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298 lines
8.4 KiB
C++
298 lines
8.4 KiB
C++
#ifndef GAME_MWMECHANICS_STAT_H
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#define GAME_MWMECHANICS_STAT_H
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#undef min
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#undef max
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#include <limits>
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#include <components/esm/statstate.hpp>
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namespace MWMechanics
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{
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template<typename T>
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class Stat
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{
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T mBase;
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T mModified;
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public:
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typedef T Type;
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Stat() : mBase (0), mModified (0) {}
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Stat(T base) : mBase (base), mModified (base) {}
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Stat(T base, T modified) : mBase (base), mModified (modified) {}
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const T& getBase() const
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{
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return mBase;
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}
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T getModified() const
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{
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return std::max(static_cast<T>(0), mModified);
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}
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T getModifier() const
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{
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return mModified-mBase;
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}
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/// Set base and modified to \a value.
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void set (const T& value)
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{
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mBase = mModified = value;
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}
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void modify(const T& diff)
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{
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mBase += diff;
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if(mBase >= static_cast<T>(0))
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mModified += diff;
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else
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{
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mModified += diff - mBase;
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mBase = static_cast<T>(0);
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}
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}
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/// Set base and adjust modified accordingly.
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void setBase (const T& value)
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{
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T diff = value - mBase;
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mBase = value;
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mModified += diff;
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}
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/// Set modified value an adjust base accordingly.
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void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max())
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{
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T diff = value - mModified;
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if (mBase+diff<min)
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{
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value = min + (mModified - mBase);
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diff = value - mModified;
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}
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else if (mBase+diff>max)
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{
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value = max + (mModified - mBase);
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diff = value - mModified;
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}
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mModified = value;
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mBase += diff;
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}
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void setModifier (const T& modifier)
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{
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mModified = mBase + modifier;
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}
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void writeState (ESM::StatState<T>& state) const
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{
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state.mBase = mBase;
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state.mMod = mModified;
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}
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void readState (const ESM::StatState<T>& state)
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{
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mBase = state.mBase;
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mModified = state.mMod;
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}
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};
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template<typename T>
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inline bool operator== (const Stat<T>& left, const Stat<T>& right)
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{
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return left.getBase()==right.getBase() &&
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left.getModified()==right.getModified();
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}
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template<typename T>
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inline bool operator!= (const Stat<T>& left, const Stat<T>& right)
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{
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return !(left==right);
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}
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template<typename T>
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class DynamicStat
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{
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Stat<T> mStatic;
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T mCurrent;
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public:
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typedef T Type;
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DynamicStat() : mStatic (0), mCurrent (0) {}
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DynamicStat(T base) : mStatic (base), mCurrent (base) {}
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DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
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DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
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const T& getBase() const
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{
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return mStatic.getBase();
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}
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T getModified() const
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{
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return mStatic.getModified();
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}
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const T& getCurrent() const
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{
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return mCurrent;
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}
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/// Set base, modified and current to \a value.
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void set (const T& value)
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{
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mStatic.set (value);
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mCurrent = value;
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}
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/// Set base and adjust modified accordingly.
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void setBase (const T& value)
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{
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mStatic.setBase (value);
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if (mCurrent>getModified())
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mCurrent = getModified();
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}
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/// Set modified value an adjust base accordingly.
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void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max())
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{
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mStatic.setModified (value, min, max);
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if (mCurrent>getModified())
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mCurrent = getModified();
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}
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/// Change modified relatively.
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void modify (const T& diff)
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{
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mStatic.modify (diff);
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setCurrent (getCurrent()+diff);
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}
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void setCurrent (const T& value, bool allowDecreaseBelowZero = false)
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{
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if (value > mCurrent)
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{
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// increase
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mCurrent = value;
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if (mCurrent > getModified())
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mCurrent = getModified();
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}
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else if (value > 0 || allowDecreaseBelowZero)
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{
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// allowed decrease
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mCurrent = value;
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}
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else if (mCurrent > 0)
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{
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// capped decrease
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mCurrent = 0;
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}
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}
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void setModifier (const T& modifier)
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{
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T diff = modifier - mStatic.getModifier();
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mStatic.setModifier (modifier);
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setCurrent (getCurrent()+diff);
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}
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void writeState (ESM::StatState<T>& state) const
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{
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mStatic.writeState (state);
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state.mCurrent = mCurrent;
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}
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void readState (const ESM::StatState<T>& state)
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{
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mStatic.readState (state);
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mCurrent = state.mCurrent;
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}
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};
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template<typename T>
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inline bool operator== (const DynamicStat<T>& left, const DynamicStat<T>& right)
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{
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return left.getBase()==right.getBase() &&
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left.getModified()==right.getModified() &&
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left.getCurrent()==right.getCurrent();
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}
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template<typename T>
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inline bool operator!= (const DynamicStat<T>& left, const DynamicStat<T>& right)
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{
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return !(left==right);
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}
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class AttributeValue
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{
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int mBase;
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int mModifier;
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float mDamage; // needs to be float to allow continuous damage
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public:
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AttributeValue() : mBase(0), mModifier(0), mDamage(0) {}
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int getModified() const { return std::max(0, mBase - (int) mDamage + mModifier); }
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int getBase() const { return mBase; }
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int getModifier() const { return mModifier; }
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void setBase(int base) { mBase = std::max(0, base); }
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void setModifier(int mod) { mModifier = mod; }
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void damage(float damage) { mDamage += damage; }
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void restore(float amount) { mDamage -= std::min(mDamage, amount); }
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int getDamage() const { return mDamage; }
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void writeState (ESM::StatState<int>& state) const;
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void readState (const ESM::StatState<int>& state);
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};
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class SkillValue : public AttributeValue
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{
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float mProgress;
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public:
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SkillValue() : mProgress(0) {}
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float getProgress() const { return mProgress; }
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void setProgress(float progress) { mProgress = progress; }
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void writeState (ESM::StatState<int>& state) const;
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void readState (const ESM::StatState<int>& state);
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};
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inline bool operator== (const AttributeValue& left, const AttributeValue& right)
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{
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return left.getBase() == right.getBase()
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&& left.getModifier() == right.getModifier()
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&& left.getDamage() == right.getDamage();
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}
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inline bool operator!= (const AttributeValue& left, const AttributeValue& right)
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{
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return !(left == right);
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}
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inline bool operator== (const SkillValue& left, const SkillValue& right)
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{
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return left.getBase() == right.getBase()
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&& left.getModifier() == right.getModifier()
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&& left.getDamage() == right.getDamage()
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&& left.getProgress() == right.getProgress();
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}
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inline bool operator!= (const SkillValue& left, const SkillValue& right)
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{
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return !(left == right);
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}
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}
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#endif
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