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34 lines
686 B
C++
34 lines
686 B
C++
#include "activatoranimation.hpp"
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#include <components/esm/loadacti.hpp>
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#include "../mwbase/world.hpp"
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#include "renderconst.hpp"
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namespace MWRender
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{
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ActivatorAnimation::~ActivatorAnimation()
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{
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}
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ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
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: Animation(ptr, ptr.getRefData().getBaseNode())
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{
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MWWorld::LiveCellRef<ESM::Activator> *ref = mPtr.get<ESM::Activator>();
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assert(ref->mBase != NULL);
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if(!ref->mBase->mModel.empty())
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{
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const std::string name = "meshes\\"+ref->mBase->mModel;
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setObjectRoot(name, false);
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setRenderProperties(mObjectRoot, RV_Misc, RQG_Main, RQG_Alpha);
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addAnimSource(name);
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}
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}
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}
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