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openmw-tes3mp/apps/openmw/mwrender/water.cpp

504 lines
16 KiB
C++

#include "water.hpp"
#include <OgreRenderTexture.h>
#include <OgreEntity.h>
#include <OgreMeshManager.h>
#include <OgreMaterialManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRoot.h>
#include <OgreCamera.h>
#include <OgreTextureManager.h>
#include <OgreViewport.h>
#include <OgreSceneNode.h>
#include <OgreTechnique.h>
#include "sky.hpp"
#include "renderingmanager.hpp"
#include "ripplesimulation.hpp"
#include "refraction.hpp"
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
using namespace Ogre;
namespace MWRender
{
CubeReflection::CubeReflection(Ogre::SceneManager* sceneManager)
: Reflection(sceneManager)
{
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton ().createManual("CubeReflection",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_CUBE_MAP,
512,512, 0, PF_R8G8B8, TU_RENDERTARGET);
mCamera = mSceneMgr->createCamera ("CubeCamera");
mCamera->setNearClipDistance (5);
mCamera->setFarClipDistance (1000);
for (int face = 0; face < 6; ++face)
{
mRenderTargets[face] = texture->getBuffer (face)->getRenderTarget();
mRenderTargets[face]->removeAllViewports ();
Viewport* vp = mRenderTargets[face]->addViewport (mCamera);
vp->setOverlaysEnabled(false);
vp->setShadowsEnabled(false);
vp->setMaterialScheme ("water_reflection");
mRenderTargets[face]->setAutoUpdated(false);
/*
Vector3 lookAt(0,0,0), up(0,0,0), right(0,0,0);
switch(face)
{
case 0: lookAt.x =-1; up.y = 1; right.z = 1; break; // +X
case 1: lookAt.x = 1; up.y = 1; right.z =-1; break; // -X
case 2: lookAt.y =-1; up.z = 1; right.x = 1; break; // +Y
case 3: lookAt.y = 1; up.z =-1; right.x = 1; break; // -Y
case 4: lookAt.z = 1; up.y = 1; right.x =-1; break; // +Z
case 5: lookAt.z =-1; up.y = 1; right.x =-1; break; // -Z
}
Quaternion orient(right, up, lookAt);
mCamera->setOrientation(orient);
*/
}
}
CubeReflection::~CubeReflection ()
{
Ogre::TextureManager::getSingleton ().remove("CubeReflection");
mSceneMgr->destroyCamera (mCamera);
}
void CubeReflection::update ()
{
if (mParentCamera->isAttached())
mParentCamera->getParentSceneNode ()->needUpdate ();
mCamera->setPosition(mParentCamera->getDerivedPosition());
}
// --------------------------------------------------------------------------------------------------------------------------------
PlaneReflection::PlaneReflection(Ogre::SceneManager* sceneManager, SkyManager* sky)
: Reflection(sceneManager)
, mSky(sky)
, mRenderActive(false)
{
mCamera = mSceneMgr->createCamera ("PlaneReflectionCamera");
mSceneMgr->addRenderQueueListener(this);
mTexture = TextureManager::getSingleton().createManual("WaterReflection",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 512, 512, 0, PF_R8G8B8, TU_RENDERTARGET);
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
Viewport* vp = mRenderTarget->addViewport(mCamera);
vp->setOverlaysEnabled(false);
vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
vp->setShadowsEnabled(false);
vp->setMaterialScheme("water_reflection");
mRenderTarget->addListener(this);
mRenderTarget->setActive(true);
mRenderTarget->setAutoUpdated(true);
sh::Factory::getInstance ().setTextureAlias ("WaterReflection", mTexture->getName());
}
PlaneReflection::~PlaneReflection ()
{
mRenderTarget->removeListener (this);
mSceneMgr->destroyCamera (mCamera);
mSceneMgr->removeRenderQueueListener(this);
TextureManager::getSingleton ().remove("WaterReflection");
}
void PlaneReflection::renderQueueStarted (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation)
{
// We don't want the sky to get clipped by custom near clip plane (the water plane)
if (queueGroupId < 20 && mRenderActive)
{
mCamera->disableCustomNearClipPlane();
Root::getSingleton().getRenderSystem()->_setProjectionMatrix(mCamera->getProjectionMatrixRS());
}
}
void PlaneReflection::renderQueueEnded (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &repeatThisInvocation)
{
if (queueGroupId < 20 && mRenderActive)
{
mCamera->enableCustomNearClipPlane(mIsUnderwater ? mErrorPlaneUnderwater : mErrorPlane);
Root::getSingleton().getRenderSystem()->_setProjectionMatrix(mCamera->getProjectionMatrixRS());
}
}
void PlaneReflection::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt)
{
if (mParentCamera->isAttached())
mParentCamera->getParentSceneNode ()->needUpdate ();
mCamera->setOrientation(mParentCamera->getDerivedOrientation());
mCamera->setPosition(mParentCamera->getDerivedPosition());
mCamera->setNearClipDistance(mParentCamera->getNearClipDistance());
mCamera->setFarClipDistance(mParentCamera->getFarClipDistance());
mCamera->setAspectRatio(mParentCamera->getAspectRatio());
mCamera->setFOVy(mParentCamera->getFOVy());
mRenderActive = true;
mCamera->enableReflection(mWaterPlane);
// for depth calculation, we want the original viewproj matrix _without_ the custom near clip plane.
