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activespells.cpp
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Erase effects that have expired (Fixes #2134)
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10 years ago |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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11 years ago |
actors.cpp
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Make recalculation of magicka less aggressive (Fixes #2155)
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10 years ago |
actors.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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10 years ago |
aiactivate.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiactivate.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiavoiddoor.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiavoiddoor.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aicombat.cpp
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Fix #1734: AI will stop combat if target disappear
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10 years ago |
aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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10 years ago |
aicombataction.cpp
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Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059)
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10 years ago |
aicombataction.hpp
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fix typo
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10 years ago |
aiescort.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiescort.hpp
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-improved trigonometric precision
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10 years ago |
aifollow.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aifollow.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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10 years ago |
aipackage.hpp
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Move AiWander path finder to temporary storage (Fixes #2082)
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10 years ago |
aipursue.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aipursue.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aisequence.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aisequence.hpp
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Fix LNK2019 link error on Visual Studio 2010 builds
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10 years ago |
aistate.hpp
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Travis CI fix?
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10 years ago |
aitravel.cpp
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removed unecessary PathFinders
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10 years ago |
aitravel.hpp
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removed unecessary PathFinders
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10 years ago |
aiwander.cpp
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AiWander: move idle animation handling to non-delayed section (Fixes #2073)
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10 years ago |
aiwander.hpp
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Move AiWander path finder to temporary storage (Fixes #2082)
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10 years ago |
alchemy.cpp
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Compile fix
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10 years ago |
alchemy.hpp
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Add automatic potion naming
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10 years ago |
autocalcspell.cpp
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Don't sell racial spells (Fixes #1961)
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10 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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Fix being able to jump when overencumbered
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10 years ago |
character.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
combat.cpp
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Fix divisions by zero in normalizedEncumbrance
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10 years ago |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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11 years ago |
creaturestats.cpp
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Fix fatigue recalculation using older value (oops)
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10 years ago |
creaturestats.hpp
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Make recalculation of magicka less aggressive (Fixes #2155)
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10 years ago |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Disease Check: Shorten the resistance calculations.
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10 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Fix uninitialized flags for custom-made spells
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10 years ago |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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11 years ago |
levelledlist.hpp
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Remove useless throwing of exception
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11 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
mechanicsmanagerimp.cpp
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Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
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10 years ago |
mechanicsmanagerimp.hpp
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Fix stolen faction-owned items not being confiscated
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10 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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10 years ago |
npcstats.hpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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10 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
obstacle.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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11 years ago |
pathfinding.cpp
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removed warning
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10 years ago |
pathfinding.hpp
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Fix cppcheck issues
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10 years ago |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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11 years ago |
pathgrid.hpp
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Cleanup and little tweaking.
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11 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Make spells cast by scripts always succeed (Fixes #1993)
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10 years ago |
spellcasting.hpp
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Make spells cast by scripts always succeed (Fixes #1993)
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10 years ago |
spells.cpp
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Fix invalidated iterator
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10 years ago |
spells.hpp
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Add 'const' to a spell helper function.
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10 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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10 years ago |
steering.cpp
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merge master
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11 years ago |
steering.hpp
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merge master
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11 years ago |