You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics
Marc Zinnschlag eb6e1576be Merge remote-tracking branch 'scrawl/master' 10 years ago
..
activespells.cpp Erase effects that have expired (Fixes #2134) 10 years ago
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
actors.cpp Make recalculation of magicka less aggressive (Fixes #2155) 10 years ago
actors.hpp Make Restore/Damage Attribute/Skill effects continuous 10 years ago
aiactivate.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiactivate.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aiavoiddoor.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aicombat.cpp Fix #1734: AI will stop combat if target disappear 10 years ago
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 10 years ago
aicombataction.cpp Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059) 10 years ago
aicombataction.hpp fix typo 10 years ago
aiescort.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiescort.hpp -improved trigonometric precision 10 years ago
aifollow.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aifollow.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
aipackage.hpp Move AiWander path finder to temporary storage (Fixes #2082) 10 years ago
aipursue.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aipursue.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aisequence.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aisequence.hpp Fix LNK2019 link error on Visual Studio 2010 builds 10 years ago
aistate.hpp Travis CI fix? 10 years ago
aitravel.cpp removed unecessary PathFinders 10 years ago
aitravel.hpp removed unecessary PathFinders 10 years ago
aiwander.cpp AiWander: move idle animation handling to non-delayed section (Fixes #2073) 10 years ago
aiwander.hpp Move AiWander path finder to temporary storage (Fixes #2082) 10 years ago
alchemy.cpp Compile fix 10 years ago
alchemy.hpp Add automatic potion naming 10 years ago
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 10 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Fix being able to jump when overencumbered 10 years ago
character.hpp Draft how to move temporary package state to CharacterController. 10 years ago
combat.cpp Fix divisions by zero in normalizedEncumbrance 10 years ago
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
creaturestats.cpp Fix fatigue recalculation using older value (oops) 10 years ago
creaturestats.hpp Make recalculation of magicka less aggressive (Fixes #2155) 10 years ago
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 11 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Disease Check: Shorten the resistance calculations. 10 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Fix uninitialized flags for custom-made spells 10 years ago
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
levelledlist.hpp Remove useless throwing of exception 11 years ago
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
mechanicsmanagerimp.cpp Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 10 years ago
mechanicsmanagerimp.hpp Fix stolen faction-owned items not being confiscated 10 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
npcstats.hpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
obstacle.cpp Basic RefData and CellRef change tracking 11 years ago
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
pathfinding.cpp removed warning 10 years ago
pathfinding.hpp Fix cppcheck issues 10 years ago
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
pathgrid.hpp Cleanup and little tweaking. 11 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Basic RefData and CellRef change tracking 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Make spells cast by scripts always succeed (Fixes #1993) 10 years ago
spellcasting.hpp Make spells cast by scripts always succeed (Fixes #1993) 10 years ago
spells.cpp Fix invalidated iterator 10 years ago
spells.hpp Add 'const' to a spell helper function. 10 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 10 years ago
steering.cpp merge master 11 years ago
steering.hpp merge master 11 years ago