You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
576 lines
19 KiB
C++
576 lines
19 KiB
C++
#include "scene.hpp"
|
|
|
|
#include <OgreSceneNode.h>
|
|
|
|
#include <components/nif/niffile.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
|
|
#include "physicssystem.hpp"
|
|
#include "player.hpp"
|
|
#include "localscripts.hpp"
|
|
#include "esmstore.hpp"
|
|
#include "class.hpp"
|
|
#include "cellfunctors.hpp"
|
|
#include "cellstore.hpp"
|
|
|
|
namespace
|
|
{
|
|
void updateObjectLocalRotation (const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics,
|
|
MWRender::RenderingManager& rendering)
|
|
{
|
|
if (ptr.getRefData().getBaseNode() != NULL)
|
|
{
|
|
Ogre::Quaternion worldRotQuat(Ogre::Radian(ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z);
|
|
if (!ptr.getClass().isActor())
|
|
worldRotQuat = Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X)*
|
|
Ogre::Quaternion(Ogre::Radian(ptr.getRefData().getPosition().rot[1]), Ogre::Vector3::NEGATIVE_UNIT_Y)* worldRotQuat;
|
|
|
|
float x = ptr.getRefData().getLocalRotation().rot[0];
|
|
float y = ptr.getRefData().getLocalRotation().rot[1];
|
|
float z = ptr.getRefData().getLocalRotation().rot[2];
|
|
|
|
Ogre::Quaternion rot(Ogre::Radian(z), Ogre::Vector3::NEGATIVE_UNIT_Z);
|
|
if (!ptr.getClass().isActor())
|
|
rot = Ogre::Quaternion(Ogre::Radian(x), Ogre::Vector3::NEGATIVE_UNIT_X)*
|
|
Ogre::Quaternion(Ogre::Radian(y), Ogre::Vector3::NEGATIVE_UNIT_Y)*rot;
|
|
|
|
ptr.getRefData().getBaseNode()->setOrientation(worldRotQuat*rot);
|
|
physics.rotateObject(ptr);
|
|
}
|
|
}
|
|
|
|
struct InsertFunctor
|
|
{
|
|
MWWorld::CellStore& mCell;
|
|
bool mRescale;
|
|
Loading::Listener& mLoadingListener;
|
|
MWWorld::PhysicsSystem& mPhysics;
|
|
MWRender::RenderingManager& mRendering;
|
|
|
|
InsertFunctor (MWWorld::CellStore& cell, bool rescale, Loading::Listener& loadingListener,
|
|
MWWorld::PhysicsSystem& physics, MWRender::RenderingManager& rendering);
|
|
|
|
bool operator() (const MWWorld::Ptr& ptr);
|
|
};
|
|
|
|
InsertFunctor::InsertFunctor (MWWorld::CellStore& cell, bool rescale,
|
|
Loading::Listener& loadingListener, MWWorld::PhysicsSystem& physics,
|
|
MWRender::RenderingManager& rendering)
|
|
: mCell (cell), mRescale (rescale), mLoadingListener (loadingListener),
|
|
mPhysics (physics), mRendering (rendering)
|
|
{}
|
|
|
|
bool InsertFunctor::operator() (const MWWorld::Ptr& ptr)
|
|
{
|
|
if (mRescale)
|
|
{
|
|
if (ptr.getCellRef().getScale()<0.5)
|
|
ptr.getCellRef().setScale(0.5);
|
|
else if (ptr.getCellRef().getScale()>2)
|
|
ptr.getCellRef().setScale(2);
|
|
}
|
|
|
|
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
|
|
{
|
|
try
|
|
{
|
|
mRendering.addObject (ptr);
|
|
ptr.getClass().insertObject (ptr, mPhysics);
|
|
|
|
updateObjectLocalRotation(ptr, mPhysics, mRendering);
|
|
if (ptr.getRefData().getBaseNode())
|
|
{
|
|
float scale = ptr.getCellRef().getScale();
|
|
ptr.getClass().adjustScale(ptr, scale);
|
|
mRendering.scaleObject(ptr, Ogre::Vector3(scale));
|
|
}
|
|
ptr.getClass().adjustPosition (ptr, false);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
std::string error ("error during rendering: ");
|
|
std::cerr << error + e.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
