You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#ifndef GAME_MWMECHANICS_PATHFINDING_H
|
|
#define GAME_MWMECHANICS_PATHFINDING_H
|
|
|
|
#include <components/esm/loadpgrd.hpp>
|
|
#include <list>
|
|
|
|
#include <OgreMath.h>
|
|
|
|
namespace MWWorld
|
|
{
|
|
class CellStore;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
float distance(ESM::Pathgrid::Point point, float x, float y, float);
|
|
float distance(ESM::Pathgrid::Point a, ESM::Pathgrid::Point b);
|
|
class PathFinder
|
|
{
|
|
public:
|
|
PathFinder();
|
|
|
|
static float sgn(Ogre::Radian a)
|
|
{
|
|
if(a.valueRadians() > 0)
|
|
return 1.0;
|
|
return -1.0;
|
|
}
|
|
|
|
static float sgn(float a)
|
|
{
|
|
if(a > 0)
|
|
return 1.0;
|
|
return -1.0;
|
|
}
|
|
|
|
void clearPath();
|
|
|
|
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
|
const MWWorld::CellStore* cell, bool allowShortcuts = true);
|
|
|
|
bool checkPathCompleted(float x, float y, float z);
|
|
///< \Returns true if the last point of the path has been reached.
|
|
|
|
bool checkWaypoint(float x, float y, float z);
|
|
///< \Returns true if a way point was reached
|
|
|
|
float getZAngleToNext(float x, float y) const;
|
|
|
|
bool isPathConstructed() const
|
|
{
|
|
return mIsPathConstructed;
|
|
}
|
|
|
|
int getPathSize() const
|
|
{
|
|
return mPath.size();
|
|
}
|
|
|
|
const std::list<ESM::Pathgrid::Point>& getPath() const
|
|
{
|
|
return mPath;
|
|
}
|
|
|
|
/** Synchronize new path with old one to avoid visiting 1 waypoint 2 times
|
|
@note
|
|
If the first point is chosen as the nearest one
|
|
the situation can occur when the 1st point of the new path is undesirable
|
|
(i.e. the 2nd point of new path == the 1st point of old path).
|
|
@param path - old path
|
|
@return true if such point was found and deleted
|
|
*/
|
|
bool syncStart(const std::list<ESM::Pathgrid::Point> &path);
|
|
|
|
void addPointToPath(ESM::Pathgrid::Point &point)
|
|
{
|
|
mPath.push_back(point);
|
|
}
|
|
|
|
private:
|
|
|
|
bool mIsPathConstructed;
|
|
|
|
std::list<ESM::Pathgrid::Point> mPath;
|
|
|
|
const ESM::Pathgrid *mPathgrid;
|
|
const MWWorld::CellStore* mCell;
|
|
};
|
|
}
|
|
|
|
#endif
|