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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef GAME_RENDER_ACTORS_H
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#define GAME_RENDER_ACTORS_H
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#include <openengine/ogre/renderer.hpp>
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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class InventoryStore;
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}
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namespace MWRender
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{
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class Animation;
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class RenderingManager;
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class Actors
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{
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typedef std::map<MWWorld::CellStore*,Ogre::SceneNode*> CellSceneNodeMap;
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typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
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OEngine::Render::OgreRenderer &mRend;
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MWRender::RenderingManager* mRendering;
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Ogre::SceneNode* mRootNode;
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CellSceneNodeMap mCellSceneNodes;
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PtrAnimationMap mAllActors;
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void insertBegin(const MWWorld::Ptr &ptr);
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public:
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Actors(OEngine::Render::OgreRenderer& _rend, MWRender::RenderingManager* rendering)
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: mRend(_rend)
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, mRendering(rendering)
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, mRootNode(NULL)
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{}
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~Actors();
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void setRootNode(Ogre::SceneNode* root);
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void insertNPC(const MWWorld::Ptr& ptr);
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void insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields);
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void insertActivator (const MWWorld::Ptr& ptr);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(MWWorld::CellStore* store);
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void update (Ogre::Camera* camera);
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/// Updates containing cell for object rendering data
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void updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur);
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Animation* getAnimation(const MWWorld::Ptr &ptr);
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};
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}
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#endif
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