// since all we are interested in is depth, we only need the third row of the matrix.
Ogre::Matrix4 projMatrix = mCamera->getProjectionMatrixWithRSDepth () * mCamera->getViewMatrix ();
sh::Vector4* row3 = new sh::Vector4(projMatrix[2][0], projMatrix[2][1], projMatrix[2][2], projMatrix[2][3]);
sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (row3));
// enable clip plane here to take advantage of CPU culling for overwater or underwater objects
mCamera->enableCustomNearClipPlane(mIsUnderwater ? mErrorPlaneUnderwater : mErrorPlane);
}
void PlaneReflection::postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt)
{
mCamera->disableReflection();
mCamera->disableCustomNearClipPlane();
mRenderActive = false;
}
void PlaneReflection::setHeight (float height)
{
mWaterPlane = Plane(Ogre::Vector3(0,0,1), height);
mErrorPlane = Plane(Ogre::Vector3(0,0,1), height - 5);
mErrorPlaneUnderwater = Plane(Ogre::Vector3(0,0,-1), -height - 5);
}
void PlaneReflection::setActive (bool active)
{
mRenderTarget->setActive(active);
}
void PlaneReflection::setViewportBackground(Ogre::ColourValue colour)
{
mRenderTarget->getViewport (0)->setBackgroundColour (colour);
}
void PlaneReflection::setVisibilityMask (int flags)
{
mRenderTarget->getViewport (0)->setVisibilityMask (flags);
}
// --------------------------------------------------------------------------------------------------------------------------------
Water::Water (Ogre::Camera *camera, RenderingManager* rend) :
mCamera (camera), mSceneMgr (camera->getSceneManager()),
mIsUnderwater(false), mVisibilityFlags(0),
mActive(1), mToggled(1),
mRendering(rend),
mWaterTimer(0.f),
mReflection(NULL),
mRefraction(NULL),
mSimulation(NULL),
mPlayer(0,0)
{
mSimulation = new RippleSimulation(mSceneMgr);
mSky = rend->getSkyManager();
mMaterial = MaterialManager::getSingleton().getByName("Water");
mTop = 0;
mIsUnderwater = false;
mWaterPlane = Plane(Vector3::UNIT_Z, 0);
int waterScale = 300;
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane,
CELL_SIZE*5*waterScale, CELL_SIZE*5*waterScale, 10, 10, true, 1, 3*waterScale,3*waterScale, Vector3::UNIT_Y);
mWater = mSceneMgr->createEntity("water");
mWater->setVisibilityFlags(RV_Water);
mWater->setCastShadows(false);
mWater->setRenderQueueGroup(RQG_Alpha);
mWaterNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
mWaterNode->attachObject(mWater);
applyRTT();
applyVisibilityMask();
mWater->setMaterial(mMaterial);
setHeight(mTop);
sh::MaterialInstance* m = sh::Factory::getInstance ().getMaterialInstance ("Water");
m->setListener (this);
// ----------------------------------------------------------------------------------------------
// ---------------------------------- reflection debug overlay ----------------------------------
// ----------------------------------------------------------------------------------------------
/*
if (Settings::Manager::getBool("shader", "Water"))
{
OverlayManager& mgr = OverlayManager::getSingleton();
Overlay* overlay;
// destroy if already exists
if ((overlay = mgr.getByName("ReflectionDebugOverlay")))
mgr.destroy(overlay);
overlay = mgr.create("ReflectionDebugOverlay");
if (MaterialManager::getSingleton().resourceExists("Ogre/ReflectionDebugTexture"))
MaterialManager::getSingleton().remove("Ogre/ReflectionDebugTexture");
MaterialPtr debugMat = MaterialManager::getSingleton().create(
"Ogre/ReflectionDebugTexture",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false);
debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(mReflectionTexture->getName());
OverlayContainer* debugPanel;
// destroy container if exists
try
{
if ((debugPanel =
static_cast<OverlayContainer*>(
mgr.getOverlayElement("Ogre/ReflectionDebugTexPanel"
))))
mgr.destroyOverlayElement(debugPanel);
}
catch (Ogre::Exception&) {}
debugPanel = (OverlayContainer*)
(OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/ReflectionDebugTexPanel"));
debugPanel->_setPosition(0, 0.55);
debugPanel->_setDimensions(0.3, 0.3);
debugPanel->setMaterialName(debugMat->getName());
debugPanel->show();
overlay->add2D(debugPanel);
overlay->show();
}
*/
}
void Water::setActive(bool active)
{
mActive = active;
updateVisible();
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(active ? 1.0 : 0.0)));
}
Water::~Water()
{
MeshManager::getSingleton().remove("water");
mWaterNode->detachObject(mWater);
mSceneMgr->destroyEntity(mWater);
mSceneMgr->destroySceneNode(mWaterNode);
delete mReflection;
delete mRefraction;