mLoadingListener.increaseProgress (1);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
namespace MWWorld
|
|
{
|
|
|
|
void Scene::updateObjectLocalRotation (const Ptr& ptr)
|
|
{
|
|
::updateObjectLocalRotation(ptr, *mPhysics, mRendering);
|
|
}
|
|
|
|
void Scene::updateObjectRotation (const Ptr& ptr)
|
|
{
|
|
if(ptr.getRefData().getBaseNode() != 0)
|
|
{
|
|
mRendering.rotateObject(ptr);
|
|
mPhysics->rotateObject(ptr);
|
|
}
|
|
}
|
|
|
|
void Scene::getGridCenter(int &cellX, int &cellY)
|
|
{
|
|
int maxX = std::numeric_limits<int>::min();
|
|
int maxY = std::numeric_limits<int>::min();
|
|
int minX = std::numeric_limits<int>::max();
|
|
int minY = std::numeric_limits<int>::max();
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
while (iter!=mActiveCells.end())
|
|
{
|
|
assert ((*iter)->getCell()->isExterior());
|
|
int x = (*iter)->getCell()->getGridX();
|
|
int y = (*iter)->getCell()->getGridY();
|
|
maxX = std::max(x, maxX);
|
|
maxY = std::max(y, maxY);
|
|
minX = std::min(x, minX);
|
|
minY = std::min(y, minY);
|
|
++iter;
|
|
}
|
|
cellX = (minX + maxX) / 2;
|
|
cellY = (minY + maxY) / 2;
|
|
}
|
|
|
|
void Scene::update (float duration, bool paused)
|
|
{
|
|
if (mNeedMapUpdate)
|
|
{
|
|
// Note: exterior cell maps must be updated, even if they were visited before, because the set of surrounding cells might be different
|
|
// (and objects in a different cell can "bleed" into another cells map if they cross the border)
|
|
for (CellStoreCollection::iterator active = mActiveCells.begin(); active!=mActiveCells.end(); ++active)
|
|
mRendering.requestMap(*active);
|
|
mNeedMapUpdate = false;
|
|
|
|
if (mCurrentCell->isExterior())
|
|
{
|
|
int cellX, cellY;
|
|
getGridCenter(cellX, cellY);
|
|
MWBase::Environment::get().getWindowManager()->setActiveMap(cellX,cellY,false);
|
|
}
|
|
}
|
|
|
|
mRendering.update (duration, paused);
|
|
}
|
|
|
|
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
|
{
|
|
std::cout << "Unloading cell\n";
|
|
ListAndResetHandles functor;
|
|
|
|
(*iter)->forEach<ListAndResetHandles>(functor);
|
|
{
|
|
// silence annoying g++ warning
|
|
for (std::vector<Ogre::SceneNode*>::const_iterator iter2 (functor.mHandles.begin());
|
|
iter2!=functor.mHandles.end(); ++iter2)
|
|
{
|
|
Ogre::SceneNode* node = *iter2;
|
|
mPhysics->removeObject (node->getName());
|
|
}
|
|
}
|
|
|
|
if ((*iter)->getCell()->isExterior())
|
|
{
|
|
ESM::Land* land =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(
|
|
(*iter)->getCell()->getGridX(),
|
|
(*iter)->getCell()->getGridY()
|
|
);
|
|
if (land)
|
|
mPhysics->removeHeightField ((*iter)->getCell()->getGridX(), (*iter)->getCell()->getGridY());
|
|
}
|
|
|
|
mRendering.removeCell(*iter);
|
|
|
|
MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
|
|
|
|
MWBase::Environment::get().getSoundManager()->stopSound (*iter);
|
|
mActiveCells.erase(*iter);
|
|
}
|
|
|
|
void Scene::loadCell (CellStore *cell, Loading::Listener* loadingListener)
|
|
{
|
|
std::pair<CellStoreCollection::iterator, bool> result = mActiveCells.insert(cell);
|
|
|
|
if(result.second)
|
|
{
|
|
float verts = ESM::Land::LAND_SIZE;
|
|
float worldsize = ESM::Land::REAL_SIZE;
|
|
|
|
// Load terrain physics first...
