You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
#include "actionread.hpp"
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwworld/player.hpp"
|
|
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
|
|
#include "../mwgui/bookwindow.hpp"
|
|
#include "../mwgui/scrollwindow.hpp"
|
|
|
|
#include "player.hpp"
|
|
#include "class.hpp"
|
|
#include "esmstore.hpp"
|
|
|
|
namespace MWWorld
|
|
{
|
|
ActionRead::ActionRead (const MWWorld::Ptr& object) : Action (false, object)
|
|
{
|
|
}
|
|
|
|
void ActionRead::executeImp (const MWWorld::Ptr& actor) {
|
|
|
|
//Ensure we're not in combat
|
|
if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()
|
|
// Reading in combat is still allowed if the scroll/book is not in the player inventory yet
|
|
// (since otherwise, there would be no way to pick it up)
|
|
&& getTarget().getContainerStore() == &actor.getClass().getContainerStore(actor)
|
|
) {
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage4}");
|
|
return;
|
|
}
|
|
|
|
LiveCellRef<ESM::Book> *ref = getTarget().get<ESM::Book>();
|
|
|
|
if (ref->mBase->mData.mIsScroll)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Scroll);
|
|
MWBase::Environment::get().getWindowManager()->getScrollWindow()->open(getTarget());
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Book);
|
|
MWBase::Environment::get().getWindowManager()->getBookWindow()->open(getTarget());
|
|
}
|
|
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats (player);
|
|
|
|
// Skill gain from books
|
|
if (ref->mBase->mData.mSkillID >= 0 && ref->mBase->mData.mSkillID < ESM::Skill::Length
|
|
&& !npcStats.hasBeenUsed (ref->mBase->mId))
|
|
{
|
|
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
|
|
|
|
const ESM::Class *class_ =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
|
|
playerRef->mBase->mClass
|
|
);
|
|
|
|
npcStats.increaseSkill (ref->mBase->mData.mSkillID, *class_, true);
|
|
|
|
npcStats.flagAsUsed (ref->mBase->mId);
|
|
}
|
|
|
|
}
|
|
}
|