delete mSimulation;
}
void Water::changeCell(const ESM::Cell* cell)
{
mTop = cell->mWater;
setHeight(mTop);
if(!(cell->mData.mFlags & cell->Interior))
mWaterNode->setPosition(getSceneNodeCoordinates(cell->mData.mX, cell->mData.mY));
}
void Water::setHeight(const float height)
{
mTop = height;
mWaterPlane = Plane(Vector3::UNIT_Z, -height);
if (mReflection)
mReflection->setHeight(height);
if (mRefraction)
mRefraction->setHeight(height);
mWaterNode->setPosition(0, 0, height);
sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(height)));
}
bool Water::toggle()
{
mToggled = !mToggled;
updateVisible();
return mToggled;
}
void
Water::updateUnderwater(bool underwater)
{
if (!mActive) {
return;
}
mIsUnderwater =
underwater &&
mWater->isVisible() &&
mCamera->getPolygonMode() == Ogre::PM_SOLID;
if (mReflection)
mReflection->setUnderwater (mIsUnderwater);
if (mRefraction)
mRefraction->setUnderwater (mIsUnderwater);
updateVisible();
}
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
{
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), gridY * CELL_SIZE + (CELL_SIZE / 2), mTop);
}
void Water::setViewportBackground(const ColourValue& bg)
{
if (mReflection)
mReflection->setViewportBackground(bg);
}
void Water::updateVisible()
{
mWater->setVisible(mToggled && mActive);
if (mReflection)
mReflection->setActive(mToggled && mActive);
if (mRefraction)
mRefraction->setActive(mToggled && mActive);
}
void Water::update(float dt, Ogre::Vector3 player)
{
mWaterTimer += dt;
sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(mWaterTimer)));
mRendering->getSkyManager ()->setGlareEnabled (!mIsUnderwater);
mPlayer = Ogre::Vector2(player.x, player.y);
}
void Water::frameStarted(float dt)
{
if (mReflection)
{
mSimulation->update(dt, mPlayer);
mReflection->update();
}
}
void Water::applyRTT()
{
delete mReflection;
mReflection = NULL;
delete mRefraction;
mRefraction = NULL;
// Create rendertarget for reflection
//int rttsize = Settings::Manager::getInt("rtt size", "Water");
if (Settings::Manager::getBool("shader", "Water"))
{
mReflection = new PlaneReflection(mSceneMgr, mSky);
mReflection->setParentCamera (mCamera);
mReflection->setHeight(mTop);
if (Settings::Manager::getBool("refraction", "Water"))
{
mRefraction = new Refraction(mCamera);
mRefraction->setHeight(mTop);
}
}
updateVisible();
}
void Water::applyVisibilityMask()
{
mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
+ (RV_Statics + RV_StaticsSmall + RV_Misc) * Settings::Manager::getBool("reflect statics", "Water")
+ RV_Actors * Settings::Manager::getBool("reflect actors", "Water")
+ RV_Sky;
if (mReflection)
mReflection->setVisibilityMask(mVisibilityFlags);
}
void Water::processChangedSettings(const Settings::CategorySettingVector& settings)
{
bool applyRT = false;
bool applyVisMask = false;
for (Settings::CategorySettingVector::const_iterator it=settings.begin();
it != settings.end(); ++it)
{
if ( it->first == "Water" && (
it->second == "shader"
|| it->second == "refraction"
|| it->second == "rtt size"))
applyRT = true;
if ( it->first == "Water" && (
it->second == "reflect actors"
|| it->second == "reflect terrain"
|| it->second == "reflect statics"))
applyVisMask = true;
}
if(applyRT)
{
applyRTT();
applyVisibilityMask();
mWater->setMaterial(mMaterial);
}
if (applyVisMask)
applyVisibilityMask();
}
void Water::requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration)
{
}
void Water::createdConfiguration (sh::MaterialInstance* m, const std::string& configuration)
{
if (configuration == "local_map" || !Settings::Manager::getBool("shader", "Water"))
{
// for simple water, set animated texture names
// these have to be set in code
std::string textureNames[32];
for (int i=0; i<32; ++i)
{
textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds";
}
Ogre::Technique* t = static_cast<sh::OgreMaterial*>(m->getMaterial())->getOgreTechniqueForConfiguration(configuration);
if (t->getPass(0)->getNumTextureUnitStates () == 0)
return;
t->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
t->getPass(0)->setDepthWriteEnabled (false);
t->getPass(0)->setSceneBlending (Ogre::SBT_TRANSPARENT_ALPHA);
}
}
void Water::addEmitter (const MWWorld::Ptr& ptr, float scale, float force)
{
mSimulation->addEmitter (ptr, scale, force);
}
void Water::removeEmitter (const MWWorld::Ptr& ptr)
{
mSimulation->removeEmitter (ptr);
}
void Water::updateEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr)
{
mSimulation->updateEmitterPtr(old, ptr);
}
} // namespace