You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
#include "aitravel.hpp"
|
|
|
|
#include <OgreVector3.h>
|
|
|
|
#include <components/esm/aisequence.hpp>
|
|
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/environment.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/cellstore.hpp"
|
|
|
|
#include "steering.hpp"
|
|
#include "movement.hpp"
|
|
#include "creaturestats.hpp"
|
|
|
|
namespace MWMechanics
|
|
{
|
|
AiTravel::AiTravel(float x, float y, float z)
|
|
: mX(x),mY(y),mZ(z)
|
|
, mCellX(std::numeric_limits<int>::max())
|
|
, mCellY(std::numeric_limits<int>::max())
|
|
{
|
|
}
|
|
|
|
AiTravel::AiTravel(const ESM::AiSequence::AiTravel *travel)
|
|
: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ)
|
|
, mCellX(std::numeric_limits<int>::max())
|
|
, mCellY(std::numeric_limits<int>::max())
|
|
{
|
|
|
|
}
|
|
|
|
AiTravel *MWMechanics::AiTravel::clone() const
|
|
{
|
|
return new AiTravel(*this);
|
|
}
|
|
|
|
bool AiTravel::execute (const MWWorld::Ptr& actor, AiState& state, float duration)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
ESM::Position pos = actor.getRefData().getPosition();
|
|
Movement &movement = actor.getClass().getMovementSettings(actor);
|
|
const ESM::Cell *cell = actor.getCell()->getCell();
|
|
|
|
actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
|
|
|
|
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
|
|
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
|
|
{
|
|
int sideX = PathFinder::sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
|
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return false;
|
|
}
|
|
}
|
|
if(cell->mData.mY != player.getCell()->getCell()->mData.mY)
|
|
{
|
|
int sideY = PathFinder::sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
|
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Maximum travel distance for vanilla compatibility.
|
|
// Was likely meant to prevent NPCs walking into non-loaded exterior cells, but for some reason is used in interior cells as well.
|
|
// We can make this configurable at some point, but the default *must* be the below value. Anything else will break shoddily-written content (*cough* MW *cough*) in bizarre ways.
|
|
if (Ogre::Vector3(mX, mY, mZ).squaredDistance(Ogre::Vector3(pos.pos)) > 7168*7168)
|
|
return false;
|
|
|
|
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
|
if(!mPathFinder.isPathConstructed() || cellChange)
|
|
{
|
|
mCellX = cell->mData.mX;
|
|
mCellY = cell->mData.mY;
|
|
|
|
ESM::Pathgrid::Point dest;
|
|
dest.mX = mX;
|
|
dest.mY = mY;
|
|
dest.mZ = mZ;
|
|
|
|
ESM::Pathgrid::Point start;
|
|
start.mX = pos.pos[0];
|
|
start.mY = pos.pos[1];
|
|
start.mZ = pos.pos[2];
|
|
|
|
mPathFinder.buildPath(start, dest, actor.getCell(), true);
|
|
}
|
|
|
|
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return true;
|
|
}
|
|
|
|
zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1])));
|
|
movement.mPosition[1] = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
int AiTravel::getTypeId() const
|
|
{
|
|
return TypeIdTravel;
|
|
}
|
|
|
|
void AiTravel::writeState(ESM::AiSequence::AiSequence &sequence) const
|
|
{
|
|
std::auto_ptr<ESM::AiSequence::AiTravel> travel(new ESM::AiSequence::AiTravel());
|
|
travel->mData.mX = mX;
|
|
travel->mData.mY = mY;
|
|
travel->mData.mZ = mZ;
|
|
|
|
ESM::AiSequence::AiPackageContainer package;
|
|
package.mType = ESM::AiSequence::Ai_Travel;
|
|
package.mPackage = travel.release();
|
|
sequence.mPackages.push_back(package);
|
|
}
|
|
}
|
|
|