|
|
if (cell->getCell()->isExterior())
|
|
{
|
|
ESM::Land* land =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(
|
|
cell->getCell()->getGridX(),
|
|
cell->getCell()->getGridY()
|
|
);
|
|
if (land) {
|
|
mPhysics->addHeightField (
|
|
land->mLandData->mHeights,
|
|
cell->getCell()->getGridX(),
|
|
cell->getCell()->getGridY(),
|
|
0,
|
|
worldsize / (verts-1),
|
|
verts)
|
|
;
|
|
}
|
|
}
|
|
|
|
cell->respawn();
|
|
|
|
// ... then references. This is important for adjustPosition to work correctly.
|
|
/// \todo rescale depending on the state of a new GMST
|
|
insertCell (*cell, true, loadingListener);
|
|
|
|
mRendering.cellAdded (cell);
|
|
bool waterEnabled = cell->getCell()->hasWater();
|
|
mRendering.setWaterEnabled(waterEnabled);
|
|
if (waterEnabled)
|
|
{
|
|
mPhysics->enableWater(cell->getWaterLevel());
|
|
mRendering.setWaterHeight(cell->getWaterLevel());
|
|
}
|
|
else
|
|
mPhysics->disableWater();
|
|
|
|
mRendering.configureAmbient(*cell);
|
|
}
|
|
|
|
// register local scripts
|
|
// ??? Should this go into the above if block ???
|
|
MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
|
|
}
|
|
|
|
void Scene::changeToVoid()
|
|
{
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
unloadCell (active++);
|
|
assert(mActiveCells.empty());
|
|
mCurrentCell = NULL;
|
|
}
|
|
|
|
void Scene::playerMoved(const Ogre::Vector3 &pos)
|
|
{
|
|
if (!mCurrentCell || !mCurrentCell->isExterior())
|
|
return;
|
|
|
|
// figure out the center of the current cell grid (*not* necessarily mCurrentCell, which is the cell the player is in)
|
|
int cellX, cellY;
|
|
getGridCenter(cellX, cellY);
|
|
float centerX, centerY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(cellX, cellY, centerX, centerY, true);
|
|
const float maxDistance = 8192/2 + 1024; // 1/2 cell size + threshold
|
|
float distance = std::max(std::abs(centerX-pos.x), std::abs(centerY-pos.y));
|
|
if (distance > maxDistance)
|
|
{
|
|
int newX, newY;
|
|
MWBase::Environment::get().getWorld()->positionToIndex(pos.x, pos.y, newX, newY);
|
|
changeCellGrid(newX, newY);
|
|
mRendering.updateTerrain();
|
|
}
|
|
}
|
|
|
|
void Scene::changeCellGrid (int X, int Y)
|
|
{
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
Loading::ScopedLoad load(loadingListener);
|
|
|
|
mRendering.enableTerrain(true);
|
|
|
|
std::string loadingExteriorText = "#{sLoadingMessage3}";
|
|
loadingListener->setLabel(loadingExteriorText);
|
|
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
{
|
|
if ((*active)->getCell()->isExterior())
|
|
{
|
|
if (std::abs (X-(*active)->getCell()->getGridX())<=1 &&
|
|
