85965bfd47 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl d296c6e9b7 Handle fog density values of 0 (Bug #1549) 11 years ago
Fil Krynicki c36fc48c47 Fixed underwater issue
I had accidentally deleted some interpolation parameters.
11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
Rohit Nirmal 4f4a37896e Check if player's CellStore is non-NULL before configuring fog.
This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
scrawl 54a893994a Also update local map when paused, to make it update properly when teleporting via GUI/console 11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 92467ba6bc Fix sunlight for interiors 11 years ago
Emanuel Guevel ce7aa96371 Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
11 years ago
scrawl 5906d795c0 Refactored video player (now a MyGUI widget) 11 years ago
scrawl 3880247017 Fixes #1206: effect texture override was not accounted for 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago