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openmw-tes3mp/apps/openmw/mwrender
scrawl fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 10 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
activatoranimation.cpp moved CellRefList into a separate file 11 years ago
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 11 years ago
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
animation.cpp Don't update nodes with an empty name from the skeleton source (Fixes #2125) 10 years ago
animation.hpp Make PlayGroup use an indefinite number of loops (Fixes #2156) 10 years ago
camera.cpp Fix broken idle camera 10 years ago
camera.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Fix crash in character preview for non-existing meshes (Fixes #2128) 10 years ago
characterpreview.hpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 11 years ago
creatureanimation.cpp Make creature's model take priority over base_anim.nif (Fixes #2055) 10 years ago
creatureanimation.hpp Fixed ranged combat for creatures 11 years ago
debugging.cpp minor performance improvements in apps/openmw 11 years ago
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
effectmanager.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
effectmanager.hpp Refactor projectiles to no longer use MW-objects 11 years ago
globalmap.cpp Fix cppcheck issues 10 years ago
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 10 years ago
localmap.cpp Implement cell loading threshold (Fixes #1874) 10 years ago
localmap.hpp Implement cell loading threshold (Fixes #1874) 10 years ago
npcanimation.cpp Fix crash in character preview for non-existing meshes (Fixes #2128) 10 years ago
npcanimation.hpp Fixes #1887: Equipped items do not emit sounds 10 years ago
objects.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
objects.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 10 years ago
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
refraction.cpp Fix for crash in main menu when reflections are enabled 10 years ago
refraction.hpp Make sure render textures are inactive when in a cell without water 12 years ago
renderconst.hpp Fix first person meshes casting shadows 12 years ago
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 11 years ago
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
renderingmanager.hpp More efficient water walking 10 years ago
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
ripplesimulation.hpp Fix cppcheck issues 10 years ago
shadows.cpp fix uninitialized (pointer) vars in more classes 10 years ago
shadows.hpp Fix cppcheck issues 10 years ago
sky.cpp Add particle and sound fading for weather transitions (Fixes #2130) 10 years ago
sky.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
terrainstorage.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
terrainstorage.hpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 11 years ago
water.cpp Fix for crash in main menu when reflections are enabled 10 years ago
water.hpp Add missing status report for some toggle commands 11 years ago
weaponanimation.cpp Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 10 years ago
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 11 years ago