std::abs (Y-(*active)->getCell()->getGridY())<=1)
|
|
{
|
|
// keep cells within the new 3x3 grid
|
|
++active;
|
|
continue;
|
|
}
|
|
}
|
|
unloadCell (active++);
|
|
}
|
|
|
|
int refsToLoad = 0;
|
|
// get the number of refs to load
|
|
for (int x=X-1; x<=X+1; ++x)
|
|
{
|
|
for (int y=Y-1; y<=Y+1; ++y)
|
|
{
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
|
|
while (iter!=mActiveCells.end())
|
|
{
|
|
assert ((*iter)->getCell()->isExterior());
|
|
|
|
if (x==(*iter)->getCell()->getGridX() &&
|
|
y==(*iter)->getCell()->getGridY())
|
|
break;
|
|
|
|
++iter;
|
|
}
|
|
|
|
if (iter==mActiveCells.end())
|
|
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
|
|
}
|
|
}
|
|
|
|
loadingListener->setProgressRange(refsToLoad);
|
|
|
|
// Load cells
|
|
for (int x=X-1; x<=X+1; ++x)
|
|
{
|
|
for (int y=Y-1; y<=Y+1; ++y)
|
|
{
|
|
CellStoreCollection::iterator iter = mActiveCells.begin();
|
|
|
|
while (iter!=mActiveCells.end())
|
|
{
|
|
assert ((*iter)->getCell()->isExterior());
|
|
|
|
if (x==(*iter)->getCell()->getGridX() &&
|
|
y==(*iter)->getCell()->getGridY())
|
|
break;
|
|
|
|
++iter;
|
|
}
|
|
|
|
if (iter==mActiveCells.end())
|
|
{
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
|
|
|
loadCell (cell, loadingListener);
|
|
}
|
|
}
|
|
}
|
|
|
|
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(X,Y);
|
|
MWBase::Environment::get().getWindowManager()->changeCell(current);
|
|
|
|
mCellChanged = true;
|
|
|
|
// Delay the map update until scripts have been given a chance to run.
|
|
// If we don't do this, objects that should be disabled will still appear on the map.
|
|
mNeedMapUpdate = true;
|
|
}
|
|
|
|
void Scene::changePlayerCell(CellStore *cell, const ESM::Position &pos, bool adjustPlayerPos)
|
|
{
|
|
mCurrentCell = cell;
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr old = world->getPlayerPtr();
|
|
world->getPlayer().setCell(cell);
|
|
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
mRendering.updatePlayerPtr(player);
|
|
|
|
if (adjustPlayerPos) {
|
|
world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
|
|
|
|
float x = Ogre::Radian(pos.rot[0]).valueDegrees();
|
|
float y = Ogre::Radian(pos.rot[1]).valueDegrees();
|
|
float z = Ogre::Radian(pos.rot[2]).valueDegrees();
|
|
world->rotateObject(player, x, y, z);
|
|
|
|
player.getClass().adjustPosition(player, true);
|
|
}
|
|
|
|
MWBase::MechanicsManager *mechMgr =
|
|
MWBase::Environment::get().getMechanicsManager();
|
|
|
|
mechMgr->updateCell(old, player);
|
|
mechMgr->watchActor(player);
|
|
|
|
MWBase::Environment::get().getWorld()->adjustSky();
|
|
}
|
|
|
|
//We need the ogre renderer and a scene node.
