You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwrender/actors.hpp

59 lines
1.5 KiB
C++

#ifndef GAME_RENDER_ACTORS_H
#define GAME_RENDER_ACTORS_H
#include <openengine/ogre/renderer.hpp>
namespace MWWorld
{
class Ptr;
class CellStore;
class InventoryStore;
}
namespace MWRender
{
class Animation;
class RenderingManager;
class Actors
{
typedef std::map<MWWorld::CellStore*,Ogre::SceneNode*> CellSceneNodeMap;
typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
OEngine::Render::OgreRenderer &mRend;
MWRender::RenderingManager* mRendering;
Ogre::SceneNode* mRootNode;
CellSceneNodeMap mCellSceneNodes;
PtrAnimationMap mAllActors;
void insertBegin(const MWWorld::Ptr &ptr);
public:
Actors(OEngine::Render::OgreRenderer& _rend, MWRender::RenderingManager* rendering)
: mRend(_rend)
, mRendering(rendering)
, mRootNode(NULL)
{}
~Actors();
void setRootNode(Ogre::SceneNode* root);
void insertNPC(const MWWorld::Ptr& ptr);
void insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields);
void insertActivator (const MWWorld::Ptr& ptr);
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?
void removeCell(MWWorld::CellStore* store);
void update (Ogre::Camera* camera);
/// Updates containing cell for object rendering data
void updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur);
Animation* getAnimation(const MWWorld::Ptr &ptr);
};
}
#endif