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#ifndef GAME_MWWORLD_CUSTOMDATA_H
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#define GAME_MWWORLD_CUSTOMDATA_H
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namespace MWWorld
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{
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/// \brief Base class for the MW-class-specific part of RefData
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class CustomData
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{
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public:
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virtual ~CustomData() {}
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virtual CustomData *clone() const = 0;
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};
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}
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#endif
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