|
|
Scene::Scene (MWRender::RenderingManager& rendering, PhysicsSystem *physics)
|
|
: mCurrentCell (0), mCellChanged (false), mPhysics(physics), mRendering(rendering), mNeedMapUpdate(false)
|
|
{
|
|
}
|
|
|
|
Scene::~Scene()
|
|
{
|
|
}
|
|
|
|
bool Scene::hasCellChanged() const
|
|
{
|
|
return mCellChanged;
|
|
}
|
|
|
|
const Scene::CellStoreCollection& Scene::getActiveCells() const
|
|
{
|
|
return mActiveCells;
|
|
}
|
|
|
|
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
|
{
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
|
bool loadcell = (mCurrentCell == NULL);
|
|
if(!loadcell)
|
|
loadcell = *mCurrentCell != *cell;
|
|
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
std::string loadingInteriorText = "#{sLoadingMessage2}";
|
|
loadingListener->setLabel(loadingInteriorText);
|
|
Loading::ScopedLoad load(loadingListener);
|
|
|
|
mRendering.enableTerrain(false);
|
|
|
|
if(!loadcell)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]);
|
|
|
|
float x = Ogre::Radian(position.rot[0]).valueDegrees();
|
|
float y = Ogre::Radian(position.rot[1]).valueDegrees();
|
|
float z = Ogre::Radian(position.rot[2]).valueDegrees();
|
|
world->rotateObject(world->getPlayerPtr(), x, y, z);
|
|
|
|
world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true);
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
return;
|
|
}
|
|
|
|
std::cout << "Changing to interior\n";
|
|
|
|
// unload
|
|
int current = 0;
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
{
|
|
unloadCell (active++);
|
|
++current;
|
|
}
|
|
|
|
int refsToLoad = cell->count();
|
|
loadingListener->setProgressRange(refsToLoad);
|
|
|
|
// Load cell.
|
|
std::cout << "cellName: " << cell->getCell()->mName << std::endl;
|
|
|
|
loadCell (cell, loadingListener);
|
|
|
|
changePlayerCell(cell, position, true);
|
|
|
|
// adjust fog
|
|
mRendering.configureFog(*mCurrentCell);
|
|
|
|
// Sky system
|
|
MWBase::Environment::get().getWorld()->adjustSky();
|
|
|
|
mCellChanged = true;
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
|
|
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
|
|
|
|
// Delay the map update until scripts have been given a chance to run.
|
|
// If we don't do this, objects that should be disabled will still appear on the map.
|
|
mNeedMapUpdate = true;
|
|
}
|
|
|
|
void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
|
|
|
|
changeCellGrid(x, y);
|
|
|
|
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
|
changePlayerCell(current, position, adjustPlayerPos);
|
|
|
|
mRendering.updateTerrain();
|
|
}
|
|
|
|
CellStore* Scene::getCurrentCell ()
|
|
{
|
|
return mCurrentCell;
|
|
}
|
|
|
|
void Scene::markCellAsUnchanged()
|
|
{
|
|
mCellChanged = false;
|
|
}
|
|
|
|
void Scene::insertCell (CellStore &cell, bool rescale, Loading::Listener* loadingListener)
|
|
{
|
|
InsertFunctor functor (cell, rescale, *loadingListener, *mPhysics, mRendering);
|
|
cell.forEach (functor);
|
|
}
|
|
|
|
void Scene::addObjectToScene (const Ptr& ptr)
|
|
{
|
|
mRendering.addObject(ptr);
|
|
ptr.getClass().insertObject(ptr, *mPhysics);
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
|
|
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
|
|
}
|
|
|
|
void Scene::removeObjectFromScene (const Ptr& ptr)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->remove (ptr);
|
|
MWBase::Environment::get().getSoundManager()->stopSound3D (ptr);
|
|
mPhysics->removeObject (ptr.getRefData().getHandle());
|
|
mRendering.removeObject (ptr);
|
|
}
|
|
|
|
bool Scene::isCellActive(const CellStore &cell)
|
|
{
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active != mActiveCells.end()) {
|
|
if (**active == cell) {
|
|
return true;
|
|
}
|
|
++active;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Ptr Scene::searchPtrViaHandle (const std::string& handle)
|
|
{
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin());
|
|
iter!=mActiveCells.end(); ++iter)
|
|
if (Ptr ptr = (*iter)->searchViaHandle (handle))
|
|
return ptr;
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
Ptr Scene::searchPtrViaActorId (int actorId)
|
|
{
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin());
|
|
iter!=mActiveCells.end(); ++iter)
|
|
if (Ptr ptr = (*iter)->searchViaActorId (actorId))
|
|
return ptr;
|
|
|
|
return Ptr();
|
|
}
|
